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RE: [Release]Star Wars Mod ver 1.0

 
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RE: [Release]Star Wars Mod ver 1.0 - 6/1/2012 1:46:59 AM   
comsolut

 

Posts: 484
Joined: 5/30/2004
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quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Empire101

Will the SW mod be available for Legends at some point in the future?

At this time, the mod creator tjhkkr is finishing up the characters for the Legends version of the mod if I
recall correctly. So it should be near completion soon!
[Especially if he can keep Data out of his cargo bays! ]


Excellent. Checking almost daily.

(in reply to ehsumrell1)
Post #: 331
RE: [Release]Star Wars Mod ver 1.0 - 6/1/2012 3:45:53 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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Well, if you are looking for an estimate from me, and not Lord Xorn, I am hoping to set this out by June 18, after my vacation.
Until then, I will be working on it on and off...
If you are looking for Lord Xorn, I am not sure what his ETA is...

Actually, I found a good picture of the Firespray class patrol ship last night which will replace one of my fighters.... :)




Attachment (1)

< Message edited by tjhkkr -- 6/1/2012 6:05:02 PM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to comsolut)
Post #: 332
RE: [Release]Star Wars! Preview - 6/4/2012 12:18:24 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I'm getting the following exception when switching themes. At least it did not mess up my vanilla install, which I appreciate!

************** Exception Text **************
System.ApplicationException: More bias values than races at line 12 in file C:\Matrix Games\Distant Worlds\Customization\GalacticEmpire\biases.txt
at DistantWorlds.Types.Galaxy.LoadRaceBiases(String applicationStartupPath, String customizationSetName, RaceList races)
at DistantWorlds.Types.Galaxy.LoadRaces(String applicationStartupPath, String customizationSetName)
at DistantWorlds.Main.nRAvjNvCjicAeMU5Tfk(Object , Object )
at DistantWorlds.Main.nWPfOiu09(String , String )
at DistantWorlds.Start.HigALF10K(String , Boolean , Boolean )
at DistantWorlds.Start.0vjARosqjU(Object , EventArgs )
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at DistantWorlds.Controls.GlassButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at DistantWorlds.Controls.GlassButton.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3634 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.7.0.7
Win32 Version: 1.7.0.7
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/DistantWorlds.exe
----------------------------------------
WindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
System.Deployment
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
PresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4021 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------


_____________________________


(in reply to Nibelung44)
Post #: 333
RE: [Release]Star Wars! Preview - 6/4/2012 3:45:16 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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This is a LordXorn Question. BUT, I do not think LordXorn ever updated for the latest version of the game. That may be why it is choking.
Are you playing Legends?
That might be why...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Rosseau)
Post #: 334
RE: [Release]Star Wars! Preview - 6/4/2012 4:35:50 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Yes, that's probably it. I will see if I can boot it without the expansion?

+1 on your sig, btw

_____________________________


(in reply to tjhkkr)
Post #: 335
RE: [Release]Star Wars! Preview - 6/7/2012 6:27:45 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
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Did this take care of it for you?

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Rosseau)
Post #: 336
Problem with Mod - Question - 6/23/2012 2:16:10 AM   
anthonykevinluke

 

Posts: 276
Joined: 8/31/2001
Status: offline
Hi,

Firstly thank you for a mod with great potential. Unfortunately, I have an issue running it and seek advice. I am running DW's with the ROTS addon. It is updated with the latest beta for that edition 1.5.010. I installed the Galactic and Rebellion packs and tried the Galactic side. Game loads fine (theme music, selections, ships etc) and then runs with no issues up until I get in Combat. As soon as a ship begins to take internal damage I get a fatal error crash and the normal screen disappears and becomes white with a diagonal red line crossing to each corner. I tried it three times and it worked up untl that point each time. Thoughts or suggestions? In anticipation, thank you. PS- I posted this in the other Star wars thread as well, apologies.

AKL

Edit: Same thing happens from the Alliance side. Error message says: Unhandled exception has occurred in a component in your application ... blah blah ...... Parameter is not valid. Then a mass of following data.

< Message edited by tony luke -- 6/23/2012 3:39:36 AM >

(in reply to tjhkkr)
Post #: 337
RE: Problem with Mod - Question - 6/23/2012 4:38:28 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Well, this is not my mod...
It could be that there are some images it does not like. That is what I come to find it to be. Never had it do it though when the ship is taking damage. It might be interesting to note what ships are taking damage. If memory serves, Lord Xorn has only two ship sets. Is it blowing up on HIS ship set or the base game ship sets?

I will check in a little later.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to anthonykevinluke)
Post #: 338
RE: [Release]Star Wars Mod- ROTS Update! - 3/5/2013 9:49:55 PM   
Redsilverx

 

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Joined: 3/5/2013
Status: offline
WHY CANT I DOWNLOAD THISS!!!!!!!:(
Seriously I really need help....

(in reply to lordxorn)
Post #: 339
RE: [Release]Star Wars Mod- ROTS Update! - 3/5/2013 11:30:41 PM   
tjhkkr


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Joined: 6/3/2010
Status: offline
Lord Xorn has not been around recently...
I think I have a copy but I do not know if he would like it; it is HIS work.

He may come back around when Shadows gets up and running...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Redsilverx)
Post #: 340
RE: [Release]Star Wars Mod ver 1.0 - 3/5/2013 11:32:38 PM   
tjhkkr


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Joined: 6/3/2010
Status: offline
I cannot get to the website either.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to lordxorn)
Post #: 341
RE: [Release]Star Wars Mod ver 1.0 - 3/6/2013 7:09:44 PM   
Redsilverx

 

Posts: 7
Joined: 3/5/2013
Status: offline
Could you please pm it to me? I created an account just to get this... I would really appreciate it!

(in reply to tjhkkr)
Post #: 342
RE: [Release]Star Wars Mod ver 1.0 - 3/6/2013 7:57:40 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
I am away from home, but I will try to get it to you Friday night, midwest U.S.A. time...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Redsilverx)
Post #: 343
RE: [Release]Star Wars Mod ver 1.0 - 3/6/2013 10:11:12 PM   
Redsilverx

 

Posts: 7
Joined: 3/5/2013
Status: offline
Oh my got dude you are awesome!

(in reply to tjhkkr)
Post #: 344
RE: [Release]Star Wars Mod ver 1.0 - 3/9/2013 6:13:57 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Sorry, I tried to write last night, but the server seemed to be acting up.
I do not have Lord Xorn's mod any more; I lost it and several of IGard's as well.

I do have all of his ships, os if you want them, I can collect them and ship them to you. Just let me know.

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Redsilverx)
Post #: 345
RE: [Release]Star Wars Mod ver 1.0 - 3/9/2013 9:41:16 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Damn ...

Hope Lordxorn gets back!
Ill check my old portable HD I remember I contributed a litlle to this mod.
Give me a couple of days!!

Gr gun

_____________________________


(in reply to tjhkkr)
Post #: 346
RE: [Release]Star Wars Mod ver 1.0 - 3/9/2013 11:36:41 PM   
Redsilverx

 

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Joined: 3/5/2013
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Naa its cool I dont want to hassle you. Id rather just have the complete thing anyways. I guess ill just wait for the author to fix the link. Thanks anyways!

(in reply to 2guncohen)
Post #: 347
RE: [Release]Star Wars Mod ver 1.0 - 3/9/2013 11:46:17 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
If you change your mind let me know... I do have 90% of the images.
I did not carry the rest of it forward because I have more races and so on...

Terribly sorry!

< Message edited by tjhkkr -- 3/9/2013 11:47:45 PM >


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Redsilverx)
Post #: 348
RE: [Release]Star Wars Mod ver 1.0 - 3/10/2013 12:23:34 AM   
Redsilverx

 

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Joined: 3/5/2013
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May I ask what you mean when you say that you have more races? Do you still have the starwars races?

(in reply to tjhkkr)
Post #: 349
RE: [Release]Star Wars Mod ver 1.0 - 3/10/2013 6:03:02 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
If memory serves, Lord Xorn added the Empire and Rebellion, and that was it...
I could be wrong on that score... but it seems to me that was what was in this mod. I am simply saying that I have a couple more SW races...
His was the better work in the sense that he worked on Dialogue and so on...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Redsilverx)
Post #: 350
RE: [Release]Star Wars Mod ver 1.0 - 3/10/2013 6:14:09 AM   
Redsilverx

 

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Joined: 3/5/2013
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Wait so youre saying that theyre is more star wars mods?

(in reply to tjhkkr)
Post #: 351
RE: [Release]Star Wars Mod ver 1.0 - 3/11/2013 9:29:33 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Guys,

I found the following :

Star Wars Total Conversion
Version: Version 1.0
Date: April 21, 2010
Author: Lordxorn

Link : http://www.2shared.com/fadmin/48967478/51074551/StarWars.zip.html

Don't forget !!! that im not sure its compatibel with legends !!!

I will upload tomorow some other stuff :)

Imperial Flag :
Imperial Moffs:


Gr 2 Gun


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(in reply to Redsilverx)
Post #: 352
RE: [Release]Star Wars Mod ver 1.0 - 3/11/2013 10:37:54 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Nice one 2guncohen! Thanks for finding this.

This was the first version that Lordxorn made, which only features the Galactic Empire, no rebels. It was made for the original Distant Worlds, it won't work with Shakturi or Legends.

I'll have a look through some of my old files, but I don't think I have this mod anymore.

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(in reply to 2guncohen)
Post #: 353
RE: [Release]Star Wars Mod ver 1.0 - 3/11/2013 11:46:25 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Hey, I found it!

So to clarify, this is the Return of the Shakturi version by Lordxorn. It has Rebels and Empire.

Link:- http://www.gamefront.com/files/23063203/SW+Disant+Worlds+RotS.zip

Follow his installation instructions on the front page.

_____________________________


(in reply to Igard)
Post #: 354
RE: [Release]Star Wars Mod ver 1.0 - 3/12/2013 1:36:21 AM   
Redsilverx

 

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Status: offline
Aww man you are awesome! Thanks!!!

(in reply to Igard)
Post #: 355
RE: [Release]Star Wars Mod ver 1.0 - 3/12/2013 8:24:47 PM   
2guncohen


Posts: 401
Joined: 4/9/2010
From: Belguim
Status: offline
Igard good job!!!

Im going to back it up as Well.

< Message edited by 2guncohen -- 3/12/2013 8:50:18 PM >


_____________________________


(in reply to Redsilverx)
Post #: 356
RE: [Release]Star Wars Mod ver 1.0 - 3/12/2013 9:15:31 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Moi Aussie

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to 2guncohen)
Post #: 357
RE: [Release]Star Wars Mod- ROTS Update! - 3/12/2013 10:49:49 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
No probs guys. I've looked around for the weapons mod and the custom flagshapes, but looks like I don't have those anymore.

_____________________________


(in reply to lordxorn)
Post #: 358
RE: [Release]Star Wars Mod- ROTS Update! - 3/13/2013 6:26:09 AM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
I was able to find the Assault Frigate Mark II in Lord Xorn's stuff. I have been looking all over for that.
Thanks again IGard... and Lord Xorn, wherever you are!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 359
RE: [Release]Star Wars Mod- ROTS Update! - 3/14/2013 1:57:27 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

No probs guys. I've looked around for the weapons mod and the custom flagshapes, but looks like I don't have those anymore.

Igard, I don't have the weapons mod but I do have the Star Wars Flagshapes file.

Here it is. Enjoy, whoever needs it!

(Admiral Ruafo and his Flagship returns to the Briar Patch Shadows...Oops...I mean Nebula!}



Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 360
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