csebal
Posts: 22
Joined: 11/23/2009 Status: offline
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Definitely pro-MP here. Ironically enough, DW is a game that would be ideally suited for MP gaming, as it is played in real time. Sure the games would be long, but you know what? I have played week long SE4 PbEM/ PbW matches, i've played SOTS and CIV4 MP games that did span multiple sessions over several days and they were all fun. Multiplayer is not just about instant gratification quick gaming sessions. It can be just as epic as any single player game, even more so as the opponents have the same intellectual (okay, almost the same) capabilities as my own. :P No, such games are certainly not for everyone, especially not for those who reload on every problem and/or discard their game if its not going their way. Since quite a few of us are perfectionists, who hate it when things dont go according to their plan and as such fall into the above mentioned reloading/abandoning category, we can safely say, that multiplayer in these games is not a highly demanded feature as far as demographics are concerned. Then again, if its sheer numbers we are looking at, then DW should not exist either, as the number of people interested in the 4X space strategy genre is about as slim compared to the popular mainstream crowd, as the number of people interested in MP compared to those who only want to play SP. Bottomline: It would be nice to have MP, the game would be ideally suited for MP but as others already said, it has to be treated with care, as a game has to be designed from the ground up with MP in mind. Not because MP requires the sacrifice of SP features, but because network synchronization requires lots of thought when designing your application to do it properly.
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