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RE: Hello - 1/4/2010 7:49:41 AM   
jomni


Posts: 2827
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Complaining in this forums is useful because you get heard by the developers.


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Post #: 31
RE: Hello - 1/4/2010 8:32:14 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
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quote:

ORIGINAL: bradfordkay

"The game probably wouldnt be as good as it is now, if it wasnt for the community, complainers included."


That is an absolute fact. Admiral's Edition was created by members of the forum, who wanted to improve WITP. Enough talented forum members banded together to create a proposal that Matrix couldn't refuse, and what they thought would be a one year project turned into four plus years of their lives... and they are still at it.

As others have mentioned, this is a huge and diverse community - and if you give it time you will learn a great deal about the Pacific Theatre of WW2, as well as many other subjects you had no idea might be interesting. With so many different personalities out there, people will rub each other the wrong way. Sometimes people forget the number one rule: Keep it Civil, but for the main part this is the most civil game forum I have ever frequented.

Keep reading the forum, and you might find that we ain't such a bad group of guys.



I agree.

I have accumulated vast amount of information about Pacific War by reading this forum and getting the books recommended. As avid amateur military historian, I am very pleased with AE. I don't have much competitive streak in gaming, so I play AE (and WitP before, and Pacific War before that) against AI to see what sort of options Japan and USA had in Pacific War. I think game gives very good idea about difficulties faced by both sides.

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 32
RE: Hello - 1/4/2010 10:48:59 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
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quote:

ORIGINAL: RDonlon
I do play. I play extensively. I know it's not perfect, nothing ever is. I do not, and did not, criticise the community, so your comment is the disengenuous one. I was looking for a sub-forum where people might be more like me. Apparently this is not happening here.



I for one would like to know just what you mean by "people...more like me"? Would you care to elaborate? What are you like?

(in reply to RDonlon)
Post #: 33
RE: Hello - 1/4/2010 11:12:39 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

I don't think you want to know......



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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Mike Scholl)
Post #: 34
RE: Hello - 1/4/2010 11:13:56 AM   
chesmart


Posts: 908
Joined: 1/14/2007
From: Malta
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He is not a grognard ! Do we have a non grognard sub forum where people chat about normal things i.e. Wether, cars and women and impress each other with security clearance's ?

(in reply to Mike Scholl)
Post #: 35
RE: Hello - 1/4/2010 11:15:04 AM   
gladiatt


Posts: 2576
Joined: 4/10/2008
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quote:

ORIGINAL: Cuttlefish


quote:

ORIGINAL: herwin

The French word 'grognard' means grumbler. It's used for veteran wargamers. You've just discovered why.


I've used that word for years without knowing where it came from. You learn something new every day around here.



Grognards were the soldiers of Napoleon. This name was given to them by the Emperor itself: the army was asked to make force march more then often, and the soldiers grumble, but did it (well, i think this is a french charecteristic... ). And the name lasted...

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Post #: 36
RE: Hello - 1/4/2010 1:09:23 PM   
whippleofd

 

Posts: 617
Joined: 12/23/2005
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quote:

ORIGINAL: RDonlon

I just purchased this game on recommendation of friends and wanted to see what other players were saying. I am disturbed because I see so many complaints about so many things. I like the game, and the way my friends play it is nothing like what I see here. I am beginning to think that I am in the wrong forum. Is there another?


In the never-never land of internet forums, I'm sure there are others dedicated to WiTP-AE; however, I have never been to them because this one is all I need.

One of the things I truly enjoy about this one is the civility of the posters who stick around. Sure, we get those who want to crash and bash everyone and their opinions - they just don't last here. We pretty much self police ourselves by use of the ignore button, and only VERY rarely is someone so insulting that a mod has to step in with a ban.

There are crotchety old men here, one in particular has this fascination with toes . What I like about this forum is that those who have been around along time are more than willing to help those who help themselves. What I mean is that to get the most help, show in your post that you have put in some effort to find the answer to your question before posting.

For example: "What's up with altitude bands for fighters? Do they really have an effect on the game?" is NOT a good way to ask a question.

A better way to ask the question would be: "I can tell from reading the manual that the altitude a fighter is at has an effect on its performance and that is why the maneuverability numbers are different. What about when one plane bounces another that is at a lower altitude? Is the higher maneuverability rating of the bouncing aircraft at the lower altitude used in the calculation of the outcome, or is the original rating the one used in the calculation?"

One is a general question where the OP wants us to divine what they are asking and then construct an answer that verifies a pre-conceived notion and the other is specific question that entails a specific answer. In general the answer to the first question will be "yes", where the second might be answered by one of the air-team members with a very detailed answer.

Whipple


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MMCS(SW/AW) 1981-2001
1981 RTC, SD
81-82 NPS, Orlando
82-85 NPTU, Idaho Falls
85-90 USS Truxtun (CGN-35)
90-93 USS George Washington (CVN-73)
93-96 NFAS Orlando
96-01 Navsea-08/Naval Reactors

(in reply to RDonlon)
Post #: 37
RE: Hello - 1/4/2010 1:19:47 PM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
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Heh, Heh! Should I send RDonlon a link to the "disregard" thread? Nah....

Welcome, RDonlon. It is a grand game with stunning support. The forum helps to shape the support. As for the "forumites... well, we're only wierd to people who are puzzled by someone who can spend years trying to play one game. (Strange, but some people find that to be odd.)

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Post #: 38
RE: Hello - 1/4/2010 2:34:43 PM   
BeastieDog


Posts: 95
Joined: 12/22/2006
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Don't take this guy seriously. Here is his second post:

quote:



ORIGINAL: herwin
HISTORY

The Queens did not use escorts. They cruised at 29-30 knots, which was sufficiently fast that a sub had a near-nil chance of developing a target solution in the time between first detection and engagement. (When I was doing the system modelling for A/N BSY-2, I had to model this process. There are a number of books in the open literature that address the issues of interest.) Note that the American CVTFs moved at about that speed when strategically deploying, but with cruisers (but not destroyers, however) in attendance to protect against SAGs. They were also pretty much invulnerable to submarine attack.

I don't know what the game does. Most TFs and convoys moved at speeds that subs could handle. This is the sort of issue that you need a background in OR and some submarine experience to get right.


quote:


This is one of the most pretentious posts I have seen in many years. I assume you are not a developer because if you were you would have put that in your curious ciriculum vitae. Since you are not, I wonder what in the world you are talking about. Just who do you think you are? And don't play stupid games please. I work for State at sec level 5.


Beware: "I work for State at sec level 5."

http://www.matrixgames.com/forums/tm.asp?m=2337179&mpage=1&key=�


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Dog

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Post #: 39
RE: Hello - 1/4/2010 2:43:23 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline

The name is Bond...James Bond.

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Post #: 40
RE: Hello - 1/4/2010 4:26:46 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: RDonlon
I do play. I play extensively. I know it's not perfect, nothing ever is. I do not, and did not, criticise the community, so your comment is the disengenuous one. I was looking for a sub-forum where people might be more like me. Apparently this is not happening here.



I for one would like to know just what you mean by "people...more like me"? Would you care to elaborate? What are you like?



Heck, I'm still trying to figure out what part of bsq's post was disingenuous. I suspect everybody is just supposed to know already what RD is like (and be suitably impressed). After all, he is sec level 5.

(in reply to Mike Scholl)
Post #: 41
RE: Hello - 1/4/2010 5:45:34 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: witpqs
I suspect everybody is just supposed to know already what RD is like (and be suitably impressed). After all, he is sec level 5.



Sounds suspiciously like a mid-level bureaucrat who's job is primarily to shovel sh*t for his boss, and take the blame when his boss's boss doesn't like the way the sh*t is piled.

(in reply to witpqs)
Post #: 42
RE: Hello - 1/4/2010 8:09:07 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline

quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: RDonlon
I do play. I play extensively. I know it's not perfect, nothing ever is. I do not, and did not, criticise the community, so your comment is the disengenuous one. I was looking for a sub-forum where people might be more like me. Apparently this is not happening here.



I for one would like to know just what you mean by "people...more like me"? Would you care to elaborate? What are you like?


There are a few people llike him on this forum. They are on my green button list. Though I think he set the record for getting there the fastest.

(in reply to Mike Scholl)
Post #: 43
RE: Hello - 1/4/2010 9:02:48 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: rockmedic109


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: RDonlon
I do play. I play extensively. I know it's not perfect, nothing ever is. I do not, and did not, criticise the community, so your comment is the disengenuous one. I was looking for a sub-forum where people might be more like me. Apparently this is not happening here.



I for one would like to know just what you mean by "people...more like me"? Would you care to elaborate? What are you like?


There are a few people llike him on this forum. They are on my green button list. Though I think he set the record for getting there the fastest.

Yeah, he did make pretty good time (in terms of number of posts) onto my green button list too. Congratulations, dude-I think that's a record!

The only way that anyone will beat this time is if, on their very first post, they tell everyone on the forum to go and f*** themselves. I mean, why wait for the SECOND post to do so?

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Post #: 44
RE: Hello - 1/4/2010 10:42:00 PM   
vonTirpitz


Posts: 511
Joined: 3/1/2005
From: Wilmington, NC
Status: offline
The discussions regarding meanings and history of the word Grognard are the two best thing that came from this thread. I seem to be in good company! Thanks folks!

T

(in reply to gladiatt)
Post #: 45
RE: Hello - 1/4/2010 11:00:31 PM   
Captain


Posts: 78
Joined: 5/1/2006
Status: offline
If you are interested in the WW2 Pacific Theatre and/or WW2 naval warfare, WITPAE is a very nice game.

Never judge a game based on Internet Forums, I have never seen one where even the most die-hard supporters don't spend most of their time nitpicking the 1-2% of the game that could be improved while ignoring the 98-99% of the game that works well.



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Post #: 46
RE: Hello - 1/5/2010 1:34:25 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
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quote:

ORIGINAL: RDonlon


quote:

ORIGINAL: bsq
You're in the right forum, but maybe you should play the game a bit - note that whilst it's brilliant, it's not perfect (probably never will be - not for everyone) - and then perhaps lurk a bit before wading in - after all you have only been on the forum for less than a couple of hours or so and have only just bought the game by your own admission - so to criticise elements of the community some with many thousands of valuable posts is disingenuous at best

I do play. I play extensively. I know it's not perfect, nothing ever is. I do not, and did not, criticise the community, so your comment is the disengenuous one. I was looking for a sub-forum where people might be more like me. Apparently this is not happening here.



If you ask a specific question, there are forum members who will give you an interpretation or advice.
I believe that the forum responders don't have a clear idea what you are asking.

So ask away.

(in reply to RDonlon)
Post #: 47
RE: Hello - 1/5/2010 4:05:46 AM   
baghdadbob


Posts: 21
Joined: 9/4/2009
From: Buffalo, New York, USA
Status: offline
Now I am a little nervous about posting here since everyone is weird and not like me

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Post #: 48
RE: Hello - 1/5/2010 6:31:09 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: vonTirpitz

The discussions regarding meanings and history of the word Grognard are the two best thing that came from this thread. I seem to be in good company! Thanks folks!

T


Grognard: a soldier of Napoleons' Old Guard; a veteran soldier; grumbler (French) - Oxford English Dictionary, 2nd ed

Grognard: (slang) an experienced wargamer - John Young, Strategy & Tactics magazine

http://www.alanemrich.com/Writing_Archive_pages/grognard.htm



< Message edited by Reg -- 1/5/2010 6:32:28 AM >


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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to vonTirpitz)
Post #: 49
RE: Hello - 1/5/2010 4:25:46 PM   
CMDRMCTOAST


Posts: 673
Joined: 5/3/2003
From: Mount Vernon wa..
Status: offline
This game grew from a game that a lot of us played early on called Uncommon Valor,
We spent a few years playing that game and from our Gripes they developed War In The Pacific
and we spent a few years playing that wich In turn became this AE version with all the bells and whistles we
asked for in many days of Uncommon Valor,
This game is a living breathing War Gaming animal that just gets better and better and better over time, The only thing missing
is there version of the European Theater ....(......HINT HINT Grigsby.....)

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The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz

(in reply to Reg)
Post #: 50
RE: Hello - 1/5/2010 4:29:02 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
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It is my understanding that WITP was already planned (under development?) when UV was created, the idea being that UV was the test bed for ideas that went into WITP. 

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fair winds,
Brad

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Post #: 51
RE: Hello - 1/5/2010 4:31:37 PM   
CMDRMCTOAST


Posts: 673
Joined: 5/3/2003
From: Mount Vernon wa..
Status: offline
quote:

ORIGINAL: bradfordkay

It is my understanding that WITP was already planned (under development?) when UV was created, the idea being that UV was the test bed for ideas that went into WITP. 


You are correct I should have been clearer in that we asked for adjustments and additions and recieved them aplenty...:)
Tryin to give insight into its lifespan..

< Message edited by CMDRMCTOAST -- 1/5/2010 4:32:07 PM >


_____________________________

The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz

(in reply to bradfordkay)
Post #: 52
RE: Hello - 1/5/2010 4:35:09 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Now we're getting somewhere...

The funny thing is that after they gave us some of the adjustments we asked for, we were wishing that they hadn't! I'm trying to recall some of the specific ones but my memory is failing me...


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fair winds,
Brad

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Post #: 53
RE: Hello - 1/5/2010 4:40:56 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
This game is the "best" to be found.

And, we just can't stand that...

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Post #: 54
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