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RE: * Known Harpoon [ANW] Issues

 
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RE: * Known Harpoon [ANW] Issues - 6/1/2010 9:51:10 AM   
Nebogipfel


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As I wrote above, reading arguments can be funny, as long as it doesn´t turns into personal wars.
It´s getting personally, does it?

< Message edited by Nebogipfel -- 6/1/2010 9:52:20 AM >

(in reply to Bucks)
Post #: 31
* Known Harpoon [ANW] Issues - 6/1/2010 9:52:42 AM   
hermanhum


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quote:

ORIGINAL: Bucks

quote:

ORIGINAL: hermanhum

Unfortunately, AGSI was unable to dodge that same proverbial bullet and got hit right between the eyes when the ANW ScenEditor corrupted their entire collection of 120 OriginalDB scenarios.
    Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.

Plans are already in hand to fix and update the scenarios to overcome this issue if that's what it is... In effect turning off aircraft logistics would cure the issue for the original 120 scenarios and if you've fulfilled your role as messiah to this community, you'll have fixed what should concern you.

Emphasis added by HH

Telling someone not to play a certain way is not the same as fixing or curing the problem. That would be the same as telling drivers not to make left turns because their signal light is burnt out. Instead, they should always make 3 right turns.

Whether a player wants to use the Aircraft Logistics function is a personal preference and not meant as a crutch for faulty scenarios nor an excuse for poor testing procedures.

In fact, the PlayersDB did just that when we re-built all 120 scenarios for compatibility and function. We just fixed the problem and re-loaded the magazines instead of awaiting a solution that has taken over 4 years to come from AGSI.

quote:

ORIGINAL: Bucks

The rebuild function is fully operational and will correctly rebuild magazine loadouts. The issue is for thinking people closed and you're simply attempting to throw mud and have it stick.

Emphasis added by HH

Unfortunately, test files (like DNA evidence) show otherwise:
Re-build cancels intermittent EmCon
    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit



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* Known Harpoon [ANW] Issues - 6/1/2010 9:59:08 AM   
hermanhum


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quote:

ORIGINAL: Nebogipfel

As I wrote above, reading arguments can be funny, as long as it doesn´t turns into personal wars.
It´s getting personally, does it?

I agree that it is getting personal. However, there is not much individual forumites like you and I can do to prevent drive-by name-calling runs or personal attacks as we are not representatives of Harpoon, Matrix, or AGSI.

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RE: * Known Harpoon [ANW] Issues - 6/1/2010 10:24:13 AM   
Nebogipfel


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I´m glad I´m not .

In this case, it could be a difficult job.

I´ve done this drive-by name-calling misstake by myself in other forums and unfortunately it wasn´t very useful .

Question: Does it mean that I don´t have to think about this aircraft logistics issue when using the players db ?







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Post #: 34
Harpoon 3 [ANW] scenarios for the PlayersDB - 6/1/2010 10:29:38 AM   
hermanhum


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quote:

ORIGINAL: Nebogipfel

Question: Does it mean that I don´t have to think about this aircraft logistics issue when using the players db ?

When you play scenarios written for the PlayersDB, you can choose for yourself how you want to play them. All the magazines are loaded with weapons by the scenario designer. However, if you decide that you do not want to be limited by his constraints, you can turn off the Aircraft Logistics and have your aircraft fire millions of missiles even if there are only 10 in the ammo dump. Just be aware that you are not likely to get the same results he did when he tested it.

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 6/2/2010 5:15:44 AM   
KTCNet1

 

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Kids - Can we get back to the question at had, which is WHAT IS THE STATUS OF 3.10???

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Harpoon - 6/2/2010 5:23:34 AM   
hermanhum


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Interesting how this thread has run two weeks without any answer from official sources.  

Here is what I have seen:
"No longer available as we are in final builds for release of v3.10."

http://wiki.computerharpoon.com/index.php/H3ANW:310#Downloads
That entry was made May 26, 2010.  So, I think that they are nearing the release date.


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RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 6/4/2010 12:27:53 AM   
Bucks


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quote:

ORIGINAL: KTCNet1

Kids - Can we get back to the question at had, which is WHAT IS THE STATUS OF 3.10???


KTC,

ANW 3.10 is nearing the release stage. I've just (last weekend) spent hours proof reading and helping to update the manuals for the game. I hope to announce the new home for the HUD3 very shortly so I have the 3.10 version of the DB and a selection of scens available for players.

I'm not sure of a date, since I have little to do with the production side of the game (Matrix's responsibility) and limit myself to Beta testing and miniatures rules implementation to the game through the development process.

Although contact with AGSI was mentioned as a way to find a date, the final decision lies with the Producers/Distributors of the game. They don't simply distribute Harpoon and other products will have release dates etc that may also contribute the final release schedule of ANW.

I understand many people will be impatiently waiting for the "big day"; it's approaching rapidly so hang in there.

Cheers

Darren

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
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Post #: 38
RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 6/4/2010 3:11:52 AM   
KTCNet1

 

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Thanks Darren. So how does it look?

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 6/4/2010 4:29:51 AM   
Bucks


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It looks great. Even I was surprised when I first tested the boarding capability combined with chained/linked missions.

The test scen I used had a freighter moving along off the Somali coast, a Pirate skiff approached and affected a "take over" of the freighter. I set two missions for it allowing a transit while still under its assigned side's control. Once the Pirates took it over the second mission immediately kicked in and the freighter transited to a "safe anchorage" within the 12 mile territorial waters boundary. Not only that, the Pirate skiff even stayed in close proximity to the captured prize escorting it back to the coast.

Although the boarding capabilty opens a lot of new areas we couldn't have dealt with in earlier versions of the game, the ability to link/chain missions together is where scenario designers and players will see a major change in capabilities.

An example might be a vessel that you wish to use to shell land targets at night. You can now create a series of missions that the ship will follow and only move inshore during the hours of darkness. If we know the vessel can take out say, 6 targets during the night we create say 8 missions with 4 for night operations and 4 for daytime use. by placing your Reference points at given distances, the vessel will move to the coast, undertake a "ground strike" mission, destroy the 4 targets and return to an offshore steaming routine. As darkness approaches, and the ship has finished Day Mission 1, it will then start its approach toward another set of X number of targets, knock them off and move offshore again.

I believe this ability to have units performing different tasks at different points during a scenario will have a major impact on the game. That's not all, you can even create your own mission scripts (something I've already done. In this case let's assume 12 aircraft are assigned to a mission with the 1/3 rule set. So the mission will launch 4 aircraft at a time. I've designed a script that, follows the 1/3 rule but launches the aircraft in groups of 2 not 4. The 4 are still launched, but as 2 x 2 aircraft, not 1 x 4.

There's also a major upgrade on sonar so that a scen designer can set the conditions specific to the geographical region his scenario is set in. On the whole this is probably the biggest upgrade the game has ever undergone and adds numerous new capabilities that I'm certain most people will find as an advance and not just a series of bug fixes. Russell Sharp also deserves a huge amount of credit for undertaking a huge amount of work attempting to resolve the "Known ANW issues list" as far as can be. There's heaps of other stuff, but I don't want to ruin the surprise factor.

Cheers

Darren

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.

< Message edited by Bucks -- 6/4/2010 5:42:55 PM >


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http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
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* Known Harpoon [ANW] Issues - 6/4/2010 11:09:33 AM   
hermanhum


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Unfortunately, many similar claims were made for v3.9.4 that simply did not survive public testing.

Such as:

   * 0002711: [GE] Altitude/depth not properly calculated
   * 0002703: [GE] Units jammed after ECM source is dead
   * 0002678: [GE] Assigned units and plane records in limbo state with missing mission
   * 0002661: [GE] Ready times not propagated when plane records split twice
   * 0002652: [GE] Torpedoes ignore cruise depth
   * 0002626: [GE] Weapons allocated will sometimes not release against plane targets
   * 0002653: [Mission] Protect ViCond from older saves may not evaluate properly
   * 0002660: [MultiPlayer] Unable to pause game
   * 0000136: CTD while drawing new map
   * 0002657: [GE] Unarmed units will now be attacked



http://www.computerharpoon.com/wiki/main/index.php?title=H3ANW:394


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RE: * Known Harpoon [ANW] Issues - 6/4/2010 5:41:35 PM   
Bucks


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I apologise I was only reporting what I've tested on my PC here in Melbourne, Australia. Obviously I have an advantage living the the Southern Hemisphere where my copy of ANW seems to work almost faultlessly. I see people mention crashes etc. last one I had was mid February and it was my fault. I didn't realise Russell had added some active Database fields and I hadn't updated the DB to include these using the Game's database editor. When the GE tried to load the new data fields and the HUD3 didn't contain them she crashed.

Actually identifying crashes caused by the DB you're using is relatively easy. The game will generate an error log when it crashes. If the DB killed the program, 9 out of every 10 times there'll be a comment regarding a "Divide by Zero" error having occurred. The crash report will be named crash_Scenedit_.txt for example if you were using scenedit at the time.


I also forgot to add my disclaimer so you can all yell at me when it doesn't work on your PC even if it has here. Can't get a better offer surely? safety glasses on...

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.

I'll edit my post, (#40). It was foolish of me to omit that information, I'll add it to my Signature so it Doesn't slip my mind again.

Sorry Folks

Darren

PS: THIS IS NOT AN OFFICIAL AGSI/Matrix release of information, simply an expression of my own knowledge of the development team's progress through working with them.

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

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* Known Harpoon [ANW] Issues - 6/4/2010 6:18:01 PM   
hermanhum


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quote:

ORIGINAL: Bucks

Actually identifying crashes caused by the DB you're using is relatively easy. The game will generate an error log when it crashes. If the DB killed the program, 9 out of every 10 times there'll be a comment regarding a "Divide by Zero" error having occurred. The crash report will be named crash_Scenedit_.txt for example if you were using scenedit at the time.

Actually, in my experience, all the bugs can be recreated for any database and have easily been replicated on other machines. All the pertinent crash logs, screen shots, de-bug logs, saved games, and test files are already attached to each and every bug report. Anyone serious about fixing bugs can replicate them at leisure.

If you do not want to load the test files and run them, that is your prerogative. However, you will not likely experience the same problems. You can continue to try and shift blame for game bugs to anyone and everyone else. From my perspective, this appears to have been the corporate strategy for years. Like they say on CSI, "People lie. The evidence can't."

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RE: * Known Harpoon [ANW] Issues - 6/4/2010 6:23:33 PM   
Bucks


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?

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http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

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Post #: 44
* Known Harpoon [ANW] Issues - 6/4/2010 6:32:16 PM   
hermanhum


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Please explain your query further. 

What part of the previous message was not understood?

The short re-cap is:  All bugs and reports on AGSI's List of * Known Harpoon ANW Issues can be replicated by anyone expending the effort to do so.

Hopefully, that is sufficiently clear.  If that misses the target, please elaborate on what you believe is insufficient clarity.


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RE: * Known Harpoon [ANW] Issues - 6/4/2010 7:40:14 PM   
Bucks


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Herman please grind your axe elsewhere.

I was passing on my observations from experience and what I shared with the forum was nothing more than that. I didn't refer to you, the list or the PDB did I?

I didn't, did I?

Is my English expression simply that poor?

I've had the issue I discussed, several times due to the addition of extra database fields. When this occurs, you'll get the divide by zero crash and error report.

QED

I'm not going further on this topic so post the reply you're waiting to; you have the last word and I'll get busy on the HUD-2525.

Sorry everyone

Darren <-- Who must have been that Austrian dude with the moustache/mustache in a recently past life... (It's a joke, have a laugh ) Sounds strange I know, but see the sick humour in it. The world's full of S H # T, no need for more of it here.

Btw: Has everyone looked at the "more smileys.." pop-up? There's some serious carnage going on there...

- "Everyone knows you run faster with a knife"

- "Berettas Akimbo!"

- "Keep watching the scope sucker, then your flank is mine!" Notice the beads of sweat? He ain't workin hard, he knows me and my '90 Pwn him...

- "Medieval I"

- "Medieval II"

- "Matrix sell Guiness? Where do I order and why wasn't I informed earlier?"

- "The FN Herstal P90 submachine gun and SS 190 ball round, will defeat the target at up to 200m whenever needed..."

- "The ultimate solution to your traffic woes. Comin' thru!!"

_____________________________

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Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

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* Known Harpoon [ANW] Issues - 6/4/2010 8:07:35 PM   
hermanhum


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quote:

ORIGINAL: Bucks

I've had the issue I discussed, several times due to the addition of extra database fields. When this occurs, you'll get the divide by zero crash and error report.

Sorry to hear that you encountered that error regarding the empty database fields. Personally, I have not encountered it but, if you care to publicly post the details, I will be certain to keep an eye out for it when the 3.10 patch is released and re-test for it to ensure that it does not afflict any unsuspecting users.

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RE: * Known Harpoon [ANW] Issues - 6/4/2010 9:24:46 PM   
Bucks


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Herman,

It's basically when Russell "switches on" one of the DB fields that the manuals over the years all the way back to Harpoon2 noted as being (NS) not supported. I'm working in an older version of the RE so I can export a 3.9 series DB and 3.10. With my initial use of 3.10 I couldn't get the game to run. Rusty wasn't around and I hand itchy feet...

I don't normally use the ANW DB Editor but just happened to load it up in case. It opened and then I looked through the editing menu and found the changes in the sonars. The Single Player version had crashed and scenedit, same error divide by zero... The game was looking for the information it now needs while loading the database into memory, nothing there = value 0 divide by oh it's a bad day - CRASH.

I tracked it down by saving each database file in turn and bingo (sensors) - looked at each type --> sonar's the issue. In effect it will still happen as I need to save the sensor annex after every export from my RE to the 3.10 database file. It's a reasonably specific issue mainly DB editors but I expect that players should be aware if they miss updating a database to the 3.10 format they might see this.

Ok scrub the lot, I've just tried to grab the error and Russell's taken care of it. He's getting too good at this. Now you just get an error report:

Loading: C:\Matrix Games\Harpoon 3 Advanced Naval Warfare\3.10-Beta\DATABASES\TEST_HUD3\comm.dat
A Nonfatal Error ocurred:

**** Error ****
Annex version older than Program version.

I suppose that simply means you'd have a working DB with the 3.10 activated fields missing. Lol no wonder I hadn't had a crash for so long.

Hail Rusty

You would have seen this in the 3.10 Betas, now you don't even get a crack at it Herman. Now you get the warning when I first starting on the Betas it would crash the game. Now the game is telling you that, you've screwed up!

Darren

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Post #: 48
* Known Harpoon [ANW] Issues - 6/4/2010 9:31:03 PM   
hermanhum


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quote:

ORIGINAL: Bucks

You would have seen this in the 3.10 Betas, now you don't even get a crack at it Herman. Now you get the warning when I first starting on the Betas it would crash the game. Now the game is telling you that, you've screwed up!

Interesting details (even with the editorial). I will be certain to double-check for this phenomenon once the 3.10 patch is officially and publicly released.

I thank the Almighty every day that I was not afflicted with any Beta.

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* Known Harpoon [ANW] Issues - 6/5/2010 5:19:44 PM   
hermanhum


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quote:

ORIGINAL: koelbach

I can follow your approach regarding the scenario editor. But how do you incorporate ANWs new features, then?

An example: You write a scenario wit SE 3.6. It runs fine under 3.6 and under ANW. Now you want to add ship-to-ship UnRep or another ANW-feature. Do you now re-edit the scen with ANW´s SE in order to implement the new features?

Or do you simply not use any ANW-features like UnRep or the upcoming ones like chained missions and boarding/takeover?

Every PlayersDB H3 scenario that is offered for ANW is first re-built with the ANW ScenEditor in order to put it into ANW format. This is necessary to fulfill silly ANW requirements such as the debilitating Signature function (see My crazy database idea) and the new land damage rules introduced in the 3.9.0 patch.

Assuming, of course, that the ANW-specific features actually work, this allows users to employ functions such as UnRep when they play. Unfortunately, UnRep is only 60% functional, IMO.
Other ANW-specific functions such as linked missions will only be available to scenario designers who employ the ANW ScenEdit. Players, though will be able to use the new functions so long as they run the 3.10 game engine.

Not everyone has ownership of the more stable H3 version of the game. Thus, some are forced by circumstance to use ANW ScenEditor to write their scenarios and the PlayersDB supports and accommodates their endeavours, regardless of ScenEdit version used. Several scenarios and battlesets are published for ANW-only and are not included within the Complete Harpoon 3.6.3 Library.

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RE: * Known Harpoon [ANW] Issues - 6/7/2010 6:18:03 PM   
FreekS


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Ralph,

Unrep is a player feature anyway, it cannot be executed by the AI. So the player can perform Unrep in ANW (though only in solitaire) even if the scen was made with 3.6.

So sure I might give up on some new features (though lets remember there were virtually none in 3.9.x and 3.10 is not released yet).

Giving up those features so far has been a small price to pay vs the maintenance time saved by not having to worry about the lack of forward compatibility of any SE made after 3.6.

And anyhow, with the number of players, designers and actively maintained databases dropped to the low single digit numbers over the past years, I doubt even the learning curve of the new SE features is worth it.

Freek

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