Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Combat Reporter Beta

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Combat Reporter Beta Page: <<   < prev  1 [2] 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Combat Reporter Beta - 5/5/2010 10:45:58 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline

quote:

Yes, I have actually restricted the zooming to these two levels because of the included map resolution.
(from your post #26)

How does one zoom the two levels you mentioned with the current version (1.0 b1.01) and how with the updated version soon to come?

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to bretg80)
Post #: 31
RE: Combat Reporter Beta - 5/5/2010 11:05:19 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
Nice utility here.

It should be possible to define the root installation directory for this application and then build the map image from the bitmaps already installed with the game. I believe Tracker does this. This way you can keep the download small.

A nice feature would be to see collated data per location like Bohdi's Utility does for WiTP. This way I could select a hex where a battle had been taking place over the past few days to quickly check progress over a period of time.

_____________________________


(in reply to bretg80)
Post #: 32
RE: Combat Reporter Beta - 5/6/2010 12:30:40 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Nice tool.  It's better to look at compared to text files and the on-screen report.
But I see reports for all the running games.
Is there a way to limit it to a particular save?


_____________________________


(in reply to eloso)
Post #: 33
RE: Combat Reporter Beta - 5/6/2010 4:47:07 AM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
CombatReporter Beta 1.02 is available at the link in the first posting here.

Fixes: Info menu now works properly.
On startup, the WITP AE SAVE directory is not populated and the preferences dialog will ask you to add it.
Added a browse button on the preferences dialog to help you navigate to the WITPAE save directory
Added the high resolution map so you can now zoom way in and out.
Added a splash screen so you know the program is loading.
Updated the user guide
Fixed a few bugs that have been reported
If you have an invalid save directory configured, you will see a message in the command window telling you to correct it. No more file not found exception.

Let me know if you have any problems with it.

Cheers,

Bret

(in reply to bretg80)
Post #: 34
RE: Combat Reporter Beta - 5/6/2010 4:48:50 AM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: jomni

Nice tool.  It's better to look at compared to text files and the on-screen report.
But I see reports for all the running games.
Is there a way to limit it to a particular save?



I'll look into this.

(in reply to jomni)
Post #: 35
RE: Combat Reporter Beta - 5/6/2010 4:50:37 AM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: OSO

Nice utility here.

It should be possible to define the root installation directory for this application and then build the map image from the bitmaps already installed with the game. I believe Tracker does this. This way you can keep the download small.

A nice feature would be to see collated data per location like Bohdi's Utility does for WiTP. This way I could select a hex where a battle had been taking place over the past few days to quickly check progress over a period of time.


I thought about doing this as well and I'll take a look at that as an enhancement. Any suggestions for how this should be represented on the screen?

(in reply to eloso)
Post #: 36
RE: Combat Reporter Beta - 5/6/2010 7:22:09 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: bretg80

quote:

ORIGINAL: captskillet

Great tool!!!! bigger download for larger more detailed map no problem for me!


When I release the next version of the beta here shortly, I'll include the higher resolution map and let everyone give it a shot. I'll allow zooming all the way out and in and see how everyone likes it. If the feedback is positive, I'll leave it in for the final release.


Another way of doing this would be to post the hi-res map separately and leave it it to the player whether they want to download the large map file or not.

This also has the advantage of making the download for a program executable update much smaller...

Best of luck with this utility, it looks great!!



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to bretg80)
Post #: 37
RE: Combat Reporter Beta - 5/6/2010 10:52:11 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
While playing as Japan (Japan is also selected in the settings), I also noticed that I can see reports for the US side.
I'll try the newer version.


_____________________________


(in reply to Reg)
Post #: 38
RE: Combat Reporter Beta - 5/6/2010 2:10:22 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: jomni

While playing as Japan (Japan is also selected in the settings), I also noticed that I can see reports for the US side.
I'll try the newer version.



Hmm, this sounds like a bug, I'll take a look at it.

(in reply to jomni)
Post #: 39
RE: Combat Reporter Beta - 5/6/2010 3:34:32 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
B1.03 is out. I fixed the issue with the Japanese player having access to the allied sigint and ops reports. I also fixed a bug whereby if you use an archive directory the files in there were being picked up too.

I was asked if I can filter reports from different games and right now I'm not sure how to do that. If you save them in separate directories, you can point CombatReporter to the saved directories to view older reports, but to monitor game activity, this isn't possible. The developers did not put any identifiable information in the files for me to discern which files point to a specific game instance.

So... If you have any ideas on how to solve this, let me know.

Dev's could you maybe add this as a future enhancement?

(in reply to bretg80)
Post #: 40
RE: Combat Reporter Beta - 5/6/2010 7:37:37 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
quote:

B1.03 is out.


Just installed B1.03. Works nice, works great

Suggestion:
in full screen mode (expanded - see below) the map is still limited by the boundaries. Could that be changed to make full use of the pane?




Attachment (1)

< Message edited by Rainer -- 5/6/2010 7:42:06 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to bretg80)
Post #: 41
RE: Combat Reporter Beta - 5/6/2010 8:10:21 PM   
sdevault


Posts: 143
Joined: 10/28/2008
Status: offline
Great tool dude! Thanks a million!

(in reply to Rainer)
Post #: 42
RE: Combat Reporter Beta - 5/6/2010 9:19:52 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
quote:

ORIGINAL: Rainer

quote:

B1.03 is out.


Just installed B1.03. Works nice, works great

Suggestion:
in full screen mode (expanded - see below) the map is still limited by the boundaries. Could that be changed to make full use of the pane?



Yes, I will remove the sizing restriction

< Message edited by bretg80 -- 5/6/2010 9:20:45 PM >

(in reply to Rainer)
Post #: 43
RE: Combat Reporter Beta - 5/6/2010 11:16:12 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
I don't know if you have WiTP or Bohdi's Utility to go with it. What you're working on looks somewhat familiar.

The initial application would let you define the game, opponent, scenario, etc. Clicking a button to check for new intel/ops reports would copy the text into a new text file that was saved into a separate directory.



Clicking on the reports button would bring up the next window:



I selected the tab with the Combat reports so you can see how it looks. I selected Ponape for the recent battles that had taken place there.

_____________________________


(in reply to bretg80)
Post #: 44
RE: Combat Reporter Beta - 5/7/2010 2:02:07 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: jomni

While playing as Japan (Japan is also selected in the settings), I also noticed that I can see reports for the US side.
I'll try the newer version.



BTW, I'm not seeing this in the new version.

_____________________________


(in reply to jomni)
Post #: 45
RE: Combat Reporter Beta - 5/7/2010 11:02:24 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
I have WITP, but don't have Bohdi's Utility. Very nice looking tool he has there. Where can I get it?

I have uploaded Beta 1.04 of CombatReporter which allows you to expand the map and you resize the window. It's nice if you have the screen real estate. I have also fixed the preferences and about dialog boxes.

I believe the tool is getting ready for release 1.0, so if you find anything else wrong with it let me know. The only thing on my radar screen right now before release 1.0 is to put a calendar in the preferences dialog so you can set the monitor date/time easier.

I'll start looking at Bohdi's tool to get some ideas for enhancements for version 2.0.

Thanks for all the feedback and I'm very happy to see so many of you using the tool.

Bret

(in reply to jomni)
Post #: 46
RE: Combat Reporter Beta - 5/7/2010 11:10:12 PM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
The link is in the must read threads for War in the Pacific

http://www.matrixgames.com/forums/tm.asp?m=1274014

It's under utilities.

Here is the original thread on it:

http://www.matrixgames.com/forums/tm.asp?m=804557

_____________________________


(in reply to bretg80)
Post #: 47
RE: Combat Reporter Beta - 5/8/2010 10:21:32 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: Rainer


quote:

Yes, I have actually restricted the zooming to these two levels because of the included map resolution.
(from your post #26)

How does one zoom the two levels you mentioned with the current version (1.0 b1.01) and how with the updated version soon to come?


You can zoom the map by putting your mouse pointer over it and using the mouse wheel to zoom. If you don't have a mouse wheel, then let me know and I will have to put some hotkeys in to allow zooming. Make sure the mouse pointer is over the map as it won't zoom if it is not. Also, when the map is fully zoomed out, the window will have some portions that do not have a map and you will not be able to zoom if your pointer is not over the map.

Bret

(in reply to Rainer)
Post #: 48
RE: Combat Reporter Beta - 5/11/2010 1:43:59 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Works like a charm, and with version 1.0 too
Congratulations amd thanks a lot

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to bretg80)
Post #: 49
RE: Combat Reporter Beta - 5/11/2010 3:26:27 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline
Thanks for the feedback and support Rainer. Much appreciated.

Bret

(in reply to Rainer)
Post #: 50
RE: Combat Reporter Beta - 5/12/2010 3:10:43 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Anytime
After all, it is your work and the time you spend to give us a tool to help with "data mining".
Thanks a lot.

< Message edited by Rainer -- 5/12/2010 3:11:28 PM >


_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to bretg80)
Post #: 51
RE: Combat Reporter - report monitoring tool - 5/16/2010 1:33:13 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
it wont work. What must i do?




< Message edited by MAARTENR -- 5/16/2010 2:09:35 PM >

(in reply to bretg80)
Post #: 52
RE: Combat Reporter - report monitoring tool - 5/16/2010 2:11:11 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Now i get this. What must i do, has it to do something with the kind of map?




Attachment (1)

(in reply to MAARTENR)
Post #: 53
RE: Combat Reporter - report monitoring tool - 5/16/2010 2:28:38 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
When i open a "wpea010.pws" i get see the picture, please. I've got also the latest java one.




Attachment (1)

< Message edited by MAARTENR -- 5/16/2010 2:29:48 PM >

(in reply to bretg80)
Post #: 54
RE: Combat Reporter - report monitoring tool - 5/16/2010 3:30:03 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
I get this when i execute it from vista.




Attachment (1)

(in reply to bretg80)
Post #: 55
RE: Combat Reporter - report monitoring tool - 5/16/2010 8:13:28 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
It works now i did to have to put on the right time and day.
Thanx for your time.

(in reply to bretg80)
Post #: 56
RE: Combat Reporter - report monitoring tool - 5/16/2010 10:52:30 PM   
bretg80

 

Posts: 289
Joined: 6/8/2009
Status: offline

quote:

ORIGINAL: MAARTENR

When i open a "wpea010.pws" i get see the picture, please. I've got also the latest java one.





Hi, you can't open a save game file, only the combat reports can be opened via the File/Open menu. The system automatically scans for the proper files using the date specified in the preferences.

Glad you were able to get it to work properly.

Bret

(in reply to MAARTENR)
Post #: 57
RE: Combat Reporter - report monitoring tool - 5/17/2010 9:31:40 AM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Thanx Bret and all the best.

(in reply to bretg80)
Post #: 58
RE: Combat Reporter - report monitoring tool - 5/18/2010 12:22:28 PM   
coxville


Posts: 87
Joined: 4/12/2009
From: Birmingham UK
Status: offline
Hi guys, probably the only person having a problem and I am sure it is a) simply solved & b) me. When ever I have a new saved set of combat reports it find them fantastically. Then when I close it down and reopen it later, it cannot find any reports at all. No settings have changed and stopping and restarting monitoring makes no difference. any ideas?

Chris

< Message edited by coxville -- 5/18/2010 12:23:24 PM >

(in reply to MAARTENR)
Post #: 59
RE: Combat Reporter - report monitoring tool - 5/19/2010 12:51:58 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
He, i think i had the same problem maybe you should restart your pc with i thought the date wich your started with.

(in reply to coxville)
Post #: 60
Page:   <<   < prev  1 [2] 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Combat Reporter Beta Page: <<   < prev  1 [2] 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

8.141