Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Squamry I'd got to about March 44 as allied plaing against the AI, but it had got a bit boring as most of the major Jap assets were at the bottom of the ocean and I was advancing at will. It had become more of an admin excercise than providing any tension or enjoyment. I'm playing a PBeM as Allied which is still in the early days and that's proving enjoyable, but last weekend decided to start a game as Japan to see what the differences are. Below are my initial observations after 2 weeks of game time on the differences as I see them and would welcome advise or comments from others. 1) So many movng parts. Japan has to really make use of it amphibious advantage early on and it takes a lot of co-ordination to get all the parts working together. When you do start offensive operations as allies you can usually afford to wait. 2) Managing replacements/bases Much more important as there is a limit on resources. As allied you can easily afford to build every base up and allow all units to take replacements. Ok you don't always for tactical reasons but these are the exceptions. For the Japs the situation is reversed. 3) Production quanderies. I'm really not sure where to step up or reduce production. I've trawled some prevuious posting on this and made some adjustments. How many Kate's should I build? Which production do I need to increase/reduce? As allied you just take what you given and get on with it. 4) How much stuff do i use? I constantly re evaluating which LCU's to use and in what theatre. Do I attempt to use everything straight away or keep some back? I know some units will be reused after intial targets aer taken, but do I need to keep a strategic reserve in case I've misjudged the resources needed in some are? Greg Welcome to the challenging part of the game. I've played Allies before and found the same thing you have, towards the end it just gets boring because you are simply far too powerful, especially against the AI. Now some tips from a 'cautious' Japanese player: 1. In areas that you know or highly suspect are very lightly defended, you can move with some swiftness, using lightly escorted amphibious task forces to take ground quickly. The key is covering ground quickly, by the start of 1943 you will have lost momentum. 2. On bases, definately increase fortifications for anything you want to defend. Do not increase airfield size on indefensible island outposts, you'll just be handing ready to use airfields to the Allies in 1943 on. Except for major basing areas, do not increase your ports...again, you'll just be helping the Allies in the end. 3. On production, the key tip I can give you is take it slow. You will want to ramp up fighter production over the first few months, but do it slowly, because you do not have enough fuel and resource to support the HI it will require turn 1. The two fighters to concentrate on for early game are the A6M2 and Ki-43Ic. Dump the Nates eventually. Light bombers aren't very usefull...pick one model to produce and change the others over to either Sallies, Helens or Betty. I'd keep the Nells in production becuase they do eventually gain search radar. Armaments and vehicles should be ok, and careful management of shipyards should see you not having to increase them. Naval shipyard is more necessary than merchant, so if you do increase them, Naval are the ones. 4. On LCU's keep enough to properly defend key areas, and use the rest to take territory. You can start pulling back when you see the Allies are ready to start they're major march. Always defend the SRA, the longer you keep the SRA, the longer you postpone the inevitable. Aircraft...use China to gain experience. Rotate new units into China, and units of 75+ XP back to Japan, particularly fighters. You will constantly have to use a training mission for air to air improvement, but the general experience you gain from attacking Chinese ground troops is beneficial as well. Final tip: Accelerate the building of the Unryu and Taiho type carriers whenever possible (just make sure you still get the badly needed DDs in the queue on time)...try to get those flight decks while you still have a chance to put them to use, as in 1944-1945 you probably won't get much more out of them than drawing Dive-bombers.
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Distant Worlds Fan 'When in doubt...attack!'
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