taltamir
Posts: 1290
Joined: 4/2/2010 Status: offline
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quote:
ORIGINAL: Fishman quote:
ORIGINAL: taltamir in those cases, its cheaper and easier to just pay the pirates for protection. when pirates start shooting on a colony ship i pause the game, pay them off while paused, order it to colonize again (since it switched to run away) and then unpause and watch as they blast anyone else trying to move in on my planet while letting me by :P Just plating a colony ship in a few layers of armor is far cheaper than paying them off, as the price of paying them off is worth more than the colony ship is! Then you can watch as the pirate lasers ping ineffectually off the colony ship's armor plating, and the colony ship just ignores them and goes about its business. Maxos Blasters simply don't have the punch needed to penetrate Ultradense at any range, and cannot penetrate Reactive at anything other than point-blank. But it costs more to plate EVERY colony ship, even those that don't need it. And if I knew they were there I would have killed them before sending in the ship... About the only time ever that I run into pirates with colony ships is when I try to colonize a planet with ruins, the colony ship explores the ruins and discovers a pirate beacon... suddenly its surrounded by pirates. So I pause and pay them off rather... early payoffs are cheap, they cap at about 6000, but by then my colony ships are worth 12,000 each just for their advanced engines and reactor etc... Besides which, i lose precious TIME... and there are hundreds of planets to colonize and colony ships only build at a certain rate... So yea, its totally worth it to pay them off with an insignificant amount of money to ensure I am the one who colonizes that planet with the ruins. mmm... is the rate of building a ship related to its cost? would a 3000 credits ship take 1/4th the time as a 12,000 credit ship to build? if so it might be better to use non upgraded colony ships. I don't give a whiff about the price if it makes them faster (high amount of colonies established per second = win). But if it increases building time i might be better off with cheaper, slower, weaker ships.
< Message edited by taltamir -- 4/15/2010 7:07:27 AM >
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I do not have a superman complex; for I am God, not Superman.
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