elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
|
quote:
ORIGINAL: Delta_V 1.) You mentioned that as construction tech increased the player has the ability to build larger ships and bases. Does that mean research produces additional ship sizes (e.g. you have escort but through research you discover destroyer) or does that mean that each ship size gains an increase in size (e.g. I had Escort I with 150 size units; now I've researched Escort II with 200 size units) or is it a combination of both? The size of ship or base you can build has nothing to do with ship roles. There are several ship roles for military ships: escort, frigate, destroyer, cruiser, capital ship, troop transport and resupply ship. When the AI designs ships it will design frigates that are larger than escorts, destroyers that are larger than frigates, etc. But these different military ship roles are not actually constrained by size - e.g. if you want to design frigates that are larger than cruisers, you can. The only limit is the current maximum ship size from your construction tech level. So with typical designs (or AI designed ships) you normally start the game being able to build escorts, frigates and destroyers. But if you design a really big frigate, you might not have sufficient tech to build it yet. Or you might design a small cruiser, that you can build. quote:
2.) How do ship sizes scale to each other? Is there a great deal of difference, for example, in the size of a destroyer versus a cruiser? In some games (e.g. Space Empires) the space upgrade from a destroyer to a cruiser was more of an incremental upgrade than what I felt personally it should have been. I'm a huge fan of David Weber's Honor Harrington book series and one thing the series portrays really well is the great disparity between ship classes. For example, a destroyer in the "Honorverse" comes in at 80,000 to 110,000 metric tonnes, while a cruiser comes in at around 300,000 to 400,000 tonnes. The recent Nike class battlecruisers come in at around 2.2 million tonnes while superdreadnoughts (the largest warships) come in at between 7 and 8 million tonnes. Of course, its your vision and your game so I'm onboard with however you decide to do it, I was just curious. For *typical* designs that honor the typical sizes of these ship roles, here's a rough size difference ratio: Escort: 1 Frigate: 1.5 Destroyer: 2 Cruiser: 3.5 Capital Ship: 5 Resupply Ship: 11 ...but, as described above, you can design anything within the size constraints of your current construction tech. So if you like more dramatic differences in size you can design it that way. quote:
3.) Are there any "baseships"? As in extremely large vessels that use a starbase hull equipped with interstellar engines to go around the galaxy causing loads of trouble for everyone Resupply ships are probably the closest to that. There might be some other things tucked away in the galaxy somewhere that meet that description too, but you'd have to check that out for yourself... But again, you can design anything you like. If you want one mega-super ship instead of several fleets, you can. Will probably take a while to build though, and you'll need very high construction tech as well.
|