Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: German units designations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: German units designations Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: German units designations - 5/2/2010 10:12:04 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
here will be some shots of the South area

shown a shot of the line getting set up, now for what the Ge is doing




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 181
RE: German units designations - 5/2/2010 10:16:46 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
just in case, there are counter attacks going, trying to keep the line soild, so these are shots when the turn starts




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 182
RE: German units designations - 5/2/2010 10:18:37 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
I have had to start my northern shoulder off, trying to take some pressure off the south, got over two months to go, before the Stalingrad off was suppost to kick off




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 183
RE: German units designations - 5/2/2010 10:25:02 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
for what it is worth, that was a pretty strong line

very close to having to set up a blocking postion in the deep south and pull the troops back to help (I just need a blocking force)


_____________________________


(in reply to Hard Sarge)
Post #: 184
RE: German units designations - 5/2/2010 11:53:13 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
here is a over all shot of the map at the end of 9-19

the Off vs the Hun is not going as well as I had hoped, they are Holding as are the Romy, the It will get there chance soon






Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 185
RE: German units designations - 5/2/2010 11:54:12 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
finally making some ground in the deep south, which is why I don't want to pull back, but don't do me any good if the base gets cut off !




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 186
RE: German units designations - 5/2/2010 11:56:30 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
when you see that many RED units, you know a lot of fighting has been going on

here is an attack in the north, with Guns attached, pretty good looking battle !

of course, I lost (had more Armor and Inf Brigs in there then I thought)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 187
RE: German units designations - 5/3/2010 12:15:32 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
so a new week, try that battle again




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 188
RE: German units designations - 5/3/2010 12:17:40 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
as you can see, last week, his defence was a 23, now it is 16, so while the attack didn't win, it did work on the dug in status and troops

the result, a cake walk, but mass attacks, take time and burn up MP, so two weeks to move forward one hex




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 189
RE: German units designations - 5/3/2010 12:21:23 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
I don't think we have showed much on air and movements

here is one way to move air between bases, click the air transfer button, then click on a airfield you want to move from, it will show what is on the base to the right, click on the units and it will get that highlight icon, then find the base you want to move to, and right click on that airfield, and the units will be moved




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 190
RE: German units designations - 5/3/2010 12:23:51 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
another way is to pull units out of reserve, open the airfield and you will see a high lightable line, assign, click on that, and it will take you to the reserves and you can pick what units are there to be assigned to the field (movement pretty much eats all of there movement points for the turn)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 191
RE: German units designations - 5/3/2010 12:27:22 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
hassle in the south, some of my units have been pinned, so, it is either pull all the way back and leave them behind, or just shorten the line a bit and keep them in the group, so, slowing my flanks are getting driven back onto themselfs, but I think I can pull out this week, and set a new line (all the good places are gone, so it is just building lines for time)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 192
RE: German units designations - 5/3/2010 1:12:15 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
forgot the screen showing what was in reserve




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 193
RE: German units designations - 5/3/2010 1:14:31 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
got a break though and am in the middle of a Russian Dream, I got my Cav and they are with in range of some of the LW Airfields (overrunning a field, got a chance to kill off the damaged/unmanned airplanes, the rest can fly away

I got I think it was 17, oddly, all of his recon was up front, got 12, only gotten 27 total for the battle so far !!!!




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 194
RE: German units designations - 5/3/2010 1:15:33 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
losses from the over runs




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 195
RE: German units designations - 5/3/2010 1:16:43 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
oops, didn't see the D-1s at the bottom, so make that 13 of 39 so far

_____________________________


(in reply to Hard Sarge)
Post #: 196
RE: German units designations - 5/3/2010 1:17:28 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
may not look like it, but Russian Air is doing decent !




_____________________________


(in reply to Hard Sarge)
Post #: 197
RE: German units designations - 5/3/2010 1:18:47 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
trying to rush some new made Inf Divs to the front, hmmmm, one Div for got to bring troops with them, a full Div, with no Inf !!!!

(I got 3 of them)




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 198
RE: German units designations - 5/3/2010 1:34:25 AM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
okay got to clean up the south some, just hope the GE is not able to chase too closely




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 199
RE: German units designations - 5/3/2010 6:20:11 PM   
SGHunt


Posts: 873
Joined: 1/20/2010
From: Lancaster, England
Status: offline
Sarge

Fascinating insights and titbits - I am especially pleased to see the division with no riflemen!   I hope this isn't a glitch, but reflects the fact that the SMG squads are about to go into the local villages to 'recruit' the green riflemen straight off the collective farm!   I also assume that this will show up in their combat efficiency and morale!

I don't have the same sense in this thread of it being a coherent AAR, such as Jon's and Lee's, more of a showcase of features.   This is great in itself but it is also a shame because your campaign seems just as exciting, and it shows us the Russians against an agressive AI.    Watching the attacks and conterattacks is more enjoyable if you can follow a 'story', as it were.  

Please take this as encouragement not criticism.   I would love to have a greater sense of the overall strategic issues and developments as well as the great details you are sharing with us.

Thanks
Stuart


_____________________________

Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester


(in reply to Hard Sarge)
Post #: 200
RE: German units designations - 5/3/2010 7:40:59 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Thanks Stuart

no hassle, it wasn't suppost to be a AAR persay, more trying to answer questions or show things that I am not sure have been shown or explained yet

and doing it as sort of a simi AAR, I can show it in order, a lot of times, just a screenshot, doesn't really show what is going on in the long run

and yea, those Divs with out troops are in trouble, I am away from the main supply source, so is HARDer to get what I need, even worse, that is what the AI was going for, it cut my rail lines deep

so, that area, is drawing supply. but not getting everything they need

as the SU, my supply stat is worse then lousy

and I would say, 1/3 of the German army may be in worse shape then I am




_____________________________


(in reply to SGHunt)
Post #: 201
RE: German units designations - 5/3/2010 7:47:52 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
MUD

hate mud, I think the AI hates mud, everybody hates mud

got a new Front, so trying to slip it inbetween two of my over large fronts, and steal some of there Armies

(GE) Corps, Armies, Army Groups, Fronts have Command limits, so I am trying to get my commands with in there limits

ahh, week 17, and Mud hits

this is a shot of the main map, the AI is pulling back and trying to form a line, his deep troops may be in trouble, but it has cut a lot of rail lines, and put me into a world of hurt also







Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 202
RE: German units designations - 5/3/2010 7:50:40 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
I have broken out in the south, but with mud, I am at the end of my supply line, and can't do anything with the huge hole I was able to get, his new line is weak, but my troops are not too strong

having to start my Stalingrad off early, if he keeps his Armor there, I won't do much

I got the Transcuasca Front with 2 Armies in the south, the 44th and the 46th, with support from the Stalingrad Front (got trapped away from there main HQ) with the 56th

(everything that got trapped, got shifted, I don't have the Admin points to move the 56th to the closest Front)

which would help a little with the supply issues


< Message edited by Hard Sarge -- 5/3/2010 7:53:49 PM >


_____________________________


(in reply to Hard Sarge)
Post #: 203
RE: German units designations - 5/3/2010 7:55:48 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
and what the north looks like, the GE line is much better up here, he can't really go onto the off vs my line and I can't really go on a General Off vs his line

so, pick off what I can, where I can, as I slowly push in the far north




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 204
RE: German units designations - 5/3/2010 7:57:20 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
yellow, means supply issues, too far from the supply base (mud) the red is isolated, a very bad thing to happen, means they are either trapped or totally beyound there supply lines

_____________________________


(in reply to Hard Sarge)
Post #: 205
RE: German units designations - 5/3/2010 7:58:20 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
oh my

in the North, I catch OKH trapped into the front lines

Franz gets killed, Kliest takes over




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 206
RE: German units designations - 5/3/2010 8:00:20 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
and this is one of the biggest battles I have ever seen, I have seen more tanks, but this is a monster




Attachment (1)

_____________________________


(in reply to Hard Sarge)
Post #: 207
RE: German units designations - 5/3/2010 9:03:16 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
Doesn't seem credible that almost a quarter of a million men can come to grips with 10,000 and only a 1,000 men are lost on each side. Germans must be using Spartan tactics to slow Soviets advance or not all the Russians took part or they bungled the attack or possibly the Germans pulled back before the assault I guess?

It won't be fun playing the German after 1944 when any 'corner' hex can be assaulted from 3+ hexes.


(in reply to Hard Sarge)
Post #: 208
RE: German units designations - 5/3/2010 9:13:47 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
well, to be honest, I would say that was more a case of, it is time to get out of town, while you still can

which, it was also, a very strong hex, so, to win the battle, it needed massive numbers to be though at it, if it would of been a weaker attack, and if it had better support, it could of still of won

so taken out of content, it may look worse then it does

really, if I had thought i could take that hex, with 100,000 men or 50,000, I would of, I could of used the rest of the troops for the follow up attacks




_____________________________


(in reply to Plainian)
Post #: 209
RE: German units designations - 5/3/2010 9:16:08 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
if you look at the shot above it, that hex has a Defence of 37, I had already made a large attack on it the week before, trying to wear it down

37 is a heck of a defence


_____________________________


(in reply to Hard Sarge)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: German units designations Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.718