Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Here's what's coming in the next public beta....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Here's what's coming in the next public beta.... Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Here's what's coming in the next public beta.... - 5/11/2010 5:06:08 PM   
Athalian

 

Posts: 64
Joined: 3/30/2010
Status: offline
Will the construction ship loosing its place while building a station on a planet if given que orders fixed? This also sometimes happen to ships under construction when i give it a fleet. Found one of my ships half constructed floating in space :S

(in reply to Bartje)
Post #: 31
RE: Here's what's coming in the next public beta.... - 5/11/2010 5:21:46 PM   
Dadekster

 

Posts: 141
Joined: 4/18/2010
Status: offline
I see DW about the same as 16th-17th century Britain in scope. They had a world wide empire and it took months in the time of sail to get messages sent. That said, the captain of a ship upon seeing pirates did not send for permission to attack and sink the pirate ship either. That is how I envision what is going on with my ships near border worlds.

For corruption/inefficency/AE or whatever name it is eventually picked I had an idea and I have no idea how feasible it is but what the hell. Is there any way we can introduce (starship component be my guess) which would combat the drag on money making on planets? Some version of the SEC (porn and all) or ICE, CIA whatever. Personally I see corruption/inefficency as something occurring in core worlds and smuggling (which causes lost tax revenue) as something that happens on border worlds where there is just less oversight. Either way to combat that you could just install something on your spaceports to combat this. As far as how the numbers would play out is something I suck at.

I would love to see some background info on how the designers feel their universe functions btw. I realize that as soon as you do that you sort of box yourself in, but in things such as how ships communicate and how the 'world' of DW operates it would add a lot to immersion. The game seems to want to model a living galaxy but that's hard to do when I don't even know humans do for fun these days which is odd since the things that look like Grimlock have some sort of competitive sport they play themselves.

(in reply to Bartje)
Post #: 32
RE: Here's what's coming in the next public beta.... - 5/11/2010 6:32:17 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Exactly I'd love feedback from the designers on their perspective as well, it could clear up a lot of questions and uncertainties!

It would be awesome to have galactic Football cup btw


Come to think of it;

losing in the Galactic football cup might be a casus belli to go to war for an aggressive race!


and Intergalactic Hooligans.... Ooooh the possibilities!!

< Message edited by Bartje -- 5/11/2010 6:33:34 PM >

(in reply to Dadekster)
Post #: 33
RE: Here's what's coming in the next public beta.... - 5/11/2010 6:45:33 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Elloit hides in the tech support fourms these days.

_____________________________


(in reply to Bartje)
Post #: 34
RE: Here's what's coming in the next public beta.... - 5/11/2010 8:38:30 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
quote:

ORIGINAL: Widell

A proposal: In order to get out of the seemingly eternal loop in the discussion regarding corruption/(in)efficiency, why not make the cap a user setting? That way, we could all choose if we want the cap to be 100%, 0% or something in between? And while we´re at it, let's make the basis for the calculation a user setting as well: Distance, Population, Random or whatever the drivers may be.....


the developers already stated that version 1.05 final will have a corruption slider allowing you to set corruption levels in the game, all the way down to 0 corruption.
It will not be in 1.05 beta though.

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Widell)
Post #: 35
RE: Here's what's coming in the next public beta.... - 5/11/2010 8:54:38 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Mifune

For a few reasons I have decided on my purchase DW. Mostly after seeing some of the WitP crowd in here and reviewing their posts (however cantanerous we may be we do stick it out and hang together). Also seeing potentialities of expansion/modding and of course having Erik and Elliotg providing us so much feedback that many seem to underappreciate. I will let you know more once I get a few hours under my belt.


Keeping in mind that us WiTP'ers fall victim to the classic blunder of starting a land war in Asia...simulated as it may be.

I will definately agree with you that the amount of work both Erik and Elliotg are putting into this game goes largely under-appreciated, and as with all things, they get more flak than thanks.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Mifune)
Post #: 36
RE: Here's what's coming in the next public beta.... - 5/11/2010 9:51:19 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline
quote:

ORIGINAL: jscott991
quote:

ORIGINAL: Widell
A proposal: In order to get out of the seemingly eternal loop in the discussion regarding corruption/(in)efficiency, why not make the cap a user setting? That way, we could all choose if we want the cap to be 100%, 0% or something in between? And while we´re at it, let's make the basis for the calculation a user setting as well: Distance, Population, Random or whatever the drivers may be.....


They are introducing a slider in the full version of 1.05.

The issue, of course, will be if money becomes too plentiful because the game is designed to be played with corruption. In other words, is it a false choice. If the game is unplayable with low levels of corruption because the game design is dependent on it, then having a slider is more gravy than potatoes.


Well, it seems there are no solutions that cater to everyone's taste, and the more flexible a game gets in terms of what the player can tune at the time of setting up the game, the further from the "mainstream" intent of the devs it may end up. I guess either it's play the game as the devs designed with limited flexibility, or go "full monty" on the modding flexibility, and accept there will be mods that are far from the original intent. IMHO the more things that can be modded, or decided by the player at set up, the better for the game long term -> Make corruption/efficieny/whatever flexible and deal with the consequences in the "core" of the game to avoid as much as possible of late game weirdness.

(in reply to jscott991)
Post #: 37
RE: Here's what's coming in the next public beta.... - 5/11/2010 10:25:00 PM   
taltamir

 

Posts: 1290
Joined: 4/2/2010
Status: offline
corruption is never an issue in the early game. It only comes into play in the "late game" where you are potentially 5x as big as the AI empires... do you want to steamroll them, or do you want them to somehow keep on posing a threat to you. Some people want them to keep on being a threat, so they will set corruption high, I prefer steamroll at that point so I will probably turn it off (I will have to do some experiments to decide which method to go for).

_____________________________

I do not have a superman complex; for I am God, not Superman.

(in reply to Widell)
Post #: 38
RE: Here's what's coming in the next public beta.... - 5/11/2010 10:36:13 PM   
lostsm

 

Posts: 170
Joined: 7/10/2009
Status: offline

quote:

ORIGINAL: AMF
First, let me say these look like great changes.

Now, let me get back on my soapbox and state my belief that these are bandaid fixes that by their simple existence prove the usefulness of modding.

If all the variables in the game were opened up to modders, then rather than go back and forth with arbitrary and untested hard limits (why a 75% cap on corruption? Why not a 50% or 85%? etc...) then the modding community could come up with different mods that fit different players views on what the 'proper' or 'most realistic' or 'coolest' corruption level is.

<end soapbox>

EDIT: oh, I get that a corruption slider is going to be part of the final patch - but I think my point still stands that by opening up the entire set of variables of the game, any and all players could find the mods that they adore...

EDIT 2: and let me also state again that this game is GREAT as it is. I think you guys have done a superb job with it, and all my talk of moddability is really just because I think it has made it 99% of the way and I think increasing the moddability could take it that final 1% to legendary status. And I know you plan on increasing moddability...I'm just a broken record....sorry!


no one cares about modding the numbers, even though it's numbers that drives this game. it's all about the end all be all corruption

(in reply to AMF)
Post #: 39
RE: Here's what's coming in the next public beta.... - 5/12/2010 7:16:39 AM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

I think you're assuming that because DW is in a future sci-fi setting, that travel and communication times are instantaneous, whereas that's not actually true.
Actually, I didn't. I was just contrasting extreme endpoints to illustrate how distance and speed affects things. The point remains that as your ability to get somewhere faster increases, the effect of distance should decrease and the administrative efficiency of operating a large system should therefore increase as inefficiencies of size decrease and allow you to better utilize economies of scale.

(in reply to Erik Rutins)
Post #: 40
RE: Here's what's coming in the next public beta.... - 5/12/2010 2:34:45 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

We've made a number of other tweaks, including finding and fixing some issues with how the AI suggest ship and base purchases. In general, the friendly and enemy AI should be much smarter about making private sector ship and base purchases, about scrapping some assets if the private sector runs out of money to maintain them and about suggesting new state purchases. Existing games will not get the maximum benefit from that if they are already far along, but the corruption cap should help a lot with existing late game situations where uncapped corruption was causing income issues.

We need at least another day to test and balance this though, so I'm guessing we'll be going to public beta tomorrow morning or Friday.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Fishman)
Post #: 41
RE: Here's what's coming in the next public beta.... - 5/12/2010 2:36:20 PM   
Bartje

 

Posts: 308
Joined: 4/27/2010
From: Netherlands
Status: offline
Alright, thanks for the update Erik!

It sounds better and better each time you post

(in reply to Erik Rutins)
Post #: 42
RE: Here's what's coming in the next public beta.... - 5/12/2010 2:54:47 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline
Yes, it all sounds very good.

I keep hoping that a mass load troops command will make it into this update, though.

(in reply to Bartje)
Post #: 43
RE: Here's what's coming in the next public beta.... - 5/12/2010 3:00:38 PM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
Here's a suggest: Manually controlled ships should fire on targets of opportunity, but NOT change their orders to attack a specific thing or run off across the system: They should hold their positions and fire at things only if they enter range or fire upon them. Ships set to manual control should not attempt to refuel themselves while still on the camera screen, as the player is clearly watching them and giving them orders. I've written a lot of "camera-specific" behaviors in the past, and having things behave differently when the player is clearly actively managing them, and when the player has forgotten about them, tends to greatly improve unit behavior without fighting the player.

(in reply to Athalian)
Post #: 44
RE: Here's what's coming in the next public beta.... - 5/12/2010 3:21:32 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
I highly support that, AI shouldnt overwrite a manual command, doesn't matter what AI want to do.

Example: i want change target to some closer ship, instead to chase another, but no the AI dont like that.

Example: i want warp out a ship because its going to die, no Warp disrupter field is up, but the ship decide to Escape and die.


(in reply to Fishman)
Post #: 45
RE: Here's what's coming in the next public beta.... - 5/12/2010 4:17:50 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: jscott991
I keep hoping that a mass load troops command will make it into this update, though.


Not in this beta, but hopefully in time for the 1.0.5 official release.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to jscott991)
Post #: 46
RE: Here's what's coming in the next public beta.... - 5/12/2010 4:23:17 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: jscott991
I keep hoping that a mass load troops command will make it into this update, though.


Not in this beta, but hopefully in time for the 1.0.5 official release.



That's what I was hoping. Thanks.

(in reply to Erik Rutins)
Post #: 47
RE: Here's what's coming in the next public beta.... - 5/13/2010 1:12:18 AM   
Xkill

 

Posts: 107
Joined: 5/7/2010
From: Brazil
Status: offline
Well, i know that i have already told this and also made a topic for it, but i think that a Component Design Screen would be a marvelous adition to the game and give more freedom to the players and all...

But anyways can this be fitted on the game or it would need an expasion (if you all want to make this of course!)

Thanks Xkill

_____________________________

"If anything just cannot go wrong, it will anyway."

One of Murphy Laws.

(in reply to Erik Rutins)
Post #: 48
RE: Here's what's coming in the next public beta.... - 5/13/2010 9:41:04 PM   
Barleyman

 

Posts: 42
Joined: 5/12/2010
Status: offline
Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?

(in reply to Xkill)
Post #: 49
RE: Here's what's coming in the next public beta.... - 5/13/2010 9:52:02 PM   
thiosk


Posts: 150
Joined: 2/2/2010
Status: offline

quote:

ORIGINAL: Gargoil

I can present an arguement to your statement that "This is incorrect."

Just because YOU as the player can instantly contact and order any unit in the game does not mean that communications throughout your empire is instant. It means you are omnipresent. You can communicate to any unit anywhere - but THAT could be considered LOCAL communication. This does not mean the message was sent from your capitol to that unit. Communications by the virtual individuals that make up your empire could still be considered to take time (yet still must be faster than light or it would take many, many year to arrive).


The player is Ender Wiggin, and he is using the Ansible.

(in reply to Gargoil)
Post #: 50
RE: Here's what's coming in the next public beta.... - 5/13/2010 10:34:17 PM   
DasTactic

 

Posts: 1083
Joined: 10/10/2005
Status: offline

quote:

ORIGINAL: Barleyman

Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?



I'm guessing Erik will put a new sticky in the top part of the forum. If you are new to the game you may wish to reconsider applying the beta. Not sure how stable it will be but the beta for 1.0.4 started out being fairly unstable. The current version 1.0.4.5 is good. :)

(in reply to Barleyman)
Post #: 51
RE: Here's what's coming in the next public beta.... - 5/13/2010 10:40:40 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Yes, I'll post a new thread with instructions. The new public beta should be posted within an hour or two.

We've decided this one will be more of a 1.0.4 "tidy up" minor update as there are major changes in 1.0.5 that would require breaking the save game format. So this public beta will hopefully tweak 1.0.4 a bit more and give you all an even more stable and balanced version to tide you over until the first 1.0.5 beta and the eventual 1.0.5 official release.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to DasTactic)
Post #: 52
RE: Here's what's coming in the next public beta.... - 5/13/2010 11:31:40 PM   
Ranbir


Posts: 142
Joined: 3/28/2010
Status: offline

quote:

ORIGINAL: Barleyman

Daft question of the day, gentlemen.. I just bought the game like 15mins ago. I'm sure I'll have my hands full for a while WRT Pelit review, but meanwhile.. Where do I get this beta update when it's available? From this thread?

quote:

post


The beta patch is from the member's club page. Click on the menu button at the top and log in. You'll have your registered games listed with access to private downloads, like the beta patch.

_____________________________

"The imaginary number is a fine and wonderful resource of the human spirit, almost an amphibian between being and not being." - Gottfried Leibniz

(in reply to Barleyman)
Post #: 53
RE: Here's what's coming in the next public beta.... - 5/14/2010 12:11:24 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The 1.0.4.6 Public Beta Update is now available, please see the thread here for instructions and information:

http://www.matrixgames.com/forums/tm.asp?m=2467602

(in reply to Ranbir)
Post #: 54
RE: Here's what's coming in the next public beta.... - 5/14/2010 12:41:38 AM   
Kruos


Posts: 129
Joined: 5/5/2010
From: France
Status: offline
Thank for this update, your are really fast. ;)

Maybe could you share with us some info about the "major change" coming in 1.5? :P

Keep up the good work! :)

(in reply to Erik Rutins)
Post #: 55
RE: Here's what's coming in the next public beta.... - 5/14/2010 3:53:50 AM   
Dadekster

 

Posts: 141
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: Kruos

Thank for this update, your are really fast. ;)

Maybe could you share with us some info about the "major change" coming in 1.5? :P

Keep up the good work! :)


Is that the weapon balance patch?

(in reply to Kruos)
Post #: 56
RE: Here's what's coming in the next public beta.... - 5/14/2010 4:30:16 AM   
Mifune


Posts: 787
Joined: 4/28/2005
From: Florida
Status: offline
Well Shark seeing you in here so often kept me wondering what I was missing out on.

_____________________________

Perennial Remedial Student of the Mike Solli School of Economics. One day I might graduate.

(in reply to Shark7)
Post #: 57
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Here's what's coming in the next public beta.... Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.750