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RE: How to almost play Pre-Warp in DW

 
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RE: How to almost play Pre-Warp in DW - 3/30/2010 2:32:52 AM   
HsojVvad

 

Posts: 1036
Joined: 3/24/2010
Status: offline
Ok, have been playing for about 2 hours, with alot of pausing, with trying to start a pre-warp game. I believe CF has it correct. No pre-warp settings. The game is just too boring right now. Yes it's nice to make my own things, and I know what they are, but it takes so long to make a manufacturing ship. I will try it out a bit more, but erasing everything with the editor is strongly not advised. Maybe the military ships, but I would leave at least the space port, and the manufacturing ships. Maybe even leave the mines as well. It's just to slow with nothing to due, even with the time set for 4X.

So becarefull what you wish for. Starting with nothing, is not a fun game at all.

(in reply to JonathanStrange)
Post #: 31
RE: How to almost play Pre-Warp in DW - 3/31/2010 3:25:54 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

ORIGINAL: ASHBERY76


quote:

ORIGINAL: miklos

Gah just realized that the starting value for size was 'Random' as the "lowest" value.

For good meassure this should be set to "starting" and random be moved to the far right.





That is good point because I did the same in my first game.I think random needs to be put on the other end.

I agree.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to ASHBERY76)
Post #: 32
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