crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: castor troy ... Why advanced (like the Tojo of 44) gets a better service rating (means the best it could have) is a bit beyond me as the more and more faulty material for the Japanese later on should perhaps be reflected by a worse service rating. ... Don't overlook the fact that the IJ a/c were mechanically much simpler than most allied a/c by design intent. This also is why performance, particularly at altitude doesn't match. Things like multi-stage super, multi-stage twin chargers, variable pitch props, fuel injection, etc. were not commonly used on most of the high production models (like Tojo which only had a 2 speed super charger and fixed pitch prop). Also, IJ stuck with air cooled design to a great extent (yes there are a few exceptions and they have the SR to prove it). IJ designers had the technology on most of these items to varying degrees, but chose NOT to use it. The lack of these items GREATLY lowers the maintenance requirements. At the same time, it also impacts performance and so you see the performance delta increase through the war. Frank comes along with multi-stage super and later with H2O/Meth injection and now you have a competitive fighter. You also see the service rating increase. I beleive the SR to be pretty well distributed. This really meant nothing as the Japanese-especially shore based forward units were critically short of trained mechanics and spare parts. Simplicity or not, it was not uncommon for 50% or more of the aircraft at a forward base to be out of service due to mechanical problems or lack of spare parts. The Americans for all of the complexity of their aircraft, were not usually short of mechanics and parts. This is what "trumped' the Japanese and kept more Allied aircraft in the air. Service ratings are the coolest part of the air war in our game, but the end result is that the Japanese player holds a tremendous advantage as he can return aircraft to service much quicker than the Allied player-already suffering from a shortage of planes and an unrealistic flood of japanese fighters and pilots. This is in fact, the exact reverse of the real situation where the Allies held a decided edge in keeping planes in operation. Some have argued here that the Allies come out better due to more support in game, but I have yet to see that. I will admit the Japanese seem to have more operational losses in my game. As for the Frank, on paper it was a tremendous aircraft and a beautiful design. In practice, production flaws and shortage of critical material made it very dangerous to fly it at the edge of the envelope as it could just simply break apart. It was not a war winning fighter. To be fair, if Japan were winning the war and not getting pounded into a fourth world scap heap, it is very probable that the frank would have been better made.
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