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RE: Nikmod AE - Guadalcanal

 
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RE: Nikmod AE - Guadalcanal - 6/12/2010 5:24:25 AM   
PaxMondo


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Way too much time watching DVD's ....

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Pax

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RE: Nikmod AE - Guadalcanal - 6/14/2010 3:40:52 AM   
RevRick


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From: Thomasville, GA
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quote:

ORIGINAL: PaxMondo

Way too much time watching DVD's ....


When I first read about Zim and Rico, they didn't have VHS....

A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.

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RE: Nikmod AE - Guadalcanal - 8/22/2010 3:51:31 AM   
vettim89


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Nik, please see my note in the Naval OOB issue thred. There was a database error in the original GC scenario that was carried through to yours. Basically device 1736 Mousetrap Mk 20 has a load cost of 9999 when it should be 65. Ths USN subchasers cannot reload.


BTW, mod is great. ATA combat is seriously nerfed but AAA is deadly. I played a game as the IJN and lost 32 G4M in one turn to flak!!!!!!

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RE: Nikmod AE - Guadalcanal - 9/9/2010 10:41:49 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
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interesting.....given that the only AA modification i've made is to lower IJN flak efficiency. Allied Flak is untouched. Gotta love this game

By "nerfing" do you mean in a good way or a bad way?

< Message edited by Nikademus -- 9/9/2010 10:43:33 PM >


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