Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Night

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Night Page: [1]
Login
Message << Older Topic   Newer Topic >>
Night - 4/8/2010 12:09:58 PM   
dstone11

 

Posts: 17
Joined: 4/8/2010
Status: offline
(just looking at this game again after years away)

I noticed that several West Front scenarios are real night scenarios now, e.g., Hold Until Relieved. But the ones I looked at have Visibility 1. I'd guess the original scenarios had Visibility 1 because there were no night rules yet? But that when they were converted to real night scenarios, they should have had much larger visibility?

Post #: 1
RE: Night - 4/8/2010 12:26:17 PM   
kool_kat


Posts: 558
Joined: 7/7/2008
From: Clarksville, VA.
Status: offline
"The default Line of Sight during a night scenario is variable between one and two hexes. However, LOS can be extended by a Gun Flash and the presence of a Star Shell out to the limits of the scenario's weather conditions (See Weather Chart). Hexes affected by Star Shells, or that contain six or more wrecks, are defined as luminated." - MCS-Manual103.pdf

Check out pages 71-72 of the CS Manual for more explanation of night scenarios.

_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

(in reply to dstone11)
Post #: 2
RE: Night - 4/8/2010 12:59:55 PM   
dstone11

 

Posts: 17
Joined: 4/8/2010
Status: offline
Understood -- but the visibility limit is the limit at which you can see gunflashes (or hexes illuminated by starshells), right? (i.e., the out to the limit of the scenario's weather conditions). So with a visibility of 1, you can't actually see any gunflashes/illuminated hexes???

(and that's why I wondered if the underlying visibility should have been increased)

(in reply to kool_kat)
Post #: 3
RE: Night - 4/9/2010 3:11:34 PM   
Huib


Posts: 585
Joined: 11/21/2006
From: Nederland
Status: offline

quote:

ORIGINAL: dstone

Understood -- but the visibility limit is the limit at which you can see gunflashes (or hexes illuminated by starshells), right? (i.e., the out to the limit of the scenario's weather conditions). So with a visibility of 1, you can't actually see any gunflashes/illuminated hexes???

(and that's why I wondered if the underlying visibility should have been increased)



Correct. Nobody increased the underlying visibility of the existing stock scenarios. Must have been an oversight.

(in reply to dstone11)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Night Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703