Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds: Introduction of the alien races.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds: Introduction of the alien races. Page: <<   < prev  8 9 10 [11] 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:06:53 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
I count 20 races.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Webbco)
Post #: 301
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:23:20 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

ORIGINAL: Erik Rutins

Some races instinctively dislike other races, which is a pretty steep hill to get over if you want to build positive relations with them. As far as if we could add races in an expansion - absolutely, but don't tell the artist that now!


Cool. Thanks.

Perhaps an expansion, or even better an update, can add some more races like:
-a robotic/android race
-a cyborg race(part machine, part biological)
-a floater, gas giant planet dwelling race
-a feathered avian race

< Message edited by Wade1000 -- 3/24/2010 8:58:31 PM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Erik Rutins)
Post #: 302
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:23:22 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Ahhh, you're correct Wade. I best get back to school and learn more counting skills.

(in reply to Wade1000)
Post #: 303
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:29:09 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
So now that we see the 20 races...

Question: Will it be possible to ever have more than 20 races in one game, or is the number of races hard-coded? Diversity is a good thing.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Webbco)
Post #: 304
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:35:44 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline
Max 20 race.
Max 50 empires - but you can start game with only 20.
Hardcoded.
Plus pirates factions.


_____________________________


(in reply to Shark7)
Post #: 305
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:40:54 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
That was answered somewhere before.

Currently, in a game of Distant Worlds, you can start with 20(player plus AI) main factions of any multiple duplicates of the 20 races, plus dozens of other factions of non-playable pirates and space faring independent colonies. Also, other main factions can appear in game, via rebellion and independent colonies expanding, but I forget the maximum number of factions that can result.

For example, you can start a game with 20 Human factions.

< Message edited by Wade1000 -- 3/24/2010 4:50:40 PM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Shark7)
Post #: 306
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:44:11 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline
Pirates are from playable races.
And there are race are space faring. If you start with 20 human empires then you can meet some another races as independent colonies. With time they can grow to full empires.

That I get from information on this forum(and from screenshots and videos). I can be wrong thought.


_____________________________


(in reply to Wade1000)
Post #: 307
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:45:29 PM   
Hyfrydle

 

Posts: 75
Joined: 3/22/2010
Status: offline
Hope there's an option to randomise all races at the start of the game. I like not knowing what my race will be. Makes the game challenging if you get something unfamiliar.

(in reply to Wade1000)
Post #: 308
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:52:31 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

ORIGINAL: Sarissofoi

Pirates are from playable races.
And there are race are space faring. If you start with 20 human empires then you can meet some another races as independent colonies. With time they can grow to full empires.

That I get from information on this forum(and from screenshots and videos). I can be wrong thought.


Thanks. I edited my information post.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Sarissofoi)
Post #: 309
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 4:59:47 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I was wondering about the mod possibilities. Seems like you will have to replace existing races to add new ones, as opposed to being able to add in addition to.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Wade1000)
Post #: 310
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 5:48:26 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
I think the modding part should be set to add more races while keeping in the originals then a new game can choose 20 out of the expanded pool of races.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Shark7)
Post #: 311
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 7:17:11 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
I wonder if empires that split or parts that defect from one are always of the same type and name or that they differ each game. Any answers? Thanks in advance!

(in reply to Wade1000)
Post #: 312
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 7:35:31 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
I think I read it somewhere on this forum, I don't remember.
-Will a new faction split consist of the original race, the majority race, or a mixture of the races of a "parent" civilization? A mixture seems better.
-How are the new factions named?

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Gertjan)
Post #: 313
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 7:37:30 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
I hope for some random elements, otherwise it could become boring after a couple of games. It would be funny to get an aggressive race defecting from a peaceful race at one point and a peaceful one the other time.

Is it also possible for two empires to merge?

(in reply to Wade1000)
Post #: 314
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 7:41:03 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
There are a lot of random elements and a virtually infinite replayability. You always hear "no two games are the same", that's really true here.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Gertjan)
Post #: 315
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 8:58:25 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
While I am not making a judgement, I can't help thinking this game needs a robot type race.

_____________________________

Huh?

(in reply to Erik Rutins)
Post #: 316
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 9:02:08 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: drillerman

While I am not making a judgement, I can't help thinking this game needs a robot type race.


Resistance if futile, you will be assimilated...

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to drillerman)
Post #: 317
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 9:15:27 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Yes, yes Shark 7

I'd like a race that is totally alien to everything else, maybe made of anti-matter and uses anything in the universe including other species as fuel for their space ships, food for their young. You know, they might see us as water droplets or something.etc.etc.

_____________________________

Huh?

(in reply to Shark7)
Post #: 318
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 9:21:49 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
A friend tried to break my mind the other day by sending me this link: http://www.youtube.com/watch?v=uDaKzQNlMFw

I was thinking about a race that exist in the 4th dimension. I don't know what their characteristics would be like but I think it would be quite an original idea. Possibly quite humorous too!

(in reply to drillerman)
Post #: 319
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 9:29:41 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
 It seems the only good insect is a dead one in the DW setting.

_____________________________


(in reply to Webbco)
Post #: 320
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 10:05:40 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
Yay. We got this thread stuck to the top of the forum and it's reached over 10,700 hits/views. Credit to the developers, publishers, and mostly the alien race portrait artist for this thread popularity.

< Message edited by Wade1000 -- 3/24/2010 10:40:13 PM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to ASHBERY76)
Post #: 321
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 10:16:50 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
The Atuuk, Dhayut, Gizurean, Mortalen, and Naxxilian have been consolidated to the top of this thread.
Yay! All 20 races have been made previewable now.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Webbco)
Post #: 322
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 10:29:08 PM   
Gargantou


Posts: 205
Joined: 4/28/2007
Status: offline

quote:

ORIGINAL: Wade1000

I think I read it somewhere on this forum, I don't remember.
-Will a new faction split consist of the original race, the majority race, or a mixture of the races of a "parent" civilization? A mixture seems better.
-How are the new factions named?

IMO the split, seeing as it will be as I've been told, composed off specific planets etc from your empire, it should only contain the specific populations of those planets.

I.e. if the faction that splits gets two planets with 50% humans, 50% slukens, then that empire should get 50% humans and 50% slukens, rather than say 10% slukens and 90% humans which is the empire its splitting off from's total population makeup.

_____________________________


(in reply to Wade1000)
Post #: 323
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 10:31:52 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
Oh yeah...heh. I failed to even think of that. Thanks.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Gargantou)
Post #: 324
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 10:50:05 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
quote:

ORIGINAL: Duckfang

quote:

ORIGINAL: Baleur

lol yeah the Humans and Altarian Resistance in Galciv2 are pretty cheap. Not to mention the Drengin and Korath.


Korath and Drengin are the same race. Humans and Altarians looking similar was mentioned in the backstory, I believe.


I know, but its cheap from a game-variety standpoint.

(in reply to Duckfang)
Post #: 325
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 11:18:31 PM   
Baleur


Posts: 372
Joined: 1/18/2010
Status: offline
quote:

ORIGINAL: Webbco

A friend tried to break my mind the other day by sending me this link: http://www.youtube.com/watch?v=uDaKzQNlMFw

I was thinking about a race that exist in the 4th dimension. I don't know what their characteristics would be like but I think it would be quite an original idea. Possibly quite humorous too!

The funny thing is, a 4th dimensional race would be sooooooo hard to design in a game based around 3 dimensional space :P
I mean, we're busy exploring stars and planets, while they explore in another direction too. As in, all the planets and stars and everything else would appear / be different to them.

So how do you play vs them? :P If you blow up their planet you only blow up 1 miniscule 3d slice of their world, and its the same if you blow up one of their ships lol.
It would be like an atom-thick knife slicing through our planet, wouldnt make any difference what so ever. We'd be totally invulnerable to it, as the 4d species would be for us XD

Omg im overanalyzing here but thats what happens with Carl Sagan youtube clips
I do wish more games had truly fantastical ideas though. The whole humanoid-klingon encounters are a bit old now.
One thing i really loved was in Nexus: The Jupiter Incident, the wierd glowing 4d objects in a few missions. Now THATS what sci-fi is about :D

(in reply to Webbco)
Post #: 326
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 11:30:26 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
I'm laughing as I read your post, because those were the things going through my mind too. Just imagine...you destroy a 4D entity's base, you celebrate your victory over the colony, the 4D race counter-attacks and obliterates your empire....but you're not sure how. The intercom buzzes to life and a strange voice says "I didn't go forwards, backwards, left, right, up or down...........I went ACROSS". Then your brain explodes.

I really enjoyed Nexus too, not the sort of game I usually like but it felt like an adventure. In fact I felt a bit like JL Picard, exploring the weirdness of outer space etc. It had quite a Star Trek feel to it.

(in reply to Baleur)
Post #: 327
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 11:40:55 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: ASHBERY76

 It seems the only good insect is a dead one in the DW setting.


Not much different from real life, eh?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to ASHBERY76)
Post #: 328
RE: Distant Worlds: Introduction of the alien races. - 3/24/2010 11:47:57 PM   
Gargantou


Posts: 205
Joined: 4/28/2007
Status: offline
quote:

ORIGINAL: Baleur

One thing i really loved was in Nexus: The Jupiter Incident, the wierd glowing 4d objects in a few missions. Now THATS what sci-fi is about :D
Nexus was a great game, and in fact was originally intended to be a 4X game titled "Imperium Galactica 3"!

Shame the sequel to Nexus got cancelled.


quote:

ORIGINAL: Shark7

Not much different from real life, eh?

I beg to differ, bugs have very important uses in breaking down certian materials and carcasses, as well as pollinating flowers etc.

< Message edited by Gargantou -- 3/24/2010 11:48:30 PM >


_____________________________


(in reply to Baleur)
Post #: 329
RE: Distant Worlds: Introduction of the alien races. - 3/25/2010 12:02:11 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Gargantou

quote:

ORIGINAL: Baleur

One thing i really loved was in Nexus: The Jupiter Incident, the wierd glowing 4d objects in a few missions. Now THATS what sci-fi is about :D
Nexus was a great game, and in fact was originally intended to be a 4X game titled "Imperium Galactica 3"!

Shame the sequel to Nexus got cancelled.


quote:

ORIGINAL: Shark7

Not much different from real life, eh?

I beg to differ, bugs have very important uses in breaking down certian materials and carcasses, as well as pollinating flowers etc.


True, but they aren't accomplishing any of that buzzing around the lamp inside my house...in that case, they are just annoying.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Gargantou)
Post #: 330
Page:   <<   < prev  8 9 10 [11] 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds: Introduction of the alien races. Page: <<   < prev  8 9 10 [11] 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.887