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RE: New Screenshot

 
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RE: New Screenshot - 4/17/2010 10:57:26 PM   
wmcalpine

 

Posts: 131
Joined: 8/23/2004
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Monkey,

If you think the game designers are lazy, then why don't you volunteer to create a different counter set after the game is published with the editor. I am sure that with your intelligence, it should be an easy task. After all, you are smarter than all of us put together.

Bill

(in reply to wodin)
Post #: 61
RE: New Screenshot - 4/17/2010 11:51:44 PM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
If I may offer my .02.

This looks to be a wargamer's wargame - which means true to its roots. That means we play as close to the look war planners work by - not the extreme iconography offer by the board game The Longest Day for example, as offered by the German military symbols of H.Dv. 272/1938-44 but as close as we can get. Hence NATO iconography.

If a game wishes to incorporate 3D units fine - but ensure that it is for a purpose imo.

With me - here's a BIG vote for the way things look now. One of the 2 (possibly 3) PC war games I plan to buy in the foreseeable future.

(in reply to wmcalpine)
Post #: 62
RE: New Screenshot - 4/18/2010 12:07:31 AM   
lparkh


Posts: 426
Joined: 7/25/2004
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Jeez now I feel embarassed to be part of this. Let's move. The core of this game obviously is *not* the counters but the detail, the historical attention, and they amazing effort to model something this complex.
Also the AI looks very impressive (in relative terms; AI is AI).

(in reply to wodin)
Post #: 63
RE: New Screenshot - 4/18/2010 12:08:36 AM   
lparkh


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skip this.

(in reply to wodin)
Post #: 64
RE: New Screenshot - 4/18/2010 12:18:30 AM   
FM WarB

 

Posts: 292
Joined: 2/14/2008
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If this is a poll, I vote for Nato icons. Provide a list in the manual explaining them to the unlikely customer that buys this game and doesnt understand them.

(in reply to lparkh)
Post #: 65
RE: New Screenshot - 4/18/2010 6:05:46 AM   
Monkeys Brain


Posts: 605
Joined: 10/8/2006
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I will apologize to developers for calling them lazy. That is not nice.

I hope that it will be accepted. That was unnececary I agree.

On the other hand my other comments stands and there is no need to question my knowledge of operational games.

Let's move on.

(in reply to FM WarB)
Post #: 66
RE: New Screenshot - 4/18/2010 8:24:34 AM   
Banzan

 

Posts: 288
Joined: 3/13/2010
From: Bremen, Germany
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3D models are mainly used to lure people to a game who play strategy games like Panzer General.
While i guess most people watching this forum played Panzer General, too, lots of people who played PG won't like playing a game like WitE. And most of these players won't try a game like WitE after reading the description aynway, no matter if 3D models or nato models.

Using symbols instead of 3d models is complicated when you start playing a game like this. But once you coped with it, you won't miss it anymore because its far mor easy to overview any area
I really like the "fast view" in WiR and i am very happy this is avaible in WitE, too, as the screenshot from dlazov66 shows. You have a fast overview of vehicles/weapons avaible without going into details (i guess its showing the correct tank models like in WiR ?).

(in reply to Monkeys Brain)
Post #: 67
RE: New Screenshot - 4/18/2010 9:04:45 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
quote:

ORIGINAL: The SNAFU

Oh the grand old days of boardgames. There are so many Grogs who got their start on Avolon Hill and others. WITE often gets me thinking of my all time favorite AH game, Stalingrad.


They remain grand days for me right now! I've really been diappointed with PC game design the last couple of years in not being able to answer the intuitiveness/user interface/psychological modelling/artificial intelligence/bug freedom combination that suits my personal gaming tastes.

So much so that this calendar year alone I've bought 18 board war games and 0 PC war games

The pleasure of this for me, has been to see that there is currently so much life in our hobby that it is just pulsing with developer enthusiasm, designer ingenuity and production polish, to the extent that it feels like we're back in the hey days of the 60's and 70's when the hobby was about to explode onto the market. It's been a real pleasure supporting the production houses of GMT Games, DVG Games, Z-Man Games and Lock n' Lock Publishing lately.

So when you remember that there are designs such at GG's WitE due for eventual release, to me it's just an extension of this pleasurable rennaisance that I've been participating in.

There are at least 2 strategic East Front board games due for release to give WitE a run for its money. One by award winning designer Ted Racier of Paths of Glory fame called "Stalin's War" and the other a mounted-map re-development of "No Retreat the Russian Front" by Carl Paradis - both by GMT. Both work at the Corps level which differs from War in the East which is good to see but both have also been sponsoring some interesting debate that has had me review my own expectations as to what an East Front title should offer the gamer in 2010.

So I look forward to what WitE will offer. And blessed with some help or a very easy to manage user's manual , I really hope to have some thought provoking fun in the months to come.

Happy gaming,
Adam.

(in reply to The SNAFU)
Post #: 68
RE: New Screenshot - 4/18/2010 2:20:38 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: Monkeys Brain

I will apologize to developers for calling them lazy. That is not nice.

I hope that it will be accepted. That was unnececary I agree.

On the other hand my other comments stands and there is no need to question my knowledge of operational games.

Let's move on.



Good man.


_____________________________


(in reply to Monkeys Brain)
Post #: 69
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