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Ground Tactics mod

 
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Ground Tactics mod - 5/3/2010 11:27:53 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
Ground Tactics mod ver1.3
The Ground Tactics mod for TLD is an attempt to better simulate military tactics used by ground forces in Normandy.
The removal of Medium Mortars enables more infantry movement, and better scouting abilities are present with the addition of Recon Teams. Also, MG Teams seem to function more effectively with reduced Team sizes.
Heavy Support has been enabled in varying degrees for each side … all maps Allies, some maps Germans.
BG 901 Pz.Gr./Panzer Lehr has been replaced with 130 Pz./Panzer Lehr, and includes the addition of Tiger I's.
An extensive sound mod is also included, along with other changes and adjustments to various aspects of the game.

readme file:


TLD Ground Tactics mod ver1.3
Compatible with: TLD version 5.50.07 (Released: 4 NOV 2009)

-Fixed after ver1.2:
-Stratmap text file error fixed
-Fixed/added after ver1.1:
-Added missing Tiger GSUNIT icon
-Removed .50 cal explosion animation
-Fixed explosives sound, to throw sound
-Added new main screen
-Fixed after ver1.0: missing "Games" folder

ver1.0:
-Medium Mortars removed
-5cm Mortar added to German BG's (limited quantities)
-MMG and HMG changed to 3 and 4 man Teams
-Recon Teams added. Most BG's have one in Active Roster
-Naval support changed to Heavy support. Voice cues don't say "Naval"
-Allied Heavy Support available for all maps
-German Heavy Support available for (non beach) maps below Bayeux (on the Strategic map) ... in limited quantities (June 8,9). This represents Heavy support brought to Normandy
-Support quantity values changed (Naval,Mortar,Air)
-BG 901 Pz.Gr./Panzer Lehr replaced with 130 Pz./Panzer Lehr
-Tiger I added to 130 Pz./ Panzer Lehr
-130 Pz./Panzer Lehr arrives on June 9
-902/Panzer Lehr arrives on June 8
-2 inch Mortar smoke capabilities added, and new firing sound
-M7 Spigot made into a new weapon, and new firing sound
-Schiessbecher made into a new weapon
-2 pzfaust 30 for German pzjäger teams (of all branches)
-Spatrupp: replaced MP44 with MP40
-Light Mortar explosion animation size increased
-Added a crew to the Füsiliere(MG) team
-Grenade explosion animation size increased
-Created separate GIR and PIR Platoon and Company HQ
-Added another MG42 to FJ (MG) Team
-Minor adjustments to some Allied Airborne BG's
-Reduced number of Panzerschrecks in Active Roster of some BG's
-Some Allied BG's arriving on June 7,8 will have three tanks instead of two in Active Roster
-One less ATG for some German BG's
-DD's replace 57mm ATG in Active Roster for 16/1 and 26/1
-Molotov added to Ost
-Small Hedgerow, changed to: block Line of Sight
-Other minor corrections/adjustments
-OnGroundFX sound mod included

Important notes about other settings:

-Battle Groups have been set to: not return after being disbanded, due to a TLD "no cohesion" bug when disbanded BG's return, and also because the retreat option has a bug also. It may be best to uncheck "when force morale gets too low" ... in the Command screen options
-German Heavy support has been enabled only in the Grand Campaign (The Longest Day).If wanted in other battles, operations,Campaigns ... you will have to enable it in the scenario editor for each specific one.

Credits:
Pzt_Kanov
davidssfx

Thanks bernd for: ModInstaller
Thanks to editing tool creators, and to contributors of technical help, historical information, and comments.

http://uploading.com/files/6fb84881/CCTLDModGroundTacticsv1.3.zip/





< Message edited by davidss -- 5/3/2010 11:42:21 PM >
Post #: 1
RE: Ground Tactics mod - 5/6/2010 11:30:51 AM   
Iorwerth

 

Posts: 27
Joined: 5/5/2010
Status: offline
I downloaded this but when I launch it I cannot see the Grand Campaign - nor can I see an option for 20 minute battles. Am i doing something wrong, or is there no Grand Campaign?

(in reply to davidss)
Post #: 2
RE: Ground Tactics mod - 5/6/2010 11:45:32 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
I think you need to look in Custom (user made) Scenarios

(in reply to Iorwerth)
Post #: 3
RE: Ground Tactics mod - 5/6/2010 1:16:00 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline

quote:

ORIGINAL: Iorwerth

I downloaded this but when I launch it I cannot see the Grand Campaign - nor can I see an option for 20 minute battles. Am i doing something wrong, or is there no Grand Campaign?


Hi,
The Grand Campaign is located in the Campaign tab and is called "The Longest Day" "Grand Campaign".
A single battle showing the new 130 Lehr BG,(etc) is located in the User scenarios tab.

I decided not to include 20 min battles, because modifying them can only done with saved games(because of the limitations of the mod program). I use 15 minutes.

Thanks
David

(in reply to Iorwerth)
Post #: 4
RE: Ground Tactics mod - 5/6/2010 1:32:25 PM   
Iorwerth

 

Posts: 27
Joined: 5/5/2010
Status: offline
It doesn't seem to be under the campaign tab, nor can I find it under Operations or Battles. I have three campaings under the campaign tab:

Drive for Cherbourg
Objective Caen
Road to St.Lo

There is no "Longest day" or "Grand Campaign

When I launch it it goes to a grey splash screen with some out of focus soldiers. The version number at the bottom is 5.50.07

Do I need to load an earlier version first?

EDIT: It was my fault - I hadn't patched the original game!!

< Message edited by Iorwerth -- 5/6/2010 2:08:32 PM >

(in reply to davidss)
Post #: 5
RE: Ground Tactics mod - 5/8/2010 7:59:41 PM   
Iorwerth

 

Posts: 27
Joined: 5/5/2010
Status: offline

quote:



Important notes about other settings:

-Battle Groups have been set to: not return after being disbanded, due to a TLD "no cohesion" bug when disbanded BG's return, and also because the retreat option has a bug also. It may be best to uncheck "when force morale gets too low" ... in the Command screen options


Does this bug just occur in the mod or is it a bug in the standard game as well? Does this mean that if you retreat off the map the whole battle group is destroyed? I have started a Grand Campaign using the mod but with force morale on - should I restart?

(in reply to davidss)
Post #: 6
RE: Ground Tactics mod - 5/8/2010 8:50:36 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
quote:

ORIGINAL: Iorwerth


quote:



Important notes about other settings:

-Battle Groups have been set to: not return after being disbanded, due to a TLD "no cohesion" bug when disbanded BG's return, and also because the retreat option has a bug also. It may be best to uncheck "when force morale gets too low" ... in the Command screen options


Does this bug just occur in the mod or is it a bug in the standard game as well? Does this mean that if you retreat off the map the whole battle group is destroyed? I have started a Grand Campaign using the mod but with force morale on - should I restart?



Hi,
1)The bugs are in the standard game ... and therefore are also in the mod
2)If your Battle Group (BG) is disbanded/retreats ... then it will not return back into play (essentially it is destroyed)
3)With Force Morale "on" ... a BG will disband/retreat easier than when it's "off". So if you are not too far along in the campaign ... then I would restart. Although it's not as critical when playing against the AI, as a human opponent.




< Message edited by davidss -- 5/8/2010 8:51:35 PM >

(in reply to Iorwerth)
Post #: 7
RE: Ground Tactics mod - 5/8/2010 10:29:53 PM   
Iorwerth

 

Posts: 27
Joined: 5/5/2010
Status: offline
Thanks for the reply. I suppose I better begin again then. This will be my third restart! Still, I have enjoyed every battle so far, so no real hardship.

Is there scheduled to be a patch for it?

(in reply to davidss)
Post #: 8
RE: Ground Tactics mod - 5/9/2010 12:03:57 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thank you davidss!!!

(in reply to Iorwerth)
Post #: 9
RE: Ground Tactics mod - 8/6/2010 4:39:54 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Mod updated to version 1.4

Hi,
Here is an interim link to 1.4

Big thanks to Pzt_Kanov for importing GJS vehicle graphics, as well as other stuff
Credit to makers of GJS vehicle graphics

If all goes according to plan ... next version (1.5) will see a complete overhaul of data

DL link:

http://closecombat.matrixgames.com/LongestDay/tLDmods.html

New in 1.4

TLD Ground Tactics mod ver1.4
Compatible with: TLD version 5.50.09b
ver1.4:
-Naval Support is now as original TLD. No German Heavy Support
-Support values tweaked
-GJS vehicle graphics and wrecks imported
-updated some sounds, (added molotov sound - source unknown)
-Naval icon replaces howitzer icon for Stragetic interface
-Gammon icon fixed (ScrnGdg)
-FJ (MG) Team changed back to one MG42
-Changed Schiessbecher firing sound (now same as M7 Spigot)
-Retreat enabled in Campaign
-Tank and Gun crews can be issued orders after abandoning
-Most scout units are now privates, without a leader
-Panther model 'A' available, now is the most common model
-Panther Command tank is now an 'A' model
-Most team names now have connotation denoting their branch
-Enfield: increased power
-MN: reduced range
-Added Command Panther to 16/12 SS Panzer Active Roster
-Large Hedgerow: vehicles can not enter this terrain
-PG: new uniforms
-various small data corrections

Credits:
Pzt_Kanov
Gold-Juno-Sword mod vehicle graphics
davidssfx

(in reply to Tejszd)
Post #: 10
RE: Ground Tactics mod - 8/11/2010 4:15:42 PM   
Pz Leader

 

Posts: 25
Joined: 6/26/2009
Status: offline
Been trying this and enjoying it. Looking forward to v1.5 of the mod and the beta patch becoming final so perhaps I can give the GC another try. I was getting crushed by the Allied armor and my ATG's were super vulnerable to mortars and everything else.

Keep up the good work.

(in reply to davidss)
Post #: 11
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