vettim89
Posts: 3615
Joined: 7/14/2007 From: Toledo, Ohio Status: offline
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quote:
ORIGINAL: Q-Ball quote:
ORIGINAL: jeffs I do agree it does take away from the "gaming" side is Japan has a very tough situation....But I think that changing the core of the game is a mistake. Of course if an allied player is willing to play a mod that is ahistorical in the name of a more balanced game I see no problem with that. I do have a problem with fudging the historical scenario to make it "balanced" I think we make the distinction between "Winning on VP Points", vs. "Winning the War", and the game should not be unbalanced so that Japan can "Win the War". Historically of course, the Japanese loss was inevitable. I don't think anyone would argue otherwise. The point is to do BETTER than history. I think you understand though, after all, if the bar for "Winning the Game" was "Winning the war", it would be tough to find opponents to play Japan, or the Confederacy, or Nazi Germany in Russia, or any number of nations that were ultimately doomed. My point: Japan should have a lower bar for "Winning the Game", without changing the game balance I 100% agree with this post. No Japan could not have won the war, but the Japanese player should be able to win the game. It is a game afterall. What fun is there in playing a game where you have no chance to win? Many would contend that playing WiTP/AE is more about the experience than the results. That may be true, but there still should be a chance for victory for Japanese players. In my mind, Autovictory does not represent the Allies surrendering but instead the point where Japan's conquests and battlefield success reach a point where the Allies would have had to change their "Europe First" strategy. The political and strategic implications of this would have been extraordinary to Roosevelt and to a lesser degree Churchill. It would have change the course of the war in Europe and possibly reshaped the world we know today. So beyond a crushing defeat at sea, what would have caused the Allies to change their strategy? Obviously an outright invasion of North America but I do not think this is possible for the Japanese. I cannot imagine the Allies would have abided the loss of Australia. I don't think Churchill could have survived the loss of India. So perhaps the important bases in those continents should have bigger VP values for Japan. I disagree about China. The Japanese already get far too many points for killing hapless Chinese LCU's. That and I don't think China was really that important politically to the Allies (at least in the sense that losing it to Japan would have changed the course of the war) Also, the discussion seems to be focused on 1942/1943. What about 1944 or 1945? The Allies were getting pretty war weary by 1945. Should not the Japanese be rewarded for extending the war beyond the historical scope? If that is true then perhaps increase the VP for places like the Marianas, Formosa, and the Islands near Japan should be increased. That way a well played game by Japan that has kept the wolf at bay longer than the historical record is rewarded. Again, these changes need to be very carefully evaluated. While I agree that it should be easier for Japanese players to win, it should not be made so easy that all our games end in 1942 or on 1 January 1943
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"We have met the enemy and they are ours" - Commodore O.H. Perry
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