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End - 2/17/2010 12:59:04 AM   
mike1984

 

Posts: 476
Joined: 4/6/2009
Status: offline
I just sent Desert a note asking for a cease fire. He's already raised some red flags on this mod that need more changes. I'm going to work on them. This scenario is at least on the right path, but is still far from where it needs to be. I'm not giving up on it... but for now, this particular game, and AAR, is finished.

(in reply to cantona2)
Post #: 31
RE: End - 2/18/2010 8:09:55 PM   
Andriko


Posts: 42
Joined: 12/27/2009
Status: offline
Damn. I have really been enjoying watching you two slug it out.

(in reply to mike1984)
Post #: 32
RE: End - 2/20/2010 6:07:30 AM   
mike1984

 

Posts: 476
Joined: 4/6/2009
Status: offline
We'll be back. I'm not sure Desert is going to want to start another go-round of this scenario. But, I'm working on really making this one work. Even the version we just ended, it was broken. I just finished up tonight with version 3.0, and will start playtesting asap.

(in reply to Andriko)
Post #: 33
RE: End - 2/21/2010 9:45:20 PM   
Andriko


Posts: 42
Joined: 12/27/2009
Status: offline
I can understand not starting this one from the beggining again! I hope the re-work goes well. Maybe the scenario is simply to big and needs to be broken down into component parts?

I hope which ever one you start again works out better, though I quite enjoyed seeing how you were going to find ways of breaking those Etna lines! It makes me have alot more sympathy for WW1 generals!

(in reply to mike1984)
Post #: 34
RE: End - 6/25/2010 5:49:21 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
Mike, did you ever end up modding this further?

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(in reply to Andriko)
Post #: 35
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