Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Dgaad, I'm by no means the grand poobah in making these decisions, but I'll answer as best I can. quote:
Strafing by most any kind of aircraft at most any kind of target, particularly ground targets, results in some errors. There is the notorious "Akagi" error. Strafing of barges by cannon-armed fighter-bombers or Marauders, etc, only rarely gets the kind of damage to sink the barge. I've seen barges with dozens of hits from .50 cals and cannon which are still afloat. For a naval craft with a durability of 1 and ZERO armor, that's a pretty amazing feat. The strafing bugs are on the list and will be fixed. I've sunk barges with strafing, but we'll look into that as well. quote:
There is some kind of problem with the range indicator on carrier air groups that are given a mission to hit a specific base regardless of the type of attack (port, airfield, ground). The net effect of this error is that no matter how many carrier air groups are assigned to attack the target, usually only one will actually go. The vast majority of my strikes now involve a mass of fighters on escort, and one lonely bomber airgroup. Can't do much damage with that. This bug negates the utility and effectiveness of the most powerful units in the game. Combined with the strafing error, carrier air groups are almost useless against shore targets. As you know, I have a save from you that duplicates the range indicator problem and I've been able to duplicate it independently. It's on the list to be fixed. However, the issue with strike coordination is not something I've seen. I regularly coordinate attacks from carriers with multiple groups on a wide variety of targets. Not sure what you might be doing differently here, but I can't duplicate this. quote:
There is some kind of bug which prevents all the airgroups that have ground attack missions assigned from participating. I have one base that has something like 12 airgroups with this mission assigned, and only one group actually goes. Again, this means that I cannot rely on airpower to reduce enemy ground troops or help out my own guys. This is an intermittent phenom. As above, I'll need a save for this. I have had groups coordinate on ground attack missions for as long as I can recall playing UV. quote:
In this game, however, transports aren't good at moving supply around unless within "normal" range of the destination base. This probably isn't a "bug" per se, but given the kinds of efforts that were mounted in the Pacific theater (the Hump, etc.) its a bit irritating. The reason the game works this way is because beyond normal radius, the supply transport plane uses a bit more "supply" than it actually delivers. Given the following two problems, I was hoping that aggressive use of air transport would compensate. I was wrong. Not sure about this one either. I've had C-47s in Cooktown supplying Lae with a net positive increase in supplies. Can you give a more specific example? quote:
I'm probably using these wrong. They don't appear to be much good beyond a 6-8 hex radius. They load the wrong stuff. They decide to load troops on their own initiative. Really bad when a base force gets loaded at a base you are using to support your air efforts against the enemy in a forward area. I tend not to use barges at all. The Barge convoys are supposed to load fuel in every fifth ship, which they do, but it doesn't get used to extend the movement radius of the barge group. The routine load troops "bug" is actually supposed to be a feature, based on what I've heard from Mike and Gary. Like you, I'd like to see it removed but it's not a high priority. Barges are not meant for long distances. However, I've seen them more than a few times use the fuel they loaded to extend their range. This does work in my experience. quote:
I'm really tired of seeing 100 supply transport ships sitting in Pearl with no way to get them committed to my theater. I can't make any serious inroads without the ability to supply the troops. Combined with the Barge problem, I have to rely pretty much on what I started the campaign with to supply my bases. This limits me to two major bases at best. If I mount a large amphib operation, the rest of my bases go into the red because I don't have the transport to supply them while the op is going on. I have literally 40 airgroups sitting back at Brisbane and Noumea simply because I can't supply the base adequately if they get moved to an active forward base (its mid-April, 43). How many transports have you lost? I have been able to maintain good tempo in full campaigns against the computer through 1943. Also, I've received many transports as reinforcements throughout the campaign. I think it would be great to give players the ability to prioritize, as suggested in other threads. However, it's not a high priority to change this right now and my experience has been that there are enough supply ships if you handle them carefully and also don't expand into every small base. quote:
When, when o lord gone be our patch? [/B][/QUOTE] At this point, all I can say is "when it's ready". You guys know that when we have something more concrete, we'll pass it along. Since this one is aimed at bug/crash-fixing, we're going to test it even more than the previous patches. Regards, - Erik
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