wdolson
Posts: 10398
Joined: 6/28/2006 From: Near Portland, OR Status: offline
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Creating a flat map from a round globe requires some kind of trade off. If the map was just the Solomons area, it could be centered somewhere in the Coral Sea and you would not see significant distortion. This was the case with the first game in this series: Uncommon Valor. When the map was expanded to the entire Pacific and Indian Oceans fo the original WitP, some visible distortion had to be accepted. The closer you get to the edge of the map, the more rotated things will get. With AE, changing the map system was beyond the scope of the project, so we have the same sort of distortions. The smaller map scenarios just take a chunk out of the main map, so the same distortion will be there, even though the map is much smaller. To do otherwise would have, again, been a major change that was beyond the scope of the project. Bill
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WitP AE - Test team lead, programmer
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