IChristie
Posts: 673
Joined: 3/26/2002 From: Ottawa, Canada Status: offline
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First of all, interesting thread. I've only skimmed the details so forgive me if I have missed some major points. Also, you'll have to excuse me for going right back to the start of the thread but I only picked it up this morning and it applies nicely to the game I was playing last night. Which I think fits nicely with Dgaad's three rules (which I endorse fully) [Quote] 1. Overwhelming CAP 2. Overwhelming FLAK 3. Action to nullify or reduce LBA effectivness (air attack on airbases, naval bombardment attacks, ground attacks). [/Quote] The situation is US scenario 17. AI set to very hard. I also took a conservative approach and did not go after the IJN carriers early on. My strategy was to lure them into a confrontation with some LBA to try and wear them out somewhat before seeking an all out CV to CV battle - wasn't entirely successful (that's another story). At any rate, in Mid August the AI has captured Lunga and has it up to level 2. I had retained Gili Gili early on with a little luck. It's up to size 5. I have also built a fighter strip at Rennell I. Because I have been conservative I have lots of LCU and lots of shipping. I have two objectives - occupy Dobadura so that I can build a bomber base in range of Rabaul. Try to retake Lunga before it gets any bigger. I decided that a massive two pronged assault as follows 1. Convoy Aussie troops, engineers and supplies to Dobadura. These convoys to be protected by strong surface force to provide AA. And covered by LR CAP from Gili and Buna (also operating as a fighter base) 2. Invade Lunga. Invasion fleet covered by strong escort to provide AA and a bombardment force. US CV's (all 5 of them) to provide CAP as well as fighters from Rennell The whole thing to be preceded by CV's attacking the base at Lunga and all B-25's, B-17's and Hudsons operating against Rabaul for a few days prior to the fleets coming in range. Sounds just like what Dr. Dgaad ordered. Right. I'll spare you the gory details, but the plan started to come off the rails when the IJN CV's put in an appearance (they had been conspicuous by their absence for several weeks). There ensued a large, entertaining, and largely indecisive carrier battle that left the IJN carriers licking their wounds and heading north, and the US with two CV's (Lex and big E) still operating a/c (although much reduced complements). Several of the aircraft from the other carriers ended up on Rennell. On the other side of the map, the bombing offensive was delayed a little as Rabaul decided to have a go at putting Gili out of action. Fair enough, instead of bombing Rabaul into submission I move every available fighter to Gili and try to wear them down that way. Eventually I also move the bombers back in and start a series of daily 60 bomber raids on Rabaul. The upshot of all that, is that the invasions are delayed for a few days while the "wrinkles" are dealt with. In the end I end up with - A invasion fleet headed for Lunga protected by CA's and DD's with about a CAP of about 25 provided by CV's and Rennell I. After pounding Lunga for three days with carrier strikes and a naval bombardment - A troop convoy headed for Dobadura protected by CA's and DD's with a CAP of about 40 provided by Gili and Buna. After the Rabaul bombers have been in action for over a week against my strong defenses at Gili and have had their runways smacked for a couple days running by 60 Medium and heavy bombers. In short, I managed to go some distance to fulfilling all three of the aforementioned conditions. The results: Actaully not bad, after one lucky day where Rabaul was grounded by weather :) the raids started. By and large the AI concentrated on the Lunga force. During the first day when the CAP was strong and Lunga was out of action, I think I only suffered a single DD torpedoed out of 5 strikes against the various forces. On succeeding days things unravelled at little bit - fatigue due to LR CAP, other attrition, a surface combat group that decided to run for it and left the CAP umbrella (the usual stuff) and losses rose a little but I would say I averaged far less than 1 hit per air strike for five days running (the battle is actually still in progress). Overall, I would say that it is proof of the positive side of the argument - that the LBA threat can be managed (using the approach recommended by Dgaad). As to the negative argument - that LBA is too effective to begin with - I have much less to contribute there. I do not pretend to be an expert on the subject of how effective various tactics were or were not historically. I think it is valid to remember that the apparent ineffectiveness of LBA against shipping early in the war may have been due to tactical considerations other than just the effectiveness of the weapon (control of the air, availability of supply, flak, doctrine constraining attacks to certain altitudes etc). It is also worth pointing out that we may (as war gamers) achieve ahistorical results simply because we have the benefit of hindsight and years of tactical analysis that commanders at the time did not. This is probably especially true for new tactics and weapons such as airpower vs shipping. Like it or not, we know what eventually worked and what didn't and we are more likely to adopt the eventually effective tactical approach from the beginning rather than by trial and error as the commanders of the time were forced to do. (For instance would commanders of the time committed their limited LBA resources FULLY to attacking any naval TF in range? Would they have implemented a doctrine of low level attacks irrespective of flak? etc.) Perhaps the best argument in favour of this reasoning is that I tend to find that if I think and react along fairly historical lines, I tend to get fairly historical results. The game, does not, however force me to use these tactics and does not necessarily penalize me for not doing so. I t is therefore possible to generate results which are "ahistorical" by trying "ahistorical" tactics. Does that mean the results are ahistorical? It could be argued (and will be) that it does. It also could be argued (and, no doubt, will be) that different tactics might have generated different results. I don't profess to be able to discriminate between the two... I guess my bottom line is that the current system does generate results, which to my mind, are at least possible historically, if not probable. More than that, the game is a lot of fun to play.
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Iain Christie ----------------- "If patience is a virtue then persistence is it's part. It's better to light a candle than stand and curse the dark" - James Keelaghan
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