Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi Hewwo, For your first playthrough, you got pretty far. As you play more I think it will become more clear to you why things are happening and how to affect them. quote:
I was finding myself a good spot to build a resort base when suddenly a couple of AI's started complaining about my military presence in their systems. What? I never ordered anything like that! And if they're complaining about me taking out pirate bases in their back yard.. well, whatever. Next thing I know nearly every AI declared war on me. If you had enough automation on to allow your own empire free reign on the diplomatic and military fronts, it's possible your advisors decided to start raiding some AI empires that they thought were getting ready to do the same to you. This can escalate quickly. If you do enough of that and you haven't built up a good reputation or tried to keep other empires neutral, it can have a cascading effect as well. quote:
One time I had an on screen vector showing the destination of one of the AI fleets. I guess some good work of my agents? I sent a fleet to intercept. Very cool. Yes, you can see that if you have an agent in deep cover or got their operations map. You can also see that if they are withing your sensor range. quote:
I got totally overrun with 'under attack' messages (playing at 2x speed, but hey.. normal is a bit to slow). I always slow things down when a war starts. Wartime usually means 0.5x or 1x speed for me with pausing to make sure I can direct things as desired and keep up with the incoming reports. quote:
First off some small interface things. During negotiations its annoying how difficult it is to see the value of techs. At the very least the numbers should be 17.334.234 instead of 17334234 as it is now. Then there is no way of knowing how expensive a tech is without actually offering it. Should be in the name or something. Agreed, this is on our list as well. quote:
Secondly there really should be an option to turn of 'under attack' messages for kaltors or tiny pirate vessels. I don't care about that! But when I completely turned off these messages I missed some more important information. And you feel a lot more disconnected from you empire. Good suggestion, can you please post it in the Wish List as well? quote:
So I think my main idea is that it is waaay to difficult to see the overall structure of your empire. There are lines between some of my colonies or bases, but I don't actually know what that means. If there is a system with a couple of lines converging, does that mean its a good idea to build a larger space port there? The lines roughly signify trade routes, but they are more symbolic in that ships don't have to follow them (but will tend to do so). If you build a space port, trade routes will tend to converge on it. If you notice a space port getting busy enough that it has a backlog, or it's a key system that you don't want to lose, building a larger space port can be a good idea. quote:
And if I attack an enemy, does attacking one of these systems mean I can destroy the entire infrastructure in one blow? And if one of the lines is very long.. is it useful to build a station in deep-space inbetween, or not? What routes do space freighters take? Can I influence that? Should I care? Yes, if you have a very long trade route or lots of distant mining stations, building a space port closer to them can be helpful for economic efficiency. I'm not sure I understand the "entire infrastructure in one blow" question. If you attack an enemy planet with a space port, yes, your fleet will generally try to destroy the space port, including attacking any ships guarding it and any others that are in the system and it will also try to land any troops it has loaded on the planet. quote:
Besides all of the other issues I've seen discussed on the forum I get the feeling there is a kind of transport tycoon style of game buried deep within. And that is completely awesome, because it would make for such a perfect strategy game. But right now its a bit too muddy! I hope that as you play a bit more, it will become more clear. I'd recommend playing on 1x speed to start with and gradually taking things off automatic control so that you get a better sense of how they work. You can then better decide what you want automated in the long run and what you prefer to do yourself.
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