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It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.
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quote:
ORIGINAL: Joel Billings
It reports to the Orel Military District which is 17 hexes away (which is within max support range of 45). The unit has 6 points of on map combat units reporting to it (divisions=2, brigade/regiment=1) and it can have up to 8 points without suffering any command penalties. It has 1307 tons of supply in supply dumps and 375 tons of fuel in fuel dumps. The HQ and any directly attached support units total 5,210 men, 4 guns and 0 AFVs. On the counter, it has 0 combat strength (as do all HQ's) and 12 movement points.
Thanks - the "6:8" was the biggest mystery for me...
Thanks for the screenshot, that looks really good. The unit picture's nice too.
Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
Thanks for the screenshot, that looks really good. The unit picture's nice too.
Of course, I do have a question based on the screenshot: how does "upgrading" work for the Soviets, do the older models of a certain tank type convert to newer models at a certain rate each turn, if the newer models are available, or are they replaced?
Equipment doesn't upgrade, the factories producing it do. If a factory is producing say T-34 M1941s and upgrades to produce T-34 M1942s, then the new tank will start accumulating in the pool but the T-34 M1941s in the field will remain in service until killed off by attrition (most likely result) or a enough of a surplus of T-34 M1942s accumulate to begin being swapped for the older tanks. The latter result could take a while to happen since the new T-34s will start immediately going to units that are short on medium tanks. In WitE it is quite common to have both new and old AFVs in service in the same unit at the same time.
The corps can manage 8 units with out penalty, is that number the same for all corps or is it related to the commander assigned? Can a commander modify that number?
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Same for all. The impact is that whenever the leader needs to make an admin or init roll (for MPs and in combat), the chance is reduced if he's over the limit. The more over, the more the impact.
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
< Message edited by wmcalpine -- 3/27/2010 12:38:07 AM >
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quote:
ORIGINAL: wmcalpine In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
I would guess it is accuracy, but I'm not sure.
Build cost is generally the number of armaments points required to build the unit's equipment, however with tanks and aircraft there are factories that specifically build certain models. Because of that, I'm not sure if the build cost has any impact on building tanks.
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
ACC is accuracy.
Build Cost specifies the amount of supplies required to produce particular equipment.
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.
Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.
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Nice
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quote:
ORIGINAL: jaw
quote:
ORIGINAL: wmcalpine
Joel,
In the lines that describe the weapons in the KV-1, there is a column labeled ACC. What does ACC mean?
Also, a build cost is listed as 539. Do the factories that produce armaments (for this case tanks) have a number of build points per week, so the number of tanks built per turn can be determined?
Thank you
Bill
ROF and ACC are modifiers. ROF is a negative modifier that is applied to vehicle mounted weapons to reflect the restrictions of operating the weapon inside the vehicle. ACC is a positive modifier that increases the accuracy of the gun to reflect both a more stable firing platform and superior optics.
Named vehicles and aircraft have fixed production so they are built first before anything else. A country would have to be near surrender before it would not have enough production to build the fixed production units.
Can we see a German PZIV or PZV or JPZ V screen so we can compare the ACC and ROF of the German equipment?
I can't find any reference to a release date anywhere. Is there one? I don't know about you, but the drip-drip-drip disclosure of screen shots and features, etc., is bloody killing me and I'm not even that much of an east front fan.
Matrix will not give any release date with the game this far from launch. We had hoped for late Q2 but that may not be possible with all the work that remains. It's not my call of course so that is just my opinion.
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For God's sake make sure it's done (some what bug free with decent AI) and not rushed!!! Too many great games were rushed to make Christmas sales and they got truncated and ended up so-so games.
Now if those Alpha tester weren't so busy playing the the game instead of testing then maybe the release date would be nearer. Plus all of those unneeded AAR's must be taking valuable time away from testing.
I wonder what are all those Alpha Testers getting paid for?????
No just joking, glad that there are so many dedicated testers out there doing a fine job. We gamers are always wanting to know when we can get the final package, but we also know that quality requires time. So just take your time and bring out a great game.
Mat
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Here's where I get laughed off the forum. Any chance for the nato symbols to be *optionally* replaced with icon of the *dominant* equipment type? For instance if PzIII vs PzIV etc. To me this would carry *information* rather then simply be 'cutsey' and not tough guy enough. The icon would go roughly where the nato symbol is. preserving the other info. Let the laughing begin.