Bullwinkle58
Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: John Lansford IIRC, Tennessee took one or two 6" hits off of Saipan that disabled a twin 5" secondary mount and killed some sailors. The ship pulled out of the firing line for an hour or so to fight a fire, and then returned to provide fire support for the men ashore. I didn't know that. Good info. I don't doubt that, especially on D-Day, there is shore fire and some of it should be directed at landing ships/craft. We've discussed it in other threads, especially the PH one. But there's a difference between an "old", large, integrated-FC CD establishment like PH, Corrigedor, or Singapore, and the various smaller islands the Japanese tried to build up during the war. Losing 2.5 BBs, and scores of landing ships, is a code artifact, not something that was possible in RL. As the oral history I posted says, 30+ LSTs unlaoded about 5000 yds. off the beach at Saipan, and none were sunk, let alone dozens. In any future CD coding in a new game, we need several shore bombarment models to handle the various CD dispersal zones, defender prep-times, degrees of elevation ashore, size of the landing beaches, etc. We also need to be able to more finely control the bombardment ships, at least as much as we can STFs. Setting the acceptable risks as we can for moving TFs would help a lot. Right now, I'm not sure as a player how offshore range fits in, or even if it does. As an example. I think bombardment as a general case was an afterthought by GG and the original design team, who were much more into airplanes. While it wasn't definitive in many PTO battles, it was a big contributor to attack results at islands like Kwajalein, where it was very effective at suppressing defenses and shell-shocking defenders. On the flip side, most CD units on islands were directed at landing craft and the beach itself, not offshore BBs. This almost calls for special CD beachhead attack phases separate from the approach and landing of the assault craft, in the land resolution model. Maybe someday.
< Message edited by Bullwinkle58 -- 4/5/2010 3:41:50 PM >
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