GoodGuy
Posts: 1506
Joined: 5/17/2006 From: Cologne, Germany Status: offline
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quote:
ORIGINAL: DampSquib Never played pacific just Midway... & i had flash backs to Hostile Waters. Good game..but you lost me as soon as you said online....never tried multi play with it. The multiplayer in Battlestations:Midway was really unique, it was the best part, in fact. A really refreshing approach. Actually, I haven't seen this kind of genre mix before. In multiplayer, you actually had to jump to planes or ships, if you wanted to avoid that opponents roll over you. Still, with equal player skills, you could still use the decent AI and issue orders on the command map. The AI's bomb dives or torpedo attacks worked like a charm, very nice programming there. That said, it was an interesting mix of RTS (no click-fest) and arcade flight/ship sim. The game could have been more successful if the devs would have created dedicated servers (players had to host, plus the netcode was buggy and had a tendency to drop people if playing with the max. of 8 players) and a tick more user friendly player lobby. Online games used to crash a lot, too bad. I played Midway online for quite a while, but it was hard to find players. Many players had the demo only (but they could at least play 1 or 2 maps against people with full versions, IIRC). Conclusion: Midway was a refreshing approach, with a shyteload of potential, but it looked like EIDOS Hungary was rather learning how to program AAA games than putting out solid software, and it seems that they tried to streamline (and add features to) the sequel, but some of the features were either buggy or cumbersome to use. I'd like to see this being picked up by another publisher, but I don't think Square Enix (they acquired EIDOS) will hand over the Franchise, even though it was their decision to close the EIDOS Hungary studio. My 2 cents
< Message edited by GoodGuy -- 4/30/2010 9:18:58 PM >
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"Aw Nuts" General Anthony McAuliffe December 22nd, 1944 Bastogne --- "I've always felt that the AA (Alied Assault engine) had the potential to be [....] big." Tim Stone 8th of August, 2006
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