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Combat animations for naval bombardment

 
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Combat animations for naval bombardment - 7/29/2002 1:20:14 AM   
Bernd Hesberg

 

Posts: 114
Joined: 10/11/2001
From: Germany
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Since the updating to v1.20 I've noticed a strange 'overlay' to this animation. In my current scenario vs. the AI I've one ongoing ground battle and two bombardment TFs (taking care of other targets, but that probably doesn't matter). What I see is, that the composition of forces of the latest ground battle event is again visible during each bombardment animation.
Has anyone else seen this?

I've saved the game, just in case that it's needed for further investigations. But since it's still sunday over here and we're six hours ahead of EDT, I'll wait until I'm asked to send it.
Post #: 1
Re: Combat animations for naval bombardment - 7/29/2002 4:22:24 AM   
Ross Moorhouse


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Joined: 1/5/2001
From: Sydney, Australia
Status: offline
[QUOTE]Originally posted by Bernd Hesberg
[B]Since the updating to v1.20 I've noticed a strange 'overlay' to this animation. In my current scenario vs. the AI I've one ongoing ground battle and two bombardment TFs (taking care of other targets, but that probably doesn't matter). What I see is, that the composition of forces of the latest ground battle event is again visible during each bombardment animation.
Has anyone else seen this?

I've saved the game, just in case that it's needed for further investigations. But since it's still sunday over here and we're six hours ahead of EDT, I'll wait until I'm asked to send it. [/B][/QUOTE]

Can you get a screenshot of this please.

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to Bernd Hesberg)
Post #: 2
Bombardment Messages - 7/29/2002 11:21:56 PM   
bhdhtx

 

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Joined: 7/9/2002
From: DFW
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I have seen this. Going through a moassive battle for Gili Gili and Lunga rt now. I always see the last land combat and sometimes twhen he Japs are bombarding Gili Gili it says Port Moresby on the Bombardment screen.:)

(in reply to Bernd Hesberg)
Post #: 3
- 7/30/2002 5:18:53 AM   
Bernd Hesberg

 

Posts: 114
Joined: 10/11/2001
From: Germany
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At least I'm not the only one seeing this, and I hope Mike will confirm it as bug (what else? ;)). That's just to inform all fellow gamers that this issue has been sent to HQ.

Now I've had this for quite some turns and I've found out that the base listed at the top is always the latest selected base during the orders phase. It's neither related to the base where the ground battle occurs, nor to the location of the naval bombardment.

(in reply to Bernd Hesberg)
Post #: 4
- 8/1/2002 10:25:59 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
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We are trying to replicate this through a new battle. If we can it would look like its a memory leak from the ground combat animations.

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to Bernd Hesberg)
Post #: 5
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