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RE: Question for Erik or the Moderators

 
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RE: Question for Erik or the Moderators - 3/4/2010 8:21:42 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
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quote:

ORIGINAL: Nikademus
pasty fellows...not the kind of hard bodies you see on Reality TV.

I beg your pardon. I am a "bard hoddie," just look at me.

Now, let's stop all this and think for a minute. The great movement in computer wargaming has been toward modding, and look where it leads.

Perfectly good, well-meaning people like JWE, Bullwinkle58, and others get all embroiled in a bullsh1t argument that leads nowhere. The excellent fellows who labored mightily over AE get honked and bonked and swear to Iago it (not say more).

What are we left with? The same sight that confronts you when the lid is pulled off a clogged septic tank.

I still say, as I have said since I first started posting on these forums (and this is one of the many ideas that have caused me - proudly in many respects - to be considered an ignorant, irrelevant @$$hole) that a computer wargame ought to posit the player with a clearly-defined situation and role, and be devoted beyond that to simply making it possible for him to have fun PLAYING within that context. A few "what if" options built in, sure, but strictly within the confines of the game itself.

If this hobby is to survive, the whole "I wanna live out my fantasies, and the game system has gotta let me, or I'm going 'wee-wee-wee' all the way home like the last little piggy" thing has got to go. It takes a heckuva lot of time and effort to create a good computer wargame. How much is added - or subtracted - by the developers feeling required to add editors, options, and other features that do nothing but pander and, ultimately, sabotage the game itself?

Look how ridiculous it all has become.

< Message edited by pasternakski -- 3/4/2010 8:26:54 PM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Nikademus)
Post #: 31
RE: Question for Erik or the Moderators - 3/4/2010 8:25:42 PM   
John Lansford

 

Posts: 2662
Joined: 4/29/2002
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I'm playing an unmodded CG, and I thought for sure I've seen Allied subs firing only 2 torpedoes at a target.  Do the Dutch subs have that ability right from the start?

(in reply to Nikademus)
Post #: 32
RE: Question for Erik or the Moderators - 3/4/2010 8:31:26 PM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

quote:

ORIGINAL: pompack

It's amazing what one small green button does to the apperance of this thread


Indeed.

_____________________________

"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown

(in reply to pompack)
Post #: 33
RE: Question for Erik or the Moderators - 3/4/2010 8:33:18 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: John Lansford

I'm playing an unmodded CG, and I thought for sure I've seen Allied subs firing only 2 torpedoes at a target.  Do the Dutch subs have that ability right from the start?


Some sub classes have aft facing torpedo devices representing 2 tubes. Hence the full salvo is 2 torpedoes.

_____________________________


(in reply to John Lansford)
Post #: 34
RE: Question for Erik or the Moderators - 3/4/2010 9:02:23 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: Bullwinkle58

And to that I say "Bite Me." If that gets ME banned, so be it.


I don't make banning decisions - but posts like that will get a thread locked up.



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AE Project Lead
New Game Project Lead

(in reply to Bullwinkle58)
Post #: 35
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