Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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quote:
ORIGINAL: SJ9R I know this has been discussed once before but I don't remember the final word.... Was there a final fix for DB's occassionaly leaving a WR uncovered? I was playing last night, in the conference championship, and my team gave up 3 bombs for TD's. In 2 of the plays the DB's failed to cover one of the WR's. I seem to remember that we need to make sure there are not WR's with the same speed. Is this still the case? Also, I am not using Hacks latest version as I wanted to finish the season before I switched. I will be updating in the next season however. Having said that, my team (the one I control) does not use Hacks Defenses. I use the base defenses that came with the game. Have I missed something regarding the fix for this? It's realy frustrating!! Many of the base defenses in the basic playbooks were created before the game had modified zones or detailed M2M coverages. Before that, the number of receivers were limited as well. Because of this, the defensive plays are not adequate for updated offenses. As I recall, there was a bug that included the QB speed into some coverages, so a receiver was free, but that should have been fixed long ago. I did not have problems with receivers being the same speed in testing. If one goes strict M2M, then cover with EITHER to make sure all offensive players are checked off. If one uses combination defenses, then make sure the safeties cover deep like a Cover 2 or Cover 3 would do in the real game. If one is blitzing, the safeties can gameble and come up, but that can be dangerous if the QB rolls or is max protected. Just as in the real game, there are risk/rewards for any action or scheme.
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