Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Thanks for your patience with these issues, we regret that they slipped through to release but we have tried to fix the critical issues as quickly as possible. If that goes well, this will become an official release by tomorrow. We strongly recommend that if you are experiencing any crash or economy issues that you give this update a try. This update will work fine with existing saved games. For the economy fix, also be aware that it's not an "instant fix". Once you load your saved game, you will need to let it run for a bit while the economy sorts itself out but it will improve and get back to a better condition. Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update. Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go. Items fixed/added in this patch: 1 - Fixed overall Economy issues. A bug was introduced to order fulfillment that prevented freighters from distributing resources properly, thus tanking the development level of your colonies over time. This has been fixed and tested against multiple customer savegames. 2 - Fixed crash at startup when Windows language settings are Polish or other languages that use commas as decimal separators (http://www.matrixgames.com/forums/tm.asp?m=2413949) 3 - Fixed crashes when zoom in/out at edge of galaxy (http://www.matrixgames.com/forums/tm.asp?m=2414140) 4 - Fixed crash that occasionally occurs when opening Expansion Planner screen (http://www.matrixgames.com/forums/tm.asp?m=2414116) 5 - Fixed crash that sometimes occurs when you sort items in Construction Yards screen by the Maintenance column (http://www.matrixgames.com/forums/tm.asp?m=2414115) 6 - Fixed crash that occasionally occurs when explore ruins (AndrewL encountered this) 7 - Fixed crashes when game ends. This problem was frequently showing up as repeatable crashes when victory conditions set (http://www.matrixgames.com/forums/fb.asp?m=2415200) 8 - Fixed bug that caused various crashes related to attempt to finish construction of planet destroyer. This bug manifested itself in a variety of unusual crashes, but the underlying cause was any empire attempting to build the planet destroyer (http://www.matrixgames.com/forums/fb.asp?m=2414757) 9 - Fixed crash caused by defeated empires sometimes still being referenced by other empires (AndrewL encountered this) 10 - Fixed bug where could not retrofit to designs generated by "Upgrade" button in Designs screen (http://www.matrixgames.com/forums/fb.asp?m=241623) 11 - Fixed bug where player giving gift to other empires had no effect (http://www.matrixgames.com/forums/tm.asp?m=2416641) 12 - Fixed crash when press Alt-F4 to exit Distant Worlds - this key combination is now disabled while in the main game 13 - Added quick-save key shortcut: Ctrl-S, saves current game, or prompts for file name if no current save The bugs in items 7 and 8 were causing most of the mysterious "Distant Worlds has stopped working" crashes that have been reported. Looking forward to not seeing those again...
< Message edited by Erik Rutins -- 3/28/2010 4:58:53 PM >
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