GoodGuy
Posts: 1506
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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I played City of Heros til like 2 years ago, and for way less than a year. I rarely encountered lag even though I played the US version on US servers (I couldn't be arsed to play on EU servers, the amount of kids and retards when I played DAOC EU beta turned me off), due to my ISP providing really good pings (120 or less) and reliability. Still, their support was terrible, solving a support ticket took a week or more at times. Rather bad customer service. CoH had some levels/bonuses ppl were aiming for (like the ability to fly, at what.. level 14? can't remember), power ugrades etc... but the missions were usually pretty much the same: Go to some place, kill all, free someone, recover some artefact, blehbleh etc. There were some rare events like rikti assaults or the giant octopus that "required" all players in the area to team up, but that was it. I picked CoH as I never liked the WoW world, and as DAOC, Everquest etc. didn't do it for me either. Also, CoH has probably the most advanced teams and chat tools, making it very easy to recruit teams for missions. The UI has been thought through very well. Even WOW can't compete there, at least it couldn't when I checked out the EU beta. I don't get the hype around WoW or Diablo 2, Diablo 2 had a decent story at least, though, it was just like the online players played the same quests over and over, just to get better armor or certain armor sets, for weeks!. Repetitive...., lack of variety in online content, not my cup. The only game I was almost addicted to was Tribes, but that was like a team E-Sport where you competed against others, and it took some skill to beat the opposing team, plus it wasn't pay2play. I guess games like ROF would fit in the same category.
< Message edited by GoodGuy -- 2/20/2010 9:56:25 PM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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