n01487477
Posts: 4779
Joined: 2/21/2006 Status: offline
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quote:
ORIGINAL: Feinder So, if japanese production can get out of hand (esp with PDU on), why not have a house rule that says something like, "If PDUs are on, Japan can only ~convert~ production of factories, but not ~expand~ production. The vast majority of this post is not directed at those I quote or anyone in particular ... I assume because of PDU you're only talking about aircraft factories and not engine (or any other production) and I assume you realise as soon as you manually convert a factory it reduces in size. While an interesting proposition, I certainly think it would have to be nutted out much more than a broad statement cause it assumes that Japan never increased its production of any airframes and detailed research of the capacity for each month of the war would have to be undertaken... or of course alternatively the max no built of each model during the war be adhered to. ... & what do you know Puhis has chimed in to give the numbers quote:
ORIGINAL: Puhis On average Japan produced something like 900 planes/month, total 42000 combat/recon/patrol planes. Why not make this HR? Japanese player can produce whatever he likes, but only 900-1000 planes per month. This seems like a reasonable proposition, except for the auditing and management of that. Still if you guys want to go further why not scrap all airframe and engine production and up the requirements for HI/LI resource-oil use. Have the a/c numbers static (by build numbers) and play as it stands ... I'm sure this will appeal to your sense of historical accuracy and will ensure there are no overly damaged ego's out there. I agree that the Japanese economy could be made a little more difficult, but there are boundaries on how much a player can absorb and has time to manipulate the production side ... I understand the economy pretty well, many Japanese players don't (and a few well known players come to mind) and it can still be a hard slog for me at times. You forget that the Japanese economy can be run off the rails and damage to critical raw material production can put a very nasty spanner in the works... should we model this adequately and accurately too ... scrap production all together ? or just realise this is not completely historical ... And IMO what a boring game that would be if it were ... quote:
ORIGINAL: bklooste quote:
ORIGINAL: Puhis My suggestion was just for those people who think Japan should not be able to produce more than x number of airplanes. I agree that if japanese player is playing a good game, he should be able to build more planes. My suggestions are: 1) Factory repair should be slower, not one point/day 2) Factory expansion should cost more 3) Halting ships should only release 50 % of shipyard capacity (that's got nothing to do with planes, but come on, Shinano is not going to dissappear from the shipyard when construction is halted...) Yes most of these are good , but need some modification. 1) Repairs should be 1 point per day (from air attack) but expansions should be slower and BURSTY eg after 29 days + 0 but after 50 days +30%. 2) Prob correct , retooling which sometimes is needed is expensive. 3) Agreed but then you should also have a scrap option eg Shinanos sister ( hull 111) was in the yards at 30% complete it was scrapped when war broke out. A scrap option should release a significant amount of resources in 111's case it would be 20K tons of steel . This is all a mute point cause there is no way to modify this anyway with the existing editor functionality... but 1)I'd agree repairs should be 1 point per day, not sure how the strategic bombing model is in AE, but it was too strong in witp. To wipe out almost the whole productive capacity of a city in one day multiple raids was just wrong (well if you play Nemo121 ) 2)1000 supplies per point is adequate IMO, but would be nice if it were editable. 3)What about ships that just click over to building, shouldn't I be able to halt them for no cost... I'm just saying there are more variables here. And then again if you were going for such build options then system based on what you want to build with design options would be great but a pipe-dream in this current version of witp. But something that PTOII did quite well. As a sidebar it would have been a nice inclusion in the editor to be able to edit the values of HI use for all the industries which produce different war materials (arm/veh/eng/naval/merch/airframes), this would allow better modelling of the economy by outputs not just inputs. And allow less fiddling with cargo requirements and ship capacity to balance the economy... Aircraft production would have been a good area for some tweaking here to assuage the fears of being able to do too much as Japan. (And yes I know different no of engines can change the cost). Also exposing to the editor the cost for pilot training and repair cost and rates would make for some interesting mod development. Back to the original argument ... Some of the enjoyment I gain from & despite knowing I'm most likely going to lose is to manipulate Japanese production and play such 'what if's'. Similarly, but I concede not a great argument is that being rewarded for my good logistical management surely is some recompense for having to deal with the beast. Furthermore, as soon as you start entering orders the game no longer is a historical simulation... Insisting that the whole war economy must be played exactly as it was, with exactly as was given, when it was available, thereby rail-roading a forgone conclusion as the second A-Bomb lands exactly on schedule - is a game I'll not be quick to sign up for. Still, I understand Allied players are somewhat annoyed by the numbers of a/c they are given, cause PBEM games are possibly more bloody than the actual war (and this is a 2 way streak). And as Bklooste has stated in AAR's there is evidence that the Allies are doing well. So eventually you are given much more than enough to get the job done. Yes ... much more ... Use it well and you'll have a stranglehold on Japan early; not and you'll be languishing and looking for excuses... Good play wins the day...
< Message edited by n01487477 -- 6/9/2010 2:56:38 AM >
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