Jzanes
Posts: 471
Joined: 11/18/2004 Status: offline
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December 11, 1944 A month has passed and the allies are on the move again. First, an update on some other issues. Rader and I added a new houserule limiting night bombers after my first night raid of the war led to close to 200 japanese fighters destroyed on the ground at Surat Thani (Malaya). Our houserule limits the # of bombers set to night missions to the moonlight level divided by 3. About mid-November, we ran out of pilots. It turns out that the pilot array is larger in AE but not large enough. MichaelM cleared out some inactive pilots for us and introduced some features in the latest beta patch to help clear out inactive pilots but we continue to be unable to pull more than 1 or 2 pilots each turn (usually 0). Hopefully, a fix will come along soon because there’s only so long I can go without any new pilots. Burma: Throughout November, the allies continued to pound the Andaman Islands, Sabang (Sumatra), and Victoria Point (Malaya) with heavy and medium bombers. At the same time, the Dutch and British committed small numbers of old CLs, DDs, SSs, and escort vessels in an attempt to interdict japanese resupply of Port Blair and Little Andaman. Rader began using very large Tokyo express TFs with at least 10 DDs and sometimes a CL. In general, the japanese got the better of the allied navy and sank a dutch CL, and 5 or 6 destroyers for the loss of 1-3 DDs. As you can see from the screenshot, the area is crawling with subs and each side took a couple losses from subs during the month. My intention all along has been to bring up some amphibious shipping and land reinforcements at Port Blair in an attempt to break the stalemate. However, I then decided that maybe I should grab the tiny dot bases of Car Nicobar and Trinkat first. Having some local ASW and naval search bases would greatly aid any naval activity. The plan was (and is) to overwhelm the small garrisons with paratroops then quickly ship in engineers and air support units. The key is to get this done before the KB could sail in and wreak havoc. A doable but dangerous plan. Early in December, my air recon presented a different opportunity for getting some movement in this theatre. Air recon consistently was showing the rear area base of Prichaup Khiri Khan as empty. Finding this hard to believe, I continued to recon the base and the hexes around it just in case Rader was setting up some sort of trap for my airborne forces. Finally, on the 9th of December I decided to go for it. I dropped a small para unit on the base and captured it. I also committed my heavy bombers to bomb the nearby air bases of Bangkok, Ayuthia, and Chumpion. Medium and dive bombers destroyed the small blocking units in between Mergui and Prachaup Khiri Khan (PKK for now on). Theoretically, I should be able to move supply thru these now empty hexes to PKK. I have some troops marching thru the jungle to protect the communications to PKK but my main route of reinforcement will be by air. There are over 500 transport planes in Burma and they are all set to fly 2 divisions, supply, and a ton of support units in as fast as they can. Mergui is within 2 hexes of PKK and the 400 fighters at Mergui should intercept any japanese air raids on PKK. Just in case, I’m also LRCAPping PKK with P47s flying out of Mergui and Tavoy. Medium and Heavy bombers will fly ground attack missions vs. all the surrounding japanese troop concentrations in an attempt to slow down any units moving to counterattack. PKK might not look like much (1 port, 3 AF), but it cuts the Malaya-Thailand railroad and from the looks of it, should be hard to march to. There are only tracks leading to the base and some of these are broken in spots. I should get at least 5-6 turns before any japanese troops can arrive. This capture may be significant enough for Rader to use his navy to bombard PKK or ship in troops to recapture it. In the next few turns, I’ll be setting up my naval bombers to cover for his possibility.
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