PDiFolco
Posts: 1200
Joined: 10/11/2004 Status: offline
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quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: PDiFolco What's really lacking is some kind of rock-paper-scissors effects with different weapon/armor types, as it was in MoO, SE, etc... Shield-breaking weapons, weapons ignoring shields, targetting engines, power sources, psychic weapons, long range weapons, area weapons, missile defenses etc ... Currently we have guns that do 4 damage, then 6,8,12,16.. same for missiles, that's quite poor. There are so many things that could still be done in terms of adding techs and interactions between techs and new design options. I agree, and there's a long road ahead. Sure Erik But in a 4X game, a well-designed and rich tech tree/components are of primary importance, improving this aspect should be a priority.
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