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RE: Scout DDs Gamey?

 
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RE: Scout DDs Gamey? - 5/13/2010 9:32:56 PM   
Canoerebel


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quote:

ORIGINAL: CV Zuikaku
So, sending a single destroyer to cruise arround major enemy bases in hope of being attacked by carrier TF is not gamey at all? Interesting... What is next? Sending AKs to scout deep inside enemy convoy routes? Sending AKs to test which enemy base is mined? Yes, you can play in whatever way you want, but some things are... well... gamey
Sending subs or big CV/SC TFs in deep recon or S&D missions would not be considered gamey, but this... and for allied side... and single DD cruising arround major enemy bases...


Some things that were possible to do in real life can't be done in the game with the forces at hand, so players sometimes get creative and substitute.

For instance, in the real war the Allies landed frogmen on beaches to recon enemy positions prior to invasion. They also scouted and sometimes moved underwater obstructions and mines. We can't do that, so we might use an expendable AKL or xAK to test things. Gamey? From the standpoint that it wasn't done in the war, yes. Not gamey? Yes, from the standpoint that it accomplishes somethign that could have been done in the war.

Similarly, in the war the Japanese used a line of fishing trawlers far off the coast to patrol and serve as early warning devices. The Doolittle Raid encountered them. We don't have fishing trawlers in the game, but a Japanese player might use the expendable AKL and xAK for the same purpose. That's fine!

I think my strategy was similar - an attempt to fill in some gaps that probably didn't exist in the real war by using what I have at hand. No, the American Navy didn't send destroyers on missions like this one, but they might have if they hadn't had the information they got from sources that aren't modeled (or aren't adequately modeled) in the game.

Nevertheless, I won't use the tactic any more since there's a division of opinion over the matter.

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RE: Scout DDs Gamey? - 5/13/2010 9:41:39 PM   
Charbroiled


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I don't think it is gamey and is a very prudent method to scout.  Some may scream that the game doesn't handle single ship TF's well, but the fact that the DD was sunk seems like the game handled it correctly.  A single ship TF is hard to spot IRL, so I wouldn't expect the game to "spot" it every time.

Is it a suicide mission?  Maybe, however, in the game, you can't very easily tell the captain to "go to this location, and if you are attacked, turn around".  The ship will usually continue to it's set destination even if attacked by air multiple times.  The only thing I can think that might make the ship turn around if attacked is to assign a Captain with a low aggression level.

Is it ahistorical?  Maybe, but I would guess mainly from a political standpoint...and there are a lot of other "historical" political issues that aren't addressed with the game.  From a military standpoint, I know that if I was in charge of the Pacific Fleet, I would rather lose 1 DD on a scouting mission then 100 ships in an invasion fleet.

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RE: Scout DDs Gamey? - 5/13/2010 9:47:08 PM   
CV Zuikaku

 

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quote:

ORIGINAL: Canoerebel

Several weeks ago the KB retired from the theater. I didn't know where she had gone, but I knew I had better not venture into enemy waters if there was a chance of bumping into here. So I detailed DD Swanson to sail all the way around Borneo to scout for the KB. (What my opponent doesn't know is that Swanson completed at least five circumnavigations of Borneo without incident - making it clear that this wasn't necessarily a "suicide" run).

However, next turn my scout did "find" the KB lurking off Kuching, Borneo (about where I had expected, though I wasn't sure). DD Swanson was destroyed but served its purpose.




The bold parts are particulary interesting. Obviously the usage of lack of adequate LB ac coverage was not the intention. Intention was to send in destroyer so the KB would react and destroy her. revealing KB position in process was main goal. that reminds me of old WITP days when some players used to surrond their CV TFs by clouds of "junk fleets" consisted of single AKs in order to lure enemy CVs to react.

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RE: Scout DDs Gamey? - 5/13/2010 9:47:56 PM   
Miller


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Gents, lets put aside all this "Should have had better search/more escort/air attack" in place arguement. I had all three, perhaps not in big enough quantites, I got hurt end of story.

The sole role of that DD was to spot the KB. When I say spot, I mean "Be attacked by". Suicide mission????? You decide.


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RE: Scout DDs Gamey? - 5/13/2010 9:50:15 PM   
Misconduct


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Its not gamey to use a tactic called "recon" to scout for your enemies carriers. 

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RE: Scout DDs Gamey? - 5/13/2010 9:52:26 PM   
Canoerebel


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One other thing - we're playing two day turns.  That adds a constraint that isn't present in one-day turns.  Once you issue orders, you can't recall your force even if they catch wind of a terrible threat on the first day.  Instead, your forces sail right on into oblivion.  That's just a "cost of doing business" when you play two-day turns, but the tactic I used is one way to reduce the risk of stumbling into an engagement that a commander wouldn't have accepted.

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RE: Scout DDs Gamey? - 5/13/2010 9:53:59 PM   
CV Zuikaku

 

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quote:

ORIGINAL: Misconduct

Its not gamey to use a tactic called "recon" to scout for your enemies carriers. 


that was a recon deep into enemy controlled waters. sending in some cruisers with scoutplanes have some sense, but this is obviously a one way mission. And it is gamey to me. Imagine map swarming with expendable single ship TFs "scouting" all arround...

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RE: Scout DDs Gamey? - 5/13/2010 10:02:48 PM   
Misconduct


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so what its a one way mission, he loses the ships - bad on his part, however he accomplishes his goal in mean time.

Edited: I do it also, using a single destroyer to bombard an island to check for coastal guns, yes I loose the ship however the recon work is done in process. Besides what good am I going to use a destroyer with 2 ASW rating and weak 3inch guns? nothing.

< Message edited by Misconduct -- 5/13/2010 10:04:30 PM >


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RE: Scout DDs Gamey? - 5/13/2010 10:07:43 PM   
SuluSea


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quote:

ORIGINAL: CV Zuikaku

that was a recon deep into enemy controlled waters. sending in some cruisers with scoutplanes have some sense, but this is obviously a one way mission. And it is gamey to me. Imagine map swarming with expendable single ship TFs "scouting" all arround...

He would have needed 5 dds to make five trips around Borneo if it were indeed a 1 way mission not to mention if the waters were truly "enemy controlled" it wouldn't have made more than 1 trip.

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RE: Scout DDs Gamey? - 5/13/2010 10:08:20 PM   
CV Zuikaku

 

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Well, some methods are just gamey to me. I try to use real world methods. And those described here are just to radical for me. Especially when playing Allied side....

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RE: Scout DDs Gamey? - 5/13/2010 10:11:21 PM   
Nemo121


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quote:

Gents, lets put aside all this "Should have had better search/more escort/air attack" in place arguement. I had all three, perhaps not in big enough quantites,


Umm, if we want to see gamey we should look under defining the terms of a debate such that only one's own viewpoint can be correct. No, the presence or absence of your naval search, escorts, own hunter-killer SC TFs positioned to dart out and kill the enemy if they were spotted and your own naval attack planes IS germane to the discussion because THEY are what would make this mission a suicide mission - which seems to be your gripe.

Given the fact that the mission was run on 4 occasions without loss and once with total loss the overall loss rate per mission was 20%. That's low for many mission types historically and certainly NOT the same as a suicide mission. You did NOT have sufficient recon or SC TFs or escorts or naval attack planes in the area and so the Allies could run this mission 4 times for NO loss. You can't wriggle out of that truth by re-defining the terms of the argument to leave out the measures you should have taken to prevent this mission being a success.

You made a mistake and got punished for it. That's fine, we all make mistakes. I think your bigger error is in not just learning from it but in trying to avoid the lesson by declaring it gamey... Declaring it gamey means you rules-lawyer it out of existence. Accepting you could have stopped it means you examine the mistakes you made, fix them and the next time an opponent tries this he ends up with a dead DD on the first circumnavigation and no useful intel.


quote:

but this is obviously a one way mission.


Which was completed successfuly on 4 occasions without loss.... thus proving it was NOT a one way mission.


With that said, and just to add some balance here, Miller is not alone in bringing gameyness into play instead of just going "I messed up, I should have played better". Canoerebel has fallen back on gameyness claims in the past several times also and I've disagreed with him - for the exact same reasons as here - in his thread when he's done so.

I think it is important to point that out so that the consistency of this positiong can be seen... Gameyness shouldn't be pulled out to excuse poor play ( and we all are guilty of poor play at times ) and both of the opponents in this game being discussed have pulled the gamey shiboleth out of the hat at different times - and not being warranted in doing so.


Both of you need to accept that poor play and lax play gets punished. Both of you also need to realise that when a sub sinks a lot of your ships or a lot of your planes don't return home when you would have preferred them to then the reason is rarely the game being broken but more probably lies in your play. Someone has recently reminded me of lots of examples from this game which actually DO fit into gamey and lots of other examples which aren't but were complained about instead of actually looking at the level of orders being given by the CO.

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RE: Scout DDs Gamey? - 5/13/2010 10:13:29 PM   
CV Zuikaku

 

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quote:

ORIGINAL: SuluSea


quote:

ORIGINAL: CV Zuikaku

that was a recon deep into enemy controlled waters. sending in some cruisers with scoutplanes have some sense, but this is obviously a one way mission. And it is gamey to me. Imagine map swarming with expendable single ship TFs "scouting" all arround...

He would have needed 5 dds to make five trips around Borneo if it were indeed a 1 way mission not to mention if the waters were truly "enemy controlled" it wouldn't have made more than 1 trip.


He considered them one way mission. -And he was surprised when he learned the area was weakly defended. Yes, the goal was achieved. And I wolu'd have no complaints if he sent in ...for example... 2CL + 5DD or similar SC TF. But sending in a single DD in WW2 theatre in scout mission like that... is highly unacceptable. It is a more suitable tactic for Borg or Klingons- not the USN or even IJN...

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RE: Scout DDs Gamey? - 5/13/2010 10:20:02 PM   
Cathartes

 

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It's clear from the responses here that you are finding plenty of people that sit on both sides of the issue. Looks decisively gray to me.

You are both long-time opponents. Negotiate some middle ground (water) for moving forward. I for one am rooting for you to do this since I enjoy reading about your game.

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RE: Scout DDs Gamey? - 5/13/2010 10:21:11 PM   
CV Zuikaku

 

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They shoul'd both agree to some houserules before starting the game. In fact it is pointless to discuss about their game here. They have to solve this problem alone. Personally- single TFs scouting is gamey to me (especially if conducted by civilian vessels). But if some other players consider those things are not gamey, there is no one who can prevent them to play in whatever way they want....

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RE: Scout DDs Gamey? - 5/13/2010 10:34:07 PM   
Miller


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Lol Nemo thanks for pointing out all of my weaknesses.

As I have plenty of resources to spare I am going to assign 4 search sqds, 4 dive bomber sqds and 20 DDs to patrol the northern Borneo coast against the uber 1 DD task forces.

But seriously, what do you expect me to do? I'm sorry but the 20 plus search a/c, two 27 plane dive bomber sqds and three escort ships for four tankers was obviously not enough to combat such a huge threat........

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RE: Scout DDs Gamey? - 5/13/2010 10:38:20 PM   
Panther Bait


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The fact that the Swanson survived the first 4 times and got killed the 5th doesn't really make the loss rate per successful mission 20%. Her primary mission was to find the KB. The first 4 missions failed to find the KB. Survival rate was 100% but the success rate was 0%. The same stats could have been achieved looking for the KB at Pearl Harbor during the same time frame.

In any but the most miraculous of outcomes, any mission that "succeeded" and found the KB was going to result in the Swanson being sunk. That seems like a suicide mission to me.

A sub on the other hand would have a decent chance of sighting the KB, either by running over it or by being nav searched by Vals/Kates, and still have a decent chance of surviving the encounter.

Mike

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RE: Scout DDs Gamey? - 5/13/2010 10:47:39 PM   
Titanwarrior89


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I don't think its gamey.....Remember how it was back in early 42. The shoe is on the other foot now.....
quote:

ORIGINAL: Canoerebel

Gents,

My opponent and I have a situation where we wonder whether an Allied tactic is gamey or an unfair exploitation of the game.

It's July 1944 and the Allies have just invaded several points on eastern and southern Borneo. The Japanese remain very strong - the KB is powerful and the Japanese have a powerful network of airases on Borneo, Java, and Mindanao. Thus it would be very risky for the Allies to accept battle with the KB under the umbrella of Japanese LBA.

Several weeks ago the KB retired from the theater. I didn't know where she had gone, but I knew I had better not venture into enemy waters if there was a chance of bumping into here. So I detailed DD Swanson to sail all the way around Borneo to scout for the KB. (What my opponent doesn't know is that Swanson completed at least five circumnavigations of Borneo without incident - making it clear that this wasn't necessarily a "suicide" run).

Recently, Swanson bumped into a tanker TF and badly damaged three and an escort. My opponent protested and I told him that I wasn't (and won't) employ that tactic purposefully. IE, I won't flood Japanese controlled waters with single-ship TFs that are nearly impossible to track and destroy. I think he's okay with that.

However, next turn my scout did "find" the KB lurking off Kuching, Borneo (about where I had expected, though I wasn't sure). DD Swanson was destroyed but served its purpose.

My opponent thinks this is gamey. I don't think so, but wanted to open it to input from the forum.



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RE: Scout DDs Gamey? - 5/13/2010 10:55:45 PM   
Nemo121


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Miller, if you want to send me an orders file and password I'd be happy to look at it and see if there was an explanation for what happened. I'm confident there will be but always willing to admit I could be wrong.


PantherBait - No it is 20% because we're talking abotu whether the IJN/IJA forces in theatre ( patrol planes, divebombers etc ) should have found this single DD TF and sunk it - or is its survival due to a game bug. It seems clear to me that with the forces in theatre it survived rather happily but then when those forces increased massively cause KB came along it got sunk. Seems pretty reasonable to me.


quote:


He considered them one way mission.


And he was wrong. If this forum teaches anything it is that perception isn't reality.


quote:

A sub on the other hand would have a decent chance of sighting the KB, either by running over it or by being nav searched by Vals/Kates, and still have a decent chance of surviving the encounter.


Correct, this is why this isn't an example of good play on Canoerebel's part either.

Miller should have had sufficient forces arrayed with depth ( I'm fairly certain that if he sends me the turn file the air recon will be spotty ) to sink the DD. Canoerebel, on the other hand, could have gained the same intel at much lower cost with a sub or two.

Neither player was gamey, BOTH players have lessons to learn and improvements to make to their play... I'm fairly certain that neither player will take those lessons and apply them though and next time something unfavourable happens we'll see one or other claim it is gamey again instead of having them examine their play and learn from it and improve. It has been the pattern of their game and I see no reason that pattern ( on both sides ) won't continue. People are, after all, rather slaves to their preconceptions and previous behaviour most of the time.

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RE: Scout DDs Gamey? - 5/13/2010 11:10:17 PM   
Charbroiled


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I really don't see how this can be "gamey" when it was a concern for all navy commanders and some ships were specifically designed to do just that.

quote:


Nelson had said that the want of frigates would be engraved on his heart. He needed scouts equal to those they would have to meet, but if they were run down they could not get the information that was needed. It was useless to send a ship into a position of danger of being overhauled and taken.

The experience gained by American naval officers during the 1898 war with Spain was that there was very great need for scouts ; they had employed ocean liners for the purpose, and had found them extremely efficient. As a result it had been concluded that it would not be desirable to build vessels especially for such purposes. Such craft must be of considerable size — a ship of 3,000 or 4,000 tons was hardly equal to maintaining speed in heavy weather during long voyages at sea. The ocean liners were, therefore, best fitted as long-distance scouts, while destroyers would fill the position of small scouts for closer operations. They ascertained, however, that in order to find the enemy's fleet they had to cruise all over the West Indies. Many vessels were required to form the big fleet of cruisers necessary, and, therefore, they had come to the conclusion that they must depend on the ocean liners, keeping torpedo craft for close scouting.

By around 1910 it seemed probable that the protected cruiser would be modified, and her place taken, as far as speed is concerned, by a new type being developed, the Scout. As its name implies this type will be very fast, 23 to 25 knots, with large coal capacity and no protection. The Scout class is not designed to fight but rather to act as the eyes of the fleet. They were of good size, 3,000 to 4,000 tons displacement, with fine lines for speed. Their duties would be to discover and keep in touch with the enemy and to carry news to their own battle squadron; they would also be capable of destroying torpedo craft. As to unprotected cruisers and gunboats, while necessary in times of peace for general police of the seas and to show the flag in foreign ports, they are of no use in battle except against unarmored vessels.

The scout cruiser was a vessel conceived for a special purpose. It was an offshoot from the parent stem of cruisers. Its principal duties appear to be to get contact with enemy battleships or fleet, to ward off an attack of enemy destroyers upon own battleships and mine laying in battle. It is all eyes and no power.


and

quote:


US Navy cruiser design in the years leading up to 1920 was focused on two main types of new cruisers. The first was a class of scout cruisers which would eventually become the Omaha Class; the second was a new class of battle cruisers which was started, but never completed. By 1920, Scout Cruisers were classified as First Line Light Cruisers by the US Navy. The most outstanding US scout cruiser was certainly the Omaha class. Once naval aviation began to provide float planes for use on cruisers and battleships, the scout cruiser's role declined in importance so that none were built after about 1925


http://www.globalsecurity.org/military/systems/ship/scr.htm

Maybe it would have been more "historic" to use a CL or an Ocean Liner.

< Message edited by Charbroiled -- 5/13/2010 11:15:46 PM >


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RE: Scout DDs Gamey? - 5/13/2010 11:27:03 PM   
topeverest


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Not gamey at all. Much historical precedence for DD pickets in front of fleets and scouting for fleets. Ever heard of USS Laffey DD724?

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RE: Scout DDs Gamey? - 5/13/2010 11:27:48 PM   
joliverlay

 

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I find myself wondering why anyone else has not asked this.

Irrespective of the notion of suicide missions, is there a problem with the game failing to properly prosecute attacks on single ship TFs?

If a single ship scout is detected but not attacked because the AI is not working properly (wont attack even when assets available) then this is an exploit of a different sort. Using single ship TFs for recon because the game does not attack single ship TFs would be wrong. Then the technical solution would be to scout with 2 ship TFs.

If an IRL suicide mission becomes a 20% change of being attacked because of the AI attack routines not working that should be fixed. All detected targets should be prosecuted unless something better is nearby. A single ship TF is likely IRL to be attacked by scout planes in some circumstances, not ignored.

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RE: Scout DDs Gamey? - 5/13/2010 11:32:09 PM   
Nemo121


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joliverlay,

In my experience I've had no trouble spotting or attacking single ship TFs with SC TFs, subs or aerial forces. I've had no trouble attacking the single ship when it was an xAK or a DD ( as it has, on occasion been ).

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RE: Scout DDs Gamey? - 5/13/2010 11:33:52 PM   
Bullwinkle58


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quote:

ORIGINAL: Miller

Secondly, I laugh at suggestions that this was not a suicide mission. Why? Because the aim of this DD was to spot the KB by being attacked.



It can as easily be argued that the point of this mission was to NOT be attacked, and thereby prove the absence of the KB, which is useful info. And he did it FIVE times. Useful each time.

A "suicide mission" where everyone lives is known by another name: "a mission."

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RE: Scout DDs Gamey? - 5/14/2010 12:20:31 AM   
Dili

 

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quote:

Edited: I do it also, using a single destroyer to bombard an island to check for coastal guns, yes I loose the ship however the recon work is done in process. Besides what good am I going to use a destroyer with 2 ASW rating and weak 3inch guns? nothing.


You illustrated perfectly the problem. In real world there are people inside those destroyers. Some in this game like to try simulate human behavior in War, others want to just win.

That is why i said it was culturally gamey, an American Commander would never think like you.



< Message edited by Dili -- 5/14/2010 1:02:59 AM >

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RE: Scout DDs Gamey? - 5/14/2010 12:59:24 AM   
khyberbill


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quote:

Irrespective of the notion of suicide missions, is there a problem with the game failing to properly prosecute attacks on single ship TFs?

I lose single ship task forces all the time, especially in the first few months of the war when I am trying to re-base all the ships scattered from Karachi to Victoria. I lose them to surface ships, subs, and planes of all sorts. Not once have I felt that this part of the game was borked.

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RE: Scout DDs Gamey? - 5/14/2010 1:07:20 AM   
eMonticello


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In my opinion, sending single DD TFs on scouting missions is gamey, since that was not part of the US Navy destroyer doctrine (USF-33). Had you sent out single CA (or CL if you're really desperate) TFs on scouting missions, then you would be OK, since that is part of the US Navy cruiser doctrine (USF-22). But then again, I tend to play with historical doctrines in mind.

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RE: Scout DDs Gamey? - 5/14/2010 1:57:00 AM   
Ikazuchi0585

 

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suicide mission or not it doesnt matter.. since when is sending a unit on a suicide mission gamey?
The use of Kamis isnt gamey.. why would this be?

so what if a lone DD found the KB. dont fly any planes and move 4 hexes in any direction. Then your location is unknown again.

I think the point about 2 days turns is valid.

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RE: Scout DDs Gamey? - 5/14/2010 2:10:29 AM   
CaptBeefheart


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In real life, the signals intel guys had a pretty good idea where the KB was most of the time, which is not reflected in the game. So, in terms of giving the Allied player intelligence he probably would have had in the first place, I'd say it's not gamey. It's the calculated use of an expendable asset.

Now, does the game need to handle attacking single-ship TFs better? That may be the case.

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Post #: 58
RE: Scout DDs Gamey? - 5/14/2010 2:57:42 AM   
Nunya D.


Posts: 18
Joined: 7/14/2009
Status: offline
I have never had any problem with sinking a 1 ship TF or getting one sunk.

I use 1 ship Tf for recon all the time. Most of the time it is a DD.  I usually don't bombard islands, though, because if the ship got sunk, then I would have to find another ship to take it's place and get it out to the picket/recon zone.

(in reply to CaptBeefheart)
Post #: 59
RE: Scout DDs Gamey? - 5/14/2010 3:14:12 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Dili

quote:

Edited: I do it also, using a single destroyer to bombard an island to check for coastal guns, yes I loose the ship however the recon work is done in process. Besides what good am I going to use a destroyer with 2 ASW rating and weak 3inch guns? nothing.


You illustrated perfectly the problem. In real world there are people inside those destroyers. Some in this game like to try simulate human behavior in War, others want to just win.

That is why i said it was culturally gamey, an American Commander would never think like you.




As CR points out, an American commander in the real world would never stage an amphibious invasion with only the recon and intel we have. He'd know the status of the CD installation beyond "It was a fortress the last time I played the Grand Campaign." You do what you need to do to get the information you need to have.

Or, unlike pregnancy, can you be "a little bit historical"?

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The Moose

(in reply to Dili)
Post #: 60
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