Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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Nope. I'm not confusing graphical representation size with in-universe size. I had considered that. It's just how I like to imagine epic civilizations. I imagine nanite and energy to matter conversion technology involved in the construction process, to explain some of the build times. As to the size in ratio to the distance traveled, I suppose I will have to abstract that more. Consider though, it can be viable that they be the size I mention. The high maintenance (prior to update 1.02, and likely with a soon update) can be due to their massive size. The, to me, small numbers of ships we start with(If you imagine like me that our system represents a whole sector area of our empire) can be due to the resources used to make massive ships and bases instead of many more smaller ships and bases. Later, we might have hundreds of ships and bases. It would seem that a huge galactic empire should have many more ships and bases...like thousands.. or millions. Many people might abstract them then to represent more. Yet some say they don't like to abstract that way. Thus, I imagine the ships and bases as huge and not abstracted in numbers.
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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