Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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http://www.matrixgames.com/forums/tm.asp?m=2391696 : wish list thread Planetary bombardment and post conquest genocide options; let's do it. In game genocide, via planetary bombardment and post conquest options, is not so negative when applied to space alien races of very extreme differences. I agree that planetary bombardment of structures and population AND post-conquest genocide options, with the result of lowering diplomatic reputation and lowering one's own race population happiness, should be a feature. The more similiar the target race is to one's own race, and if one's own race is not extremely aggresive, then there should be degrees of unhappiness penalties applied to one's own population; as well as diplomatic reputation penalties from foreign civilization races similiar to one's own. Extremely aggresive races should be immune to their own population becoming unhappy due to planetary bombardment and genocide; but still affected by diplomatic reputation penalties from foreign civilization races different than them. A high reputation or mildly aggressive race might do it sometimes. A low reputation or extremely aggresive race might do it often. I would expect an extremely aggressive race to do it often. If I want to play as an extremely aggressive race I would want to do it. Again, in game genocide is not so negative when applied to space alien races of very extreme differences. If a race is at war with scary, extremely aggressive race that never surrenders, has no emotions we think as positive, and eats and/or assimilates/absorbs people then it might be beneficial to bombard and do post-conquest genocide. In reverse, an extremely aggressive race would most likely bombard and do post-conquest genocide whenever they can. If the extremely aggressive race eats people then that would be slow genocide. There are many examples of those scenarios in science-fiction stories. ----- I totaly believe that present or future Humans and similiar races would be willing to often do genocide via planetary bombardment and post conquest options. Especially if the target enemy races are Borg-like, Zerg-like(Starcraft), Flood-like(Halo), Tyranid-like(Warhammer 40,000), any various races like spiders,insects, or others similiar that are extremly different and hostile to us(like they eat us or do genocide against us), maybe like the Wraith of Stargate Atlantis, any robotic race that are extremly different and hostile to us(like they do genocide gainst us): maybe like Terminators and their Skynet AI leader, like Replicators of Stargate-SG1 TV series, and like Necrons of Warhammer 40,000. There are many more alien races in science-fiction stories that I believe that Humans and similiar races would be willing to often do genocide against via planetary bombardment and post conquest options. ----- I, and others, have been opposed to how some game developers sometimes exclude, in new games, popular features from previous successful games. I suppose that it could be for game balance of power, budget constraints, time constraints, or to be unique. To not include these, and certain other features, is artificial limitations. For example, in the game, I am a galactic civilization leader and I order my fleet to bombard an enemy planet. Yet, for some reason, my ship weapons can not fire. These are some of my personal requests. I understand that maybe some others will disagree. Code Force and Matrix Games, please delay the release of Distant Worlds to implement the feature of planetary bombardment and genocide choices after conquest. I know that it may be too late. If so, then please implement them in an update as soon as possible. Maybe the companies can take a poll to see what others think about planetary bombardment, post-conquest genocide choices, and other features. Again, in game genocide, via planetary bombardment and post conquest options, is not so negative when applied to space alien races of very extreme differences. Does anyone else agree? ----- Armada 2526 has 6 options for post conquest of systems/planets. The words chosen are all gramatically similiar and sound like a nice poem...heh. I like them. The options are: (In quotes is what the mouse-over tooltip shows.) -Subjugate ("Take control of the colony") -Exterminate ("Eleminate all life at this colony (#) casualties") -Devastate (This will detroy structures.) -Contaminate (This requires infection technology and the ships to deliver it as a weapon.) -Obliterate ( This asteroid ship technology and the ships built to deliver them as weapons.) -Take No Action ("Do nothing") These options might be someting to consider for Distant Worlds. Don't worry about an issue of copying. It's good to emulate good ideas. ----- Any game of this genre without planetary bombardment and post conquest genocide options seems like an unfinished product. Games that I can think of in this genre all had it and those games that did not have it upon release later added it. Thus, it seems, that any game of this genre should be released with it. ----- http://www.matrixgames.com/forums/tm.asp?m=2402878&mpage=2&key=? : "A few screenshots..." quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Wade1000 How does this "exterminate" work? Are you just refering to conquering and invading planets? There are two routes: 1. Conquer them all, don't accept peace. They'll offer you various things to end the war, but you don't have to accept. This is the "easier" route in terms of repercussions. End result, you own all their worlds, they are no longer an independent faction. Keep in mind though that the longer the war, the greater the war weariness of your own people. Single wars are rarely decisive before peace (or a truce) starts looking like a good option, usually it takes several clashes to really cut an opponent down to size. 2. Bombard them back to the stone age - the more traditional "exterminate". If you choose this option, you had better be fighting against the most evil and urgent threat the galaxy has ever faced, or everyone else in the galaxy is likely to start viewing _you_ as the most evil and urgent threat the galaxy has ever faced. Typically, no other race in the galaxy likes to see planets being bombarded to rubble and will react accordingly lest the same fate befall their own worlds. Now if you really happen to be fighting an alien race that really has behaved in a way that makes everyone else in the galaxy hate them and consider them evil, you've got a much freer hand in how you deal with the problem. Regards, - Erik Excellent! -Now I wish for some post conquest genocide options too. ----- http://www.matrixgames.com/forums/tm.asp?m=2402878&mpage=2&key=? : "A few screenshots..." quote:
ORIGINAL: Erik Rutins Wade, Elliot used some of the extra time while waiting for art to add in bombardment. Regards, - Erik OH...MY...GOD! I love you guys. I thank you all. -Now I wish for some post conquest genocide options too. I think Distant Worlds will be fun and a big success. ----- Also, we might want to sometimes avoid planetary bombardment to capture structures and technology. Then once we have the planet with some infrastructure we may not want to accept some particular alien races...so...post conquest genocide options. That sounds bad when thinking of other Humans. Yet, in game genocide, via planetary bombardment and post conquest options, is not so negative when applied to space alien races of very extreme differences; especially if they aqre extremily hostile, eat other races, etcetera. http://www.matrixgames.com/forums/tm.asp?m=2391696 : wish list thread Post genocide options along with planetary bombardment offer interesting strategic choices. The desicion to bombard planets might be in correlation to how many troop transports you brought with your fleet or task force. You may have focused on ships to attack and defend instead of vunerable transports. Thus you you might find you saving the few transports you have for important planet invasions while bombarding lesser planets. Of course, you will have to deal with any diplomatic repercussions that might bring if your enemy is not of negative reputation. That's even more strategy choices involved.
< Message edited by Wade1000 -- 3/15/2010 9:49:42 PM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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