Jzanes
Posts: 471
Joined: 11/18/2004 Status: offline
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Early August, 1944 I gave up maintaining this AAR because it was just too time consuming but the game has continued. I got a little time on my hands today so I thought I’d post an update. Nearly two years have passed and the initiative has passed to the allies. The remainder of 1942 and most of 1943 were relatively quiet. In late 1943, the allies started to get some effective fighters, significant bomber production, and had built up a large powerful CV fleet. This has led to a series of offensives in Burma and the Pacific. I’m not really happy at the slow pace of my advance but several factors have slowed me down considerably; 1. Rader is no dummy and clearly has the means and ability to smash any limited or poorly executed early allied offensive. 2. The KB remains completely intact and has been mostly hidden. This massive fleet-in-being limits me to targets I can grab quickly for fear of being smashed by massive carrier counterattacks. 3. The quantity and quality of allied airpower has been pathetic until late 1943. There are lots of air units but limited replacements has led to short bursts of activity with long periods of recovery for most of the game. - Heavy bombers: the allies best tool. They can survive hitting CAP but will take pretty heavy losses and need to be regularly pulled back to rebuild. - Medium bombers: A non-factor until 1944. No medium bomber can survive hitting CAP. They all might as well be unarmored, slow, and unarmed. The allies get very few replacements until late 43. At this point, I use them regularly and if they get slaughtered I quickly rebuild them, load them up with rookie pilots, and send them out again. - Fighters. too few and too useless until late 1943. Hellcats, P47s, and Spitfire VIIIs are awesome. They mostly rip up anything they meet. The P47D25 is an absolute war winner. I regularly get 6:1 kill ratios vs. the best and brightest the japanese have to offer. P51Bs and Corsairs are useful but not any better than the japanese fighters. Late model P38s are ok but can’t be used for CAP due to high service rating. I use them as long range sweepers. Every other allied fighter is hopelessly outclassed by the japanese no matter how you use them or how good their pilots are. 4. It takes time to re-organize, re-load, and prep after each mega-invasion. Nothing is done on the fly for fear of the KB or the powerful japanese LBA swooping in and doing some major damage. Here’s a rough update of events in each region since November 1942. The Undersea War: Allied subs did well until Rader got smart and deployed a large # of hunter killer ASW ships supported by ASW airpower. Since then, I’ve been forced to use my subs as a defensive screen and to lurk in remote areas hoping to ambush any wayward japanese ships. Any sub placed in a busy shipping lane will be spotted and killed very quickly. The way the game works currently, subs are a defensive weapon and a deterrent at best. The flip side is that the japanese subs have done close to nothing. Rader seems to keep them in port and sortie them in large masses only during major operations. They’ve gotten some kills that way but have been roughly handled by allied ASW assets.
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