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The non-seamless scrolling thingy.

 
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The non-seamless scrolling thingy. - 3/26/2010 4:23:24 AM   
x2yzh9

 

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I've found a solution, at least for me. Just press delete to go to the sector view, and just double-click on systems to view them, then just control click where you want to see in-system, and use the Pause|Break key to pause the game[It's above page up]. I find this keyboard layout to be less arduous.
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RE: The non-seamless scrolling thingy. - 3/26/2010 3:20:57 PM   
LarryP


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That way works too. It bypasses zooming. However, when people complain about zooming not being smooth enough, I assume they want to see the zoom while it's happening. Your way is a great bypass to it though. It should be almost instant.

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RE: The non-seamless scrolling thingy. - 3/26/2010 3:48:27 PM   
Erik Rutins

 

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Keep in mind you can also adjust your "Zoom Speed" in the options. This controls how quickly it zooms from the lowest to highest level. It will feel more "seamless" if you set it to a finer resolution, though it will take longer to zoom all the way out and in.

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RE: The non-seamless scrolling thingy. - 3/26/2010 10:12:11 PM   
x2yzh9

 

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quote:

ORIGINAL: Erik Rutins

Keep in mind you can also adjust your "Zoom Speed" in the options. This controls how quickly it zooms from the lowest to highest level. It will feel more "seamless" if you set it to a finer resolution, though it will take longer to zoom all the way out and in.
I looked in options and there were no options to change the resolution. Any ideas?

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RE: The non-seamless scrolling thingy. - 3/26/2010 10:18:14 PM   
Erik Rutins

 

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What I meant by that is that as you change the zoom speed it changes the "resolution" of each turn of your mouse wheel. This has the effect of making zooming more seamless and smooth, but it takes more scrolling to zoom all the way in or out. The resolution of the game itself is automatically scaled to your desktop resolution.

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RE: The non-seamless scrolling thingy. - 3/26/2010 11:07:42 PM   
x2yzh9

 

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Mm, alright. Well, are yall planning on adding seamless scrolling or no?

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RE: The non-seamless scrolling thingy. - 3/26/2010 11:08:36 PM   
Erik Rutins

 

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Can you define what you consider seamless? To me the current zooming on the higher resolution zoom speed setting seems seamless.

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RE: The non-seamless scrolling thingy. - 3/26/2010 11:14:34 PM   
x2yzh9

 

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quote:

ORIGINAL: Erik Rutins

Can you define what you consider seamless? To me the current zooming on the higher resolution zoom speed setting seems seamless.
Well, as in-

You'll notice that the game stops a wee, tiny bit every time you scroll every few fractions of a second, even on the higher zooming speeds. Seamless to me would be the scrolling without that, though that is hard to perfect, but you know, it would be a major plus. Can you give me a screenshot of what your current zooming scroller is at on the little zoom speed bar so i can set it there and see if it seems seamless?

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RE: The non-seamless scrolling thingy. - 3/26/2010 11:16:24 PM   
Webbco


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Linked to the scrolling issue has any one noticed how if you scroll the mouse diagonally, the screen moves in little "steps"? I'm guess it's because the game is 2D...

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RE: The non-seamless scrolling thingy. - 3/27/2010 12:23:01 AM   
impact


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Well, basically seamless scrolling is what you see when you scroll with the mouse. Scrolling with the keyboard however "jitters" and has a few other problems.

1. It scrolls one "unit" to the desired direction, stops for about one second, then resumes (continuous) scrolling in small steps.
2. Using the keyboard to scroll to any one direction (up, down, left, right) works (except for the problems mentioned in 1.), but it is not possible to scroll diagonally (so holding the down and left cursor key for example only lets you scroll down). Shouldn't be that way.
3. Zooming with keyboard shows the same issues as mentioned in 1.
4. Zooming with mouse is just as jittery, except that there is no delay after the first step as with keyboard scrolling.

Of course to prevent the general jittering, you could slide down the scroll- and zoomspeeds. However, even though this leads to apparently more fluid navigation, it will result in your having to scroll/zoom longer to go the same distance (naturally, as you scroll / zoom in smaller steps now).
For scrolling this is not too much of a problem, as you just hold down a cursor key anyway and wait. For zooming (with mouse wheel), this would be more of an issue.
To solve this, do it like Supreme Commander: Instead of "jumping" to the next zoom level, "slide" to it.
To explain:
Let's say your zoom level is 0.8f and you zoom in. What you do is just set the zoom level to 0.9f, which causes a jump of 0.1f from one frame to another.
This is preventable by introducing another zoom-variable. With two zoom variables (currentZoom and targetZoom), you can simply set the targetZoom to 0.9f and check in each draw-call if both values are equal.
If not, increment/decrement the currentZoom in small steps each frame until it is equal to targetZoom. To make it even more smooth, the amount by which the currentZoom-value changes should be higher the further the two values are apart.
That way, when I quickly want to zoom out from Planet-View to Galaxy-View, it will zoom out fast at first, then gently get slower as I reach my desired zoom-level. When I just want to zoom out one or two steps however to get a better view of the current situation I am looking at, it will smoothly slide back a little.

The reason why this is important is that when "jumping" from one zoom level to another, the positions of objects on the screen change enough to cause the brain to have to reorient a little bit each time, which confuses unnecessarily. With a smooth zoom, all objects move from a to b, and even though they do so rather quickly, it will give the brain time enough to notice how the objects on the screen move into their new locations, helps it keep track of things.

Sorry, I hope this wasn't too technical. I know it just seems like a small thing, but it would help the general "feeling" of the game a great deal. :)

(in reply to Webbco)
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RE: The non-seamless scrolling thingy. - 3/27/2010 1:03:11 AM   
Baleur


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quote:

ORIGINAL: Webbco

Linked to the scrolling issue has any one noticed how if you scroll the mouse diagonally, the screen moves in little "steps"? I'm guess it's because the game is 2D...


Yeah, though pretty much every 2d game since C&C1 has had smooth scrolling and zooming. Im dissapointed this game doesnt, hope it gets "fixed" sometime.
I suppose it may have a poorly coded memory loading-unloading thing or something.

By smooth we mean as smooth as in every other strategy game, as smooth as scrolling a webpage rather than chuck-chuck-chuck
Lowering the scroll speed did help a tiny bit though.

(in reply to Webbco)
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