mikel
Posts: 63
Joined: 3/15/2002 From: Pennsylvania Status: offline
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I ‘m not a serious wargamer although I have played games such as Pacific War, War In The South Pacific, SPWAW, and The Operational Art of War. I’ve been playing UV for about 2 weeks now (although I pre-ordered, it arrived the day after I left for a 6-week trip!) and so far have only played against the AI. UV is by far the most enjoyable game I have ever played. The depth of the game is impressive but the ability to play the game at many different levels of detail even more so. I especially enjoy the lack of clarity – strategy and tactics can not be distilled into synthetic numbers. For example, ASW capability is not arbitrarily treated in UV as a single composite number which can be displayed for all to see. If you really want to understand the capabilities of your ships, you need to study each class and get a feel (not exact) of their ASW strength. Mahan class DD’s have little or no ASW capability, Benham class some, Craven a bit more, and Bristol quite a bit. Also individual ships may get refitted with upgraded equipment that changes their capabilities. The same kind of feel needs to be developed for Flak, Gun, and Torpedo capability. I thoroughly enjoy developing and playing this incredibly complex game “by feel” rather than “by synthetic numbers”. UV handles the fog of war well. Not knowing exactly who you are facing, who has been sunk, etc. adds a great deal to the game. I don’t even like the 2 month rule (maybe a future enhancement could allow it to be toggled off). How many operational carriers DO they have left? An important consideration for which there was no exact answer. Although highly skilled players use the AI for target practice, I find the AI surprisingly challenging. I have made my share of mistakes and the AI has made me pay for many of them. As with most AI’s, it is better at defense than offense but has a nasty habit of pulling off a surprise whenever I get careless. My only concern is that War In The Pacific not be issued too quickly because this could cause both gamers and developers to abandon UV, a game that is already great and yet has even more potential (bugs, balancing, and enhancements).
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