Widell
Posts: 913
Joined: 4/27/2005 From: Trollhättan, Sweden Status: offline
|
quote:
ORIGINAL: jscott991 quote:
ORIGINAL: Widell A proposal: In order to get out of the seemingly eternal loop in the discussion regarding corruption/(in)efficiency, why not make the cap a user setting? That way, we could all choose if we want the cap to be 100%, 0% or something in between? And while we´re at it, let's make the basis for the calculation a user setting as well: Distance, Population, Random or whatever the drivers may be..... They are introducing a slider in the full version of 1.05. The issue, of course, will be if money becomes too plentiful because the game is designed to be played with corruption. In other words, is it a false choice. If the game is unplayable with low levels of corruption because the game design is dependent on it, then having a slider is more gravy than potatoes. Well, it seems there are no solutions that cater to everyone's taste, and the more flexible a game gets in terms of what the player can tune at the time of setting up the game, the further from the "mainstream" intent of the devs it may end up. I guess either it's play the game as the devs designed with limited flexibility, or go "full monty" on the modding flexibility, and accept there will be mods that are far from the original intent. IMHO the more things that can be modded, or decided by the player at set up, the better for the game long term -> Make corruption/efficieny/whatever flexible and deal with the consequences in the "core" of the game to avoid as much as possible of late game weirdness.
|