Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
|
quote:
ORIGINAL: fierceking I want to help fix Tech Trading and I think I have a partial solution. This is a sample from my mod and lists the research the AI will follow during the game. quote:
WeaponsResearchProjectOrder ;6, 67, 33, 7, 324, 48, 34, 530, 344, 346, 57, 531, 313, 309, 22, 336, 792, 330, 68, 503, 16, 58, 63, 49, 318, 355, 532, 50, 39, 722, 23, 19, 51, 275, 533, 319, 297, 356, 743, 276, 64, 321, 370, 534, 725, 299, 40, 357, 535, 358, 327, 52, 314, 21, 536, 744, 537, 572, 45, 793, 504, 727, 277, 59, 300, 41, 18, 750, 768, 46, 60, 573, 654, 273, 328, 54, 315, 65, 729, 813, 814, 794, 371, 693, 675, 618, 35, 61, 815, 745, 278, 55, 316, 694, 731, 66, 62, 662, 695, 506, 816, 279, 672, 511, 508, 20, 406, 325, 329, 795, 746, 665, 666, 565, 512, 817, 796, 43, 676, 619, 673, 667, 668, 297, 299, 769, 574, 300, 663, 485, 510, 513, 818, 797, 770, 326, 281, 747, 669, 670, 751, 748, 678, 679, 676, 680, 664, 723, 677, 681, 620, 671, 44, 698, 819, 659, 674, 699, 798, 771, 752, 749, 753, 700 EnergyResearchProjectOrder ; 95, 123, 850, 363, 166, 133, 74, 96, 851, 280, 415, 852, 92, 822, 167, 853, 134, 361, 160, 75, 145, 172, 93, 823, 139, 854, 824, 80, 120, 135, 97, 103, 161, 131, 855, 98, 99, 81, 100, 825, 124, 419, 826, 856, 71, 162, 82, 931, 132, 857, 125, 121, 827, 858, 471, 94, 949, 101, 173, 478, 147, 102, 859, 122, 126, 298, 473, 828, 950, 135, 148, 896, 887, 465, 932, 434, 149, 860, 829, 907, 897, 861, 437, 466, 150, 435, 933, 908, 934, 930, 935, 831, 951, 843, 844 HighTechResearchProjectOrder ; 227, 249, 395, 235, 253, 222, 221, 224, 220, 226, 225, 345, 396, 269, 188, 182, 966, 262, 212, 283, 967, 189, 183, 398, 391, 968, 270, 245, 204, 228, 250, 263, 254, 969, 190, 184, 191, 185, 264, 397, 386, 271, 246, 284, 236, 205, 265, 970, 392, 223, 282, 192, 186, 251, 255, 242, 436, 266, 971, 213, 199, 206, 207, 252, 256, 247, 214, 267, 193, 187, 982, 439, 457, 460, 405, 229, 239, 440, 972, 445, 443, 458, 461, 243, 231, 446, 444, 983, 989, 459, 462, 208, 393, 215, 973, 990, 238, 994, 248, 201, 216, 209, 230, 240, 995, 244, 449, 447, 456, 404, 400, 401, 403, 402, 424, 217, 210, 448, 450, 425, 218, 203, 394, 211, 453, 451, 452, 455, 426 These are what the AI needs to progress in the game. Since now we know what the AI needs, we can then use these numbers as a check when trading. The problem with tech trading is that it's pretty much considered as a way to cheat since you can trade any tech you want to the stupid AI for huge amounts of cash. But since we know what the AI needs from this list of numbers, we can now fix this. During a trade, The AI will check these numbers and see if you have any of these that it needs. If you don't have any of the ones listed above, then no trade can occur. So as the player, you can't trade your Area weapon tech which the AI doesn't need for huge sums of money. If a trade occurs then both the player and the AI will benefit from the trade and not just the player. With this solution, the AI can then trade with other AI, since they now have a list of what they need. And since the AI can now trade without restriction, the player can do the same without feeling like they are cheating. Since we now know that both parties will benefit from the trade. This will give DW - Universe a new layer of playability where the player can wheel and deal their way to get better techs without thinking that tech trading isall about cheating. This is a really good idea, I have research orders in the AI Improvement Mod also. It doesn't sound hard to implement either. I would still ban technology selling (or better yet finally fix it), even with this it could single handedly fund an empire, but at least technology trading would be more meaningful. The AI also isn't active enough in trading with others.
|