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RE: WIF Release - 3/4/2010 9:54:01 PM   
Orm


Posts: 22154
Joined: 5/3/2008
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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: SamuraiProgrammer

How about

Complete Divisional Breakdown Option

or

CDB Option

or

CDBO



Hmm,

Merging suggestions, I come up with: Unlimited Breakdown.

This is different from Unlimited Divisions, which implies you can build as many divisions as you like. Unlimited Breakdown means you can break down all your Corps/Armies into divisions - which is what this optional rule does.

The current name in MWIF is "Unlimited Breakdown".

It was my mistake by beeing unclear when talking about this optional rule.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Shannon V. OKeets)
Post #: 61
RE: WIF Release - 3/5/2010 1:14:52 AM   
USSLockwood

 

Posts: 543
Joined: 8/16/2002
Status: offline

quote:

ORIGINAL: michaelbaldur



or maybe ... we could pay half now ...and half when the game is released ...then matrix games could see how many customers. there are for the game ...and use the money to speed up the development of the game ... 




Sounds like a paid beta to me. Star Trek Online did that, which gave me a chance to look at it (and say no thanks). I'd certainly pay for
a chance to be in on the WiF beta.

_____________________________

Dave
San Diego
Home of the World's Busiest Radar Approach Control

(in reply to michaelbaldur)
Post #: 62
RE: WIF Release - 3/7/2010 8:34:06 AM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
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quote:

I think that is the map scale is changed why not the units scale is changed? Army sizes units were designed for a spicific mapscale so it could be revised.


Really I don't understand the problem here. The European scale is the normal scale. All army are at the same scale. Only the map has three different scales. That was a problem and extension by ADG have always tend to have all map at the same scale. So now that we can make the world at the initial intended scale, then it is done. This is the game as designed! (that is where I disagree with you Neverman, and don't confuse EiA and WiF the problem are different).


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Skanvak

(in reply to USSLockwood)
Post #: 63
RE: WIF Release - 3/7/2010 8:44:04 AM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
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quote:

ORIGINAL: Skanvak

quote:

I think that is the map scale is changed why not the units scale is changed? Army sizes units were designed for a spicific mapscale so it could be revised.


Really I don't understand the problem here. The European scale is the normal scale. All army are at the same scale. Only the map has three different scales. That was a problem and extension by ADG have always tend to have all map at the same scale. So now that we can make the world at the initial intended scale, then it is done. This is the game as designed! (that is where I disagree with you Neverman, and don't confuse EiA and WiF the problem are different).

Warpite1

Skanvak, see Froonp's Post 43. This point was answered in that post.


_____________________________

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(in reply to Skanvak)
Post #: 64
RE: WIF Release - 3/7/2010 11:34:59 AM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: SamuraiProgrammer

How about

Complete Divisional Breakdown Option

or

CDB Option

or

CDBO



Hmm,

Merging suggestions, I come up with: Unlimited Breakdown.

This is different from Unlimited Divisions, which implies you can build as many divisions as you like. Unlimited Breakdown means you can break down all your Corps/Armies into divisions - which is what this optional rule does.

This is not unlimited Breakdown, as you are limited to the corps you have.

Also, you can break down all your Corps/Armies into divisions, but also you can't build back a corps you have broken down into divisions, so for me it is "Expanded Division Breakdown".

It is the "Division Breakdown" option, that is expanded to something better.



agrees ... think that "unlimited". confuses the option ...

but don´t think that "Expanded Division Breakdown" if right. but we are close ..

< Message edited by michaelbaldur -- 3/7/2010 11:35:40 AM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to Froonp)
Post #: 65
RE: WIF Release - 3/7/2010 4:29:27 PM   
coregames


Posts: 470
Joined: 8/12/2004
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unlimited... expanded...

extended?


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Keith Henderson

(in reply to michaelbaldur)
Post #: 66
RE: WIF Release - 3/7/2010 5:13:25 PM   
michaelbaldur


Posts: 4774
Joined: 4/6/2007
From: denmark
Status: offline
quote:

ORIGINAL: michaelbaldur

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: SamuraiProgrammer

How about

Complete Divisional Breakdown Option

or

CDB Option

or

CDBO



Hmm,

Merging suggestions, I come up with: Unlimited Breakdown.

This is different from Unlimited Divisions, which implies you can build as many divisions as you like. Unlimited Breakdown means you can break down all your Corps/Armies into divisions - which is what this optional rule does.

This is not unlimited Breakdown, as you are limited to the corps you have.

Also, you can break down all your Corps/Armies into divisions, but also you can't build back a corps you have broken down into divisions, so for me it is "Expanded Division Breakdown".

It is the "Division Breakdown" option, that is expanded to something better.



agrees ... think that "unlimited". confuses the option ...

but don´t think that "Expanded Division Breakdown" if right. but we are close ..

something else... don´t understand why it is a option ....

if you don´t want to use the option. then don´t breakdown more corps then there are divisions in the counter mix

from my point of view. we could place it in the game as a upgrade to the breakdown rules..

< Message edited by michaelbaldur -- 3/7/2010 5:16:19 PM >


_____________________________

the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com

(in reply to michaelbaldur)
Post #: 67
RE: WIF Release - 3/7/2010 7:11:46 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: coregames

unlimited... expanded...

extended?


How about Additional Corps Breakdown?

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Steve

Perfection is an elusive goal.

(in reply to coregames)
Post #: 68
RE: WIF Release - 3/7/2010 9:11:04 PM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
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Unlimited corps breakdown is fine with me. If you prever another approch Free Corps Breakdown or Unrestricted Corps Breakdown. For me this option is (More) Realist Corps/Division Breakdown management.

_____________________________


Best regards

Skanvak

(in reply to Shannon V. OKeets)
Post #: 69
RE: WIF Release - 3/7/2010 10:44:35 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: Shannon V. OKeets

How about Additional Corps Breakdown?

Unrestricted Corps Breakdown?
Free Corps Breakdown?
Generic Divisions for Breakdown?

Edit: As long as the help text to this option explains what it is I do not care much one way or the other about the name on the option.

< Message edited by Orm -- 3/7/2010 10:47:47 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Shannon V. OKeets)
Post #: 70
RE: WIF Release - 3/8/2010 7:58:24 AM   
Blorsh


Posts: 19
Joined: 12/24/2009
Status: offline

quote:

ORIGINAL: Orm

quote:

ORIGINAL: Shannon V. OKeets

How about Additional Corps Breakdown?

Unrestricted Corps Breakdown?
Free Corps Breakdown?
Generic Divisions for Breakdown?

Edit: As long as the help text to this option explains what it is I do not care much one way or the other about the name on the option.

I totally agree, if the rule text explains it well is no so important the name of the option. When we read one option name we have to read options text, if we read bounce combat we have to read the rule, so call it Units breakdown and it covers well enough I see.

(in reply to Orm)
Post #: 71
RE: WIF Release - 3/8/2010 8:26:38 AM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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quote:

ORIGINAL: Blorsh


quote:

ORIGINAL: Orm

quote:

ORIGINAL: Shannon V. OKeets

How about Additional Corps Breakdown?

Unrestricted Corps Breakdown?
Free Corps Breakdown?
Generic Divisions for Breakdown?

Edit: As long as the help text to this option explains what it is I do not care much one way or the other about the name on the option.

I totally agree, if the rule text explains it well is no so important the name of the option. When we read one option name we have to read options text, if we read bounce combat we have to read the rule, so call it Units breakdown and it covers well enough I see.

Perhaps I worry about word choices too much. That probably comes from programming where using a word that is slightly incorrect can lead you (the programmer) to make bad assumptions about variables and functions that you wrote 6 months ago and about which you have only a fuzzy memory.

It's more likely a good thing in writing the Player's Manual, since the purpose there is to communicate clearly.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Blorsh)
Post #: 72
RE: WIF Release - 3/8/2010 10:06:53 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Orm

quote:

ORIGINAL: Shannon V. OKeets

How about Additional Corps Breakdown?

Unrestricted Corps Breakdown?
Free Corps Breakdown?
Generic Divisions for Breakdown?

Edit: As long as the help text to this option explains what it is I do not care much one way or the other about the name on the option.

I agree about the help text.

The only thing that bugs me, is that calling it "unlimited divisions breakdown" is both wrong (because it is not unlimited at all) and missleading, and is used against the game by people who don't like MWiF. So I prefer things being clear, so that words are not miss-understood and miss-used.

(in reply to Orm)
Post #: 73
RE: WIF Release - 3/9/2010 6:57:57 PM   
Justascratch


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Unrestricted Corp Breakdown?

(in reply to Froonp)
Post #: 74
RE: WIF Release - 3/9/2010 7:40:26 PM   
Skanvak

 

Posts: 577
Joined: 4/3/2005
Status: offline
We have three proposal for  Unrestricted Corps Breakdown.
I really like Generic Divisions for Corps Breakdown from Orm as it sum up quite well what the rule does.
We should choose from this two (a vote?).


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Skanvak

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Post #: 75
RE: WIF Release - 3/9/2010 7:59:45 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Justascratch

Unrestricted Corp Breakdown?

Actually there are some restrictions.

Only corps/armies from a major power can be broken down. This means you can't use the Rumanians to form divisions. Similarly, territorial units can not be broken down. The general rule is that if there are not enough divisions in the counter mix (from WIF FE) for a corps to be broken down, then it can not be broken down using this rule.

Another major restriction is that once a corps has been broken down into generic divisions, it moves to the Broken Down pool and cannot be (re)built. Generic divisions that are destroyed are placed in the Broken Down pool. If sufficient divisions are in the Brooken Down pool to reform a corps, then the corps can be reformed and moved to the Force pool (so it can be rebuilt) and the generic divisions are removed from the game.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Justascratch)
Post #: 76
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