Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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jerrek: Actually I believe I'm starting to see a point to the '88 on the frontline' approach. I forgot about the offensive, where the only practical use of it might be to place it in a defensive mode on the frontline, though often, the visibility isn't above 25 anyway, so the enemy's AT units better be within that range. On the offensive, I've got into the habit of buying prime-movers for them (and indeed on the defensive, the prime-movers are bought, in an effort to guarantee that noone gets my 88s), and moving them in after I'm reasonably assured that they can be brought up and play some sort of role. I guess I rarely think of this, but I suppose that when the decision is made to bring them up, it should be the VERY LAST thing that is moved or fired that turn, as the enemy will have shot off almost all of his opfire by then, but it sure does seem as though the AI has unlimited opfire, and usually three shots or more at valuable units, so that it almost seems pointless to wait until the end (for you might forget to move it).
On the defensive, however, it's just not good generalship to expose it to more fire than needed. Is a gun which is being shot at with mgs at a range of 20 more effective, or one that is out of range of the mgs, or at least the mgs are also having to deal with infantry/mines etc? Optimal use.
I'm wondering, what sort of organizational ideas there are out there, as I'm not too happy with mine and haven't found a solid method yet. What I do most of the time, is I pick like two platoons of tanks to start off my core, then ATGs and AA, then infantry, then more tanks, and then finally a hodge-podge of things that come to mind. What I end up doing, is when the enemy has little or no units destroyed, I will go through the units in reverse order, and if a lot of my last units are infantry, I will usually skip over them and get back to them after the tanks have drawn some fire. Later in the game, maybe around the 5th turn, I will shift to running through my units in alphabetic order instead. Has anyone discovered good technique for what units you buy in what order? I almost never go through an 'area' and decide that I'll pick up this unit and fire it, and then another one, it mostly comes down to what order I'm going through the units, though when things get real tight I will tend to abandon going through consequetive units. In going through the units in reverse order, at least you're exposing your support first, but this is somewhat complicated to allowing the chance that you'll forget to use the support infantry, if you're also in the habit of making the infantry fight last. How about some ideas on which units to go through, when (too bad we don't have a button that would allow you to go through all the armor, and then another for specifically the soft units - that might help)?
[This message has been edited by Charles22 (edited November 28, 2000).]
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