AcePylut
Posts: 1494
Joined: 3/19/2004 Status: offline
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Here's a trick I learned the hard way.... ok, so the first turn takes like 20-30 hours "to do". And it really sucks if you spend all this time on that turn only to realize that after hour 15, when you started messing with whatever, you screwed everything up and now you can't go back. So when you're doing your first turn, save frequently, under different save files. For example.... when doing the allied first turn, the first thing I do is Sub Ops. After I "finish" giving orders to all of my subs, I will save the game in slot xx as "Allied Subs Complete". Then, I will give orders to my Carriers, Force Z, CL Boise, and CA Houston... and save this file in slot XX+1 as "CV's complete". Then after I go through all the ships, lcu's, theaters, etc. etc. I'll get to the point where I start harvesting good pilots from front line units in crap planes and setting up my training squadrons, tweaking what group s have what planes.... and in this step, it's really easy to mess up. So lets say I do mess up in this step, but having multiple save files, I don't have to go "back to the beginning" and do everythign all over again. Also, this allows me to "see" what happens when I make minor changes..... ( For example, lets say I don't want any of the KB's planes on search during the PH attack... what effect did that have? did I just open myself up to a fast cruiser strike? Did the extra planes have an impact on the attack? Should I put a squad or two of Vals that are on Airfield to Naval? What happens if I put 4 Zero groups on Airfield attakc... and so on...)
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