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air units, transfers, max range, op points

 
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air units, transfers, max range, op points - 4/3/2010 3:48:51 AM   
zace

 

Posts: 183
Joined: 3/22/2010
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I have noticed that if I transfer an air unit a long distance then give it an order to fly a mission it generally just fails to fly the mission.

Is the max range a total of the mission and transfer range for a given turn. IE If i have an air unit with a max range of 20 and a mission range of 6 would it fail to fly a mission of 5 hexes (10 hexes round trip) if I did a base transfer of 11 hexes (total of 21 hexes movement during the turn)?

Any insight from anyone?
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RE: air units, transfers, max range, op points - 4/3/2010 4:45:56 AM   
Menser

 

Posts: 206
Joined: 5/2/2005
From: Peabody, Massachusetts
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is it the same turn or the next turn?
I notice that basically you can only give 1 mission per turn.
The transfer would make anything else moot.


< Message edited by Menser -- 4/3/2010 4:47:53 AM >


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RE: air units, transfers, max range, op points - 4/3/2010 5:53:33 AM   
zace

 

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Joined: 3/22/2010
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This would be on the same turn.

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RE: air units, transfers, max range, op points - 4/3/2010 8:11:48 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
They appear to need a day of rest. I see that all the time, especially with long transfers.

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