Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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Well, Sarissofoi, I like some earthly animal elements in aliens too. I am just saying that I prefer most of them to look mostly alien or totally alien. Many space strategy games have a backstory to explain how many races can be at about the same level of technology at the same period of time. I read that Distant Worlds has some sort of story that has more revealed as we play. These types of back stories can make sense in a setting of a galaxy but I think less sense if they are set in just an area/sector of a galaxy. Also, those types of back stories, or even if there is an absense of a back story, often can be abstracededly imagined in many ways to explain the galatic race setup. From a theoretical scientific view point on the issue on the number of alien race civilizations in a galaxy or the universe we can consider the Drake Equation and many other view points of scientists/astronomers. I know that some people do not accept the Drake Equation. Though, even applying very conservative figures into the calculation results in many numbers of communicating civilizations in our galaxy. But, yeah, that would mean nothing to those that don't accept the Drake Equation idea in general. Yes, it IS a sort of theory equation but it is based in the knowlede of science and the estimates of scientists. http://en.wikipedia.org/wiki/Drake_equation http://www.pbs.org/lifebeyondearth/listening/drake.html : Drake Equation calculator ----- from: http://www.pbs.org/wgbh/nova/origins/drake.html Drake estimates 10,000 communicating civilizations in the Milky Way today. from: http://www.youtube.com/watch?v=RB_v99FSTYc : Carl Sagan Explains the Drake Equation Carl Sagan estimated millions of communicating civilizations in the Milky Way today. quote:
(from http://www.angelfire.com/indie/anna_jones1/drake.html ) So, depending on the value of L, N can range from about 100 to several billion. Most likely, an intermediate value is closer to the truth, so most scientists take N = 106. Thus, there may be a million or so civilizations within our own galaxy with whom we might communicate. This number refers to the Milky Way Galaxy only. The universe contains at least as many galaxies as there are stars in the Milky Way. The reason for the restriction to the Milky Way is because intragalactic communication seems far easier than extragalactic communication. The nearest star in our galaxy would require several years for a round-trip message, while the farthest stars require tens of thousands of years. In contrast, to exchange a message with a civilization in the Andromeda galaxy would require about 4 million years, while further galaxies would require several billion years (by which time we might well be extinct). So chances for a real conversation is much better if we limit the equation to only the Milky Way galaxy. quote:
(from wikipedia.org) The Drake equation states that: where: N = the number of civilizations in our galaxy with which communication might be possible; and R* = the average rate of star formation per year in our galaxy fp = the fraction of those stars that have planets ne = the average number of planets that can potentially support life per star that has planets f§¤ = the fraction of the above that actually go on to develop life at some point fi = the fraction of the above that actually go on to develop intelligent life fc = the fraction of civilizations that develop a technology that releases detectable signs of their existence into space L = the length of time such civilizations release detectable signals into space.[3] Expansions Additional factors that have been described for the Drake equation include: nr or reappearance number: The average number of times a new civilization reappears on the same planet where a previous civilization once has appeared and ended fm or METI factor (see below): The fraction of communicative civilizations that actually engage in deliberate interstellar transmission. With these factors in mind, the Drake equation states: [ N = R* x fp x ne x fe x fi x fc x (1 + nr) x fm x L. ] Reappearance number The equation may furthermore be multiplied by how many times an intelligent civilization may occur on planets where it has happened once. Even if an intelligent civilization reaches the end of its lifetime after, for example, 10,000 years, life may still prevail on the planet for billions of years, availing for the next civilization to evolve. Thus, several civilizations may come and go during the lifespan of one and the same planet. Thus, if nr is the average number of times a new civilization reappears on the same planet where a previous civilization once has appeared and ended, then the total number of civilizations on such a planet would be (1+nr), which is the actual reappearance factor added to the equation. The factor depends on what generally is the cause of civilization extinction. If it is generally by temporary inhabitability, for example a nuclear winter, then nr may be relatively high. On the other hand, if it is generally by permanent inhabitability, such as stellar evolution, then nr may be almost zero. In the case of total life extinction, a similar factor may be applicable for fℓ, that is, how many times life may appear on a planet where it has appeared once. As to the level of technological development of various alien races in a galaxy or the universe, well, I suppose there are many at each varying level. I think the very, very, highly advanced civilizations might either totally ignore or mentor lesser advanced civilizations. The most advanced civilizations might largely skip colonizing planets, considering them to be nature preserves. They might instead build artificial habitats such as Ships, Ring Orbitals, Sphere Orbitals, Ringworlds, and Sphereworlds. :D These are portrayed in the Culture series novels by Iain M. Banks. Ships and Orbitals represent the main form of habitat for the Culture. Even the wikipedia entry of it is an interesting read. http://en.wikipedia.org/wiki/The_Culture The Culture list of species is interesting too: http://en.wikipedia.org/wiki/List_of_species_(The_Culture) Also, advanced civilizations might either totally ignore(or mentor) the lesser advanced civilizations because they have transcended/ascended/sublimed their consciousness or intelligence to a pure energy form to exist free of material forms; possibly in other universes, dimensions, realms, areas, and space. ----- quote:
(from: http://en.wikipedia.org/wiki/The_Culture ) Living space Much of the Culture's population lives on Orbitals, vast artificial worlds that can accommodate billions of people. Others travel the galaxy in huge space ships such as GSVs ('General Systems Vehicles') that can accommodate hundreds of millions of people. Almost no Culture citizens are described as living on planets, except when visiting other civilisations. The reason for this is partly because the Culture believes in containing its own expansion to self-constructed habitats, instead of colonising or conquering new planets. With the resources of the universe allowing permanent expansion (at least assuming non-exponential growth), this frees them from having to compete for living space. The Culture, and other civilisations in Banks' universe, are described as living in these various, often constructed habitats: Airspheres These are vast, brown dwarf-sized bubbles of atmosphere enclosed by force fields, and (presumably) set up by an ancient advanced race at least one and a half billion years ago. There is only minimal gravity within an airsphere. They are illuminated by moon-sized orbiting planetoids that emit enormous light beams. Citizens of the Culture live there only very occasionally as guests, usually to study the complex ecosystem of the airspheres and the dominant life-forms: the "dirigible behemothaurs" and "gigalithine lenticular entities," which may be described as inscrutable, ancient intelligences looking similar to a cross between gigantic blimps and whales. The airspheres slowly migrate around the galaxy, taking anywhere from 50 to 100 million years to complete one circuit. In the novels no one knows who created the airspheres or why, but it is presumed that whoever did has long since sublimed but may maintain some obscure link with the behemothaurs and lenticular entities. Guests in the airspheres are not allowed to use any force-field technology, though no reason has been offered for this prohibition. The airspheres resemble in some respects the orbit-sized ring of breathable atmosphere created by Larry Niven in "The Integral Trees", but spherical not toroidal, require a force field to retain their integrity, and arose by artificial rather than natural processes. Orbitals Main article: Orbital (The Culture) One of the main types of habitats of the Culture, an orbital is a ring structure orbiting a star as would a planet. Unlike a Ringworld or a Dyson Sphere, an orbital does not enclose the star (being much too small). However, like a ringworld, the orbital rotates to provide an analog of gravity on the inner surface. A Culture orbital rotates about once every 24 hours and has 'gravity' about the same as Earth's, making the diameter of the ring about 3,000,000 km, and ensuring that the inhabitants experience 'night' and 'day'. Orbitals feature prominently in many Culture stories. Planets Though many other civilisations in the Culture books live on planets, the Culture as it currently exists has little direct connection to planet life. A small number of 'homeworlds' of the founding member species of the Culture are mentioned in passing, and a few hundred human-habitable worlds were colonised (some being terraformed) before the Culture chose to turn towards artificial habitats, preferring to keep the planets it encounters 'wild'. Since then, terraforming has become looked down on by the Culture as inelegant, ecologically problematic and possibly even immoral. Less than one percent of the population of the Culture lives on planets, and many find the very concept a bit bizarre. This respect is not absolute though; in Consider Phlebas, some Minds suggest testing a new technology on a 'spare planet' (knowing that it could be destroyed in an antimatter explosion if unsuccessful). It should be assumed from their normal ethics, however, that this planet would have been lifeless to start with. It's also quite possible, even probable, that the suggestion was not made in complete seriousness. Rings Ringworld-like megastructures exist in the Culture universe but are referred to simply as 'Rings' with a capital 'R'. These habitats are not described in detail but one is recorded as having been destroyed (along with 3 Spheres) in the Idiran-Culture war. In Matter, the Morthanveld people possesses ringworldlike structures made of innumerable various-sized tubes. Those structures encircle a star just like Niven's Ringworld and are about the same size. Rocks These are asteroids and other non-planetary bodies hollowed out for habitation and usually spun for centripetal 'gravity'. Rocks (with the exception of those used for secretive purposes) are described as having faster-than-light space drives, and thus can be considered a special form of spaceship. Like Orbitals, they are usually administered by one or more Minds. Rocks do not play a large part in most of the Culture stories, though their use as storage for mothballed military ships (Pittance) and habitats (Phage Rock, one of the founding communities of the Culture) are both key plot points in Excession. Shellworlds Shellworlds are introduced in Matter, and consist of multilayered levels of concentric spheres in four dimensions held up by innumerable titanic interior towers. Their extra dimensional characteristics render some products of Culture technology too dangerous to use and yet others ineffective. They were built millions of years ago as vast machines intended to cast a forcefield around the whole of the galaxy for unknown purposes. However, the species that developed this technology are now lost, and many of the remaining shellworlds have become inhabited, often by many different species throughout their varying levels. Many however still hold deadly secret defense mechanisms, often leading to great danger for their new inhabitants, giving them one of their other nicknames: Slaughter Worlds. Ships Main article: Ship types (The Culture) See also: List of ships (The Culture) Ships in the Culture are intelligent individuals, often of very large size, controlled by one or more Minds. The ship is considered the Mind's 'body'. Some ships (General Systems Vehicles) are tens or even hundreds of kilometers in length and may have millions or even billions of residents who live on them full time, and together with Orbitals represent the main form of habitat for the Culture. Such large ships may temporarily contain smaller ships with their own populations, and/or manufacture such ships themselves. In Use of Weapons, the protagonist Zakalwe is allowed to acclimatise himself to the Culture by wandering for days through the habitable levels of a ship (the GSV "Size Isn't Everything" described as over 80 kilometers long) eating and sleeping at the many locations which provide food and accommodation throughout the structure, and enjoying the various forms of contact possible with the friendly and accommodating inhabitants. Spheres Dyson spheres also exist in the Culture universe but are only mentioned in passing and are simply called 'Spheres'. Three spheres are recorded as having been destroyed in the Idiran-Culture war. In Matter, the Morthanveld Nestworld of Syaung-un is a 'Sphere World' consisting of a complex arrangement of transparent tubes within tubes, all revolving around a small central star. The Nestworld is alleged to contain forty trillion Morthanveld, more intelligent beings than on all the Culture and associated worlds put together. There are also noted to be other Nestworlds, but none as big as Syaung-un.
< Message edited by Wade1000 -- 3/17/2010 1:56:22 PM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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