stuman
Posts: 3907
Joined: 9/14/2008 From: Elvis' Hometown Status: offline
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quote:
ORIGINAL: JWE quote:
ORIGINAL: mdiehl It's a deviation from Japanese training and doctrine for them to have that kind of success. A game in which the Japanese sink three times as many submarines as their historical capability could achieve, by incorporating changes the Japanese never did successfully implement, makes no more sense than a game in which USN submarines start the war with torpedoes that run 100% hot straight and normal and explode as desired on every shot. Well, that does beg the question, of course, Mr Diehl. In our portion of the game philosophy, we made an attempt to give everyone as close to a historical tool kit, as humanly possible, and let the player determine how to use those tools. There’s really no way to build training and doctrinal impedimenta into the system – not unless you want to tack a few zeros onto the cost, so it has to be open ended, in game terms, to work at all. In a CPX environment, where players are limited to a doctrinal utilization, things work pretty much like they are supposed to. Conversely, a good player, with the benefit of 60 years of hindsight, will find some creative uses for those same tools. Guess what I’m saying is that deviations from training and doctrine are anticipated and not unexpected. Hopefully, the opponent will also deviate in an effective manner. This is, after all, the point of the whole thing, yeah? btw, I ain't yankin' your chain, bro, just trying to explain and pose the question. quote:
geduld meine freunde, bitte That is the way I see it as well.
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" Gentlemen, you can't fight in here! This is the War Room. " President Muffley 
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