ceyan
Posts: 168
Joined: 7/3/2004 Status: offline
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quote:
ORIGINAL: jscott991 If this is true and any colony that is making even 1k in revenue is "netting" money, then I am completely flabbergasted why everyone in this thread is railing against rapid expansion. There has to be a way that colonies that say they are producing tax revenue aren't actually "netting" revenue. That way is pretty simple: colonies have troops, freighters, starports, and patrol ships associated with them. The cost of troops, starports, and freighters are directly associated with the colony. Plus are the costs of resources mined on the planet factored into its revenue cost in the colony screen? I don't think so, but I'm not sure. So the colony screen is telling you next to nothing except tax revenue. A heck of a lot more goes into whether a colony is profitable and anything resource-related is pretty cleverly hidden from the players view. I was wondering where you got the idea that Colonies cost something. Colonies have troops on them, but the troops are completely mobile, so they aren't associated with a colony. Freighters are completely independent from colonies, if a "colony" has one its simply because they're waiting in orbit for a job/mission. Starports may exist in line with a colony, but they're by no means required to do so, so they aren't directly tied to a colony. And resource revenue is generated (as far as I understand) via direct trade, unless there is some abstract mechanism by which a colony sells its goods without having to transport them (in which case I'm not aware of it). Worse still is the fact that all the stuff you mentioned has separate individual expense lines in the Empire Summary page, so I'm not exactly sure how in the world you go the idea that they're tied to a colonies prosperity. So while you may have a point that it could be possible to get more granular about expenses, you're barking up the wrong tree on this issue. Colonies are the easiest thing in the game to determine how much money they're making. Edit: I suppose, to put it in more direct (and IMO better) wording, you're looking for a breakdown of total expenses at lower levels. Maybe instead of Empire wide, have the ability to say System X is making Y but costing Z between all resources within it. But then again, how would you factor in the profit from trade into that equation? That's always been my biggest question with the economy, trying to associate my trade dollars with something.
< Message edited by ceyan -- 4/23/2010 6:14:52 AM >
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