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RE: Allied USAAF update 2 - 6/9/2010 1:30:40 PM   
Reg


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quote:

ORIGINAL: michaelm

Okay now that the planes and insignia are done, from patch 4
47. Added hooks for revolving ship art similar to aircraft.

The ship art can now revolving.






Just when the end was in sight........ (won't stop us though!!)





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< Message edited by Reg -- 6/9/2010 1:46:32 PM >

(in reply to michaelm75au)
Post #: 271
RE: Allied USAAF update 2 - 6/9/2010 9:44:23 PM   
michaelm75au


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Smokescreen to keep attention from the the game mechanics.

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RE: Allied USAAF update 2 - 6/10/2010 12:58:17 AM   
TOMLABEL


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quote:

ORIGINAL: michaelm

Okay now that the planes and insignia are done, from patch 4
47. Added hooks for revolving ship art similar to aircraft.

The ship art can now revolving.



Michael,

Where is the doc located to explain how this works?

Very AWESOME addition!!

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WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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Post #: 273
RE: Allied USAAF update 2 - 6/10/2010 11:15:23 AM   
michaelm75au


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I thought you fellows would work it out for yourselves.

It is basically same structure as for the plane folders, but a bit easier as ships are already individual images.
But I'll update the current doc when I get a chance.

AlliedShip_back  (standard/default)
AlliedShip_backYY (where YY is the game year)
AlliedShip_backYY/MM (where YY is the game year and MM is a month with the year)

JapShip_back  (standard/default)
JapShip_backYY (where YY is the game year)
JapShip_backYY/MM (where YY is the game year and MM is a month with the year)



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Post #: 274
RE: Allied USAAF update 2 - 6/11/2010 12:30:17 AM   
TOMLABEL


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quote:

ORIGINAL: michaelm

But I'll update the current doc when I get a chance.




Thanks, michaelm. Looking forward to the details.

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WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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Post #: 275
Rotating_Art_Tool_V1.3 - 6/11/2010 1:20:29 PM   
Reg


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quote:

ORIGINAL: michaelm

I thought you fellows would work it out for yourselves.

It is basically same structure as for the plane folders, but a bit easier as ships are already individual images.
But I'll update the current doc when I get a chance.

AlliedShip_back  (standard/default)
AlliedShip_backYY (where YY is the game year)
AlliedShip_backYY/MM (where YY is the game year and MM is a month with the year)

JapShip_back  (standard/default)
JapShip_backYY (where YY is the game year)
JapShip_backYY/MM (where YY is the game year and MM is a month with the year)



I have updated my revolving artwork utility to handle rotating ship as well as aircraft artwork based on the info above.
(Michael, I assume the transparency files (Shils) are treated in exactly the same fashion...)

If anyone would like this utility to make the creation and formatting of rotating ship art distributions a lot easier, please feel free to use it. (I don't do ships...)

The instructions including a tutorial are included in the zip file.

Any suggestions on how to make this tool (or the instructions) better will be gratefully accepted.

Updated to Version 1.3 due to a bug where the "All Years" image wasn't being written to the correct folder.

Download link below...



Attachment (1)

< Message edited by Reg -- 12/29/2010 5:17:52 AM >


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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 276
USAAF art update 3 - 6/11/2010 3:43:35 PM   
Halsey

 

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USAAF update 3.
28 new, 2 updates.



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Post #: 277
RE: USAAF art update 3 - 6/11/2010 9:37:41 PM   
Mifune


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Much appreciated, does anybody know which bitmap the patch overwrote?

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Post #: 278
RE: USAAF art update 3 - 6/11/2010 11:27:48 PM   
Halsey

 

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Most are paint fixes on the borders and such.

A few are hidden gems for obscure airgroups, that I've happened to stumble upon.

Is what I recommend, is to unzip them to a seperate desktop folder.
Then you can actually see the thumbs.

Paste them to the correct art folder, then it'll ask you to overwrite.
Click no, then you can see which is leftover.
Then you can compare it to the old bitmap.
You can then decide whether to replace the older version.

(in reply to Mifune)
Post #: 279
RE: USAAF art update 3 - 6/12/2010 3:13:05 AM   
Reg


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quote:

ORIGINAL: Mifune

Much appreciated, does anybody know which bitmap the patch overwrote?


If you are talking about the V1106c Patch 4 Beta, the attachment shows all the included bitmaps.

This comprehensive patch includes the game interface, map, default aircraft side and top art, default ship side and transparency files. It looks like there will be few items of the new artwork posted in this thread that will be over written by the official patch. However, you may still need to re-install Carthartes' new aircraft tops if you had it installed.

Edit: I use JoneSoft Mod Enabler so I can uninstall my mods, apply the patch then reinstall the mods knowing that nothing has been overwritten.



Attachment (1)

< Message edited by Reg -- 6/12/2010 4:06:54 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 280
USN Patrol/USMC update - 6/12/2010 9:36:59 AM   
Halsey

 

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USN Patrol's and ZP's.
USMC VMO/D's.
1 update.




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Post #: 281
RE: USN Patrol/USMC update - 6/12/2010 10:13:39 AM   
cantona2


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Thanks once again Bull

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Post #: 282
RE: USAAF art update 3 - 6/12/2010 11:55:51 AM   
Halsey

 

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Michael says that all the stock art got overwritten.

I keep a seperate modded art folder for the overwrites in an extra folder.
Then all I have to do is copy and paste after every major patch.
Have one for sounds too.

(in reply to Mifune)
Post #: 283
RE: USN Patrol/USMC update - 6/12/2010 11:56:47 AM   
Halsey

 

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quote:

ORIGINAL: cantona2

Thanks once again Bull



Slowly but surely....

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Post #: 284
RE: USAAF art update 3 - 6/12/2010 1:21:29 PM   
Mifune


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From: Florida
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Nice tip Halsey, why didnt I think of that.

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Post #: 285
Imperial Crest - pt1 - 6/14/2010 2:45:09 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: Tone

Here is Imperial Crest for commissioned Japaneses ships - thank you Tone

Thank you to divepac88 that did this for me.


Simple item that has a big effect. I have reformatted DivePac88/Tone's Imperial Crest graphic into a placeholder for all the IJN ship slots from 0001 to 0546. This should get all the commissioned combatants down to but not including the PT boats. The Imperial Crest will show up on the Ship Information screen.

I have put this pack together is so you guys can simply install and enjoy DivePac88/Tone's work. I think I have missed a few escorts as they were mixed in with the Marus and PTs but there shouldn't be too many.

If you have already installed your own IJN ship patches, be careful that this placeholder set doesn't overwrite them.

Installation:
=============
Just unzip into your game folder with the 'Use Folders' option set. (The zip archive already includes the art folder)

The download link for Part 1 of 2 is at bottom of this post.






Attachment (1)

< Message edited by Reg -- 6/28/2010 9:41:36 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Tone)
Post #: 286
Imperial Crest - pt2 - 6/14/2010 2:46:40 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: Tone

Here is Imperial Crest for commissioned Japaneses ships - thank you Tone

Thank you to divepac88 that did this for me.


Simple item that has a big effect. I have reformatted DivePac88/Tone's Imperial Crest graphic into a placeholder for all the IJN ship slots from 0001 to 0546. This should get all the commissioned combatants down to but not including the PT boats. The Imperial Crest will show up on the Ship Information screen.

I have put this pack together is so you guys can simply install and enjoy DivePac88/Tone's work. I think I have missed a few escorts as they were mixed in with the Marus and PTs but there shouldn't be too many.

If you have already installed your own IJN ship patches, be careful that this placeholder set doesn't overwrite them.

Installation:
=============
Just unzip into your game folder with the 'Use Folders' option set. (The zip archive already includes the art folder)

The download link for Part 2 of 2 is at bottom of this post.





Attachment (1)

< Message edited by Reg -- 6/28/2010 9:42:05 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 287
RE: Imperial Crest - pt2 - 6/14/2010 3:52:01 AM   
TOMLABEL


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From: Alabama - ROLL TIDE!!!!!
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quote:

ORIGINAL: Reg




You da man, REG! You da man!!!!

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Reg)
Post #: 288
Revolving ArtWork Utility V1.3 - 6/14/2010 7:38:19 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: Reg

I have updated my revolving artwork utility to handle rotating ship artwork based on the info above.
(Michael, I assume the transparency files (Shils) are treated in exactly the same fashion...)

If anyone would like this utility to make the creation and formatting of rotating ship art distributions a lot easier, please feel free to use it. (I don't do ships...)

The instructions including a tutorial are included in the zip file.

Any suggestions on how to make this tool (or the instructions) better will be gratefully accepted.

Updated to Version 1.3 due to a bug where the "All Years" background and transparency images weren't being written to the distribution folder.


Apologies to the 8 or so guys who downloaded version V1.2 but you will need to download and use the latest version.

Download from here: Revolving ArtWork Utility



Recovery for distributions created under V1.2:

If you have already created distribution sets you will need to recreate them.

Alternately it may save a bit of repeated effort if you just copy and paste the following lines to the end of the "xxxx_f.bat" configuration file and run the build-dist.bat script again.

if NOT EXIST %2\Art\AlliedShip_back mkdir %2\Art\AlliedShip_back 
if NOT EXIST %2\Art\JapShip_back mkdir %2\Art\JapShip_back 
if NOT EXIST %2\Art\AlliedShip_Transp mkdir %2\Art\AlliedShip_Transp 
if NOT EXIST %2\Art\JapShipShills_transp mkdir %2\Art\JapShipShills_transp 


Sorry about that guys.....



< Message edited by Reg -- 6/19/2010 2:23:37 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 289
RE: Revolving ArtWork Utility V1.3 - 6/14/2010 11:25:48 AM   
Mifune


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It just gets better and better, thanks.

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Post #: 290
RE: Revolving ArtWork Utility V1.3 - 6/15/2010 11:22:10 PM   
NAVMAN

 

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Hi Reg:
Was any of your rotating air art that we installed impacted by the latest beta patch?
Also, did you include FM-1 Wildcats in any of them?

Thx!

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Post #: 291
RE: Revolving ArtWork Utility V1.3 - 6/17/2010 10:47:16 AM   
Reg


Posts: 2787
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From: NSW, Australia
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quote:

ORIGINAL: NAVMAN

Hi Reg:
Was any of your rotating air art that we installed impacted by the latest beta patch?


As the rotating art files are all new*, there is no chance of them being overwritten by the default art in a comprehensive patch.

This post includes an attachment that lists all the bitmaps in the patch.

Edit: * This is only strictly true for aircraft rotating art (and the LCU and SHP patches). The 'All Year' image for rotating ship art will be overwritten. Also improved default files such as Cathartes fantastic new aircraft top art will also be overwritten.

quote:


Also, did you include FM-1 Wildcats in any of them?


Ummmmm, Errrr.... I was kinda hoping no one would notice.

I did say that release was a first pass only and that I couldn't guarantee it was complete. However, I have attached a zip file which are just the F4F-4 images copied into the FM-1 slot to get you by.

As usual, just unzip into your game folder with the 'Use Folder' option set (the 'Art' folder is included in the archive).

I am waiting on a reply from Cathartes before I release the next batch.



Edit 30Jun10: As a special request Cathartes has generously provided some FM-1 sideart. The attachment has been updated with the new images.

Attachment (1)

< Message edited by Reg -- 6/30/2010 12:27:20 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to NAVMAN)
Post #: 292
RE: Revolving ArtWork Utility V1.3 - 6/17/2010 11:33:21 AM   
Zebedee


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I can provide hosting/mirror if required. PM me or sommat and I'll get my shidazzle sorted and get it set-up.

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Post #: 293
RE: Revolving ArtWork Utility V1.3 - 6/18/2010 2:46:50 AM   
Halsey

 

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Feel free to use my bitmaps.
They are posted in order, with updates.

More in the works, had to take a break after last weeks binge.

(in reply to Zebedee)
Post #: 294
RE: Revolving ArtWork Utility V1.3 - 6/19/2010 3:44:23 AM   
NAVMAN

 

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Reg,
Thx!

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Post #: 295
Tiger Force and Allied Air Updates - 6/24/2010 12:47:36 AM   
Halsey

 

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The rest of "Tiger Force" and some air updates.




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< Message edited by Halsey -- 6/24/2010 12:55:25 AM >

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Post #: 296
RE: Tiger Force and Allied Air Updates - 6/24/2010 1:06:56 AM   
Mifune


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Very nice and thank you

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Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.

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Post #: 297
RE: Tiger Force and Allied Air Updates - 6/24/2010 10:35:27 PM   
Cathartes

 

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quote:

I am waiting on a reply from Cathartes before I release the next batch


You rang?




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Post #: 298
RE: Tiger Force and Allied Air Updates - 6/25/2010 9:23:27 AM   
Reg


Posts: 2787
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From: NSW, Australia
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PM & E-mail sent.....

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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Cathartes)
Post #: 299
French Ship Badges - 6/25/2010 9:53:17 AM   
Smeulders

 

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A new batch of ship badges, this time for the French Navy. Included are BB Richelieu, 2 CL, 3 DD and an AM.

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(in reply to Reg)
Post #: 300
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