James009
Posts: 63
Joined: 1/8/2011 Status: offline
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Has anyone played anything like Geo Political Simulator? It has a way of simulating a variety of real world people in their respective positions that I believe could be applied to Distant Worlds. I REALLY like the idea of hiring and appointing different Ministers, Governors, Military Commander, and Captains from a racial or galactic pool for some small bonuses in fleets, production, and economy; best of all, they'd get better, more experienced, and improve over time. It doesn't have to be anything too complex either. Additionally, the game could have some automated VIP characters running around doing things such as business leaders, notable Captains and "adventurers", scientists, and pirates making things a little more interesting. Heck, you could go one step farther and implement the "player" in the game as the leader or a ship commander (whatever you plan on playing). At the start of the game you pick your race's leader and have a little more character coming from diplomacy with each race. Each race then may have multiple leaders, play styles or strategies, and potentially revolutions, coup-de-ta, and elections bringing some dynamics to the game. There would certainly be some benefits but the balance would be the cost of implementing them and releasing some [more] control to the AI.
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